|
Search Results » Middle Earth in the Second Age (Version 3.2 for AoW2)
|
Middle Earth in the Second Age (Version 3.2 for AoW2)
|
Author |
File Description |
Galahad_2nd |
Posted on 03/24/03 @ 08:41 PM (updated 09/16/03)
File Details |
Ruleset: |
AoW2: TWT - TS Standard Rules |
Map Size: |
XL |
Levels: |
2 |
Single Player?: |
Yes |
Co-Op vs. AI?: |
Yes |
PBEM/Hotseat?: |
No |
Multiplayer Online?: |
No |
# of Wizards: |
3 |
# of players: |
2 |
Skill Level: |
Advanced |
Password Protected: |
No |
"One by one, the free folk of Middle Earth fell to the power of the Ring. But there were some who resisted. A Last Alliance of Men and Elves marched against the armies of Mordor, and on the slopes of Mount Doom, they fought for the freedom of Middle Earth." (quoted from the prologue of the movie)
These are the events in the prologue of the LORD OF RINGS movie and in the appendices of the LOTR book, and mentioned throughout both of them as well as in THE SILMARILLION. It is 3319 of the Second Age. The Fleets of the Númenórean King Ar-Pharazôn are preparing to assault the Undying Lands while Elendil, Isildur, and Anárion escape to Middle Earth; Gil-galad, Galadriel, and the other Elf heroes form the Last Alliance with Elendil; and Sauron has returned to Barad-dûr to put on the One Ring and take command of the nine Nazgûl. The structures whose ruins are seen in LORD OF THE RINGS are now being built. Durin still rules in Moria.
In Version 3.0, the Elf Wizard is Galadriel, while Gil-galad, Cirdan, Elrond and others are Heroes. (As before, the Númenóreans have no real wizard; Elendil, Isildur, and Anarion are Heroes.) Also, playability is improved over version 2.0; more detail, more events, etc.. Version 2.0 in turn had numerous improvements over the original. (3.1 fixes a couple of bugs in 3.0. 3.2 tweaks the late-game play balance with a few more magic items, and a few more Events for a total of more than 90.)
Settings: Classic Turns, Exploration On, Allied Victory On. The Númenóreans (Archons) must be a human player, Sauron must be a strong AI. I recommend that the Elves also be a human player. The Númenóreans and Elves both win if either gains possession of The One Ring from Sauron.
|
Author | Reviews ( All | Comments Only | Reviews Only ) |
---|
zpj2000 |
Posted on 04/21/03 @ 10:25 AM
Playability: 5
(Insert Playability analysis here)
Balance: 4
(Insert Balance analysis here)
Creativity: 3
(Insert Creativity analysis here)
Map Design: 4
(Insert Map Design analysis here)
Story/Instructions: 5
(Insert Story/Instructions analysis here)
Additional Comments:
|
todzo |
Posted on 06/29/03 @ 05:30 PM
Playability: 3
(Insert Playability analysis here)
Balance: 5
(Insert Balance analysis here)
Creativity: 4
(Insert Creativity analysis here)
Map Design: 4
(Insert Map Design analysis here)
Story/Instructions: 5
(Insert Story/Instructions analysis here)
Additional Comments:
Lots of fun..Played it single player against Emperor with Elves as Lord..they don't help much, :-) Achieved a victory on turn 56, but I lost the first two times I played...doesn't happen too often in SP.
This was a fun one, I'd like to try it MP sometime. |
magne |
Posted on 06/10/04 @ 12:45 PM
Playability: 4
Fun to play, only ting is the problem controlling to wizards armies, and the hidden movments.
Balance: 4
Pretty hard, never in doubt winning but used all my numenorean forces to hold off Mordor and expand inn to early and Mordor put up a good and creative fight for the AI.
Creativity: 5
Love the start with the sinking of Numenor. Also get a shock then I found that the ringwraiths was resurrected every turn, after I had taken Balard-ur
Map Design: 5
Nice map, look good and accurate, lots of details like the tunnel and the spider, loved that one.
The storm should not reach the coast that is my only complaint.
Story/Instructions: 5
The start is extremely good, and the rest is nice. I believe many who complains about LOTR maps because they don’t play like the book, but how can they, the book is only one solution and not the most probable is the strategic situation.
Additional Comments:
My first large map after I got Shadow World, as I say fun and good map, only I reacted on is that the AI razed all the normad cities, I was not active there at all and then I fly over everything was razed. Mordor stil had some normade units.
|
HGDL v0.8.2 |
Rating |
---|
4.1 | Breakdown |
---|
Playability | 4.0 | Balance | 4.3 | Creativity | 3.7 | Map Design | 4.0 | Story/Instructions | 4.7 |
Statistics |
Downloads: | 5,013 |
Favorites: [] | 0 |
Size: | 132.69 KB |
Added: | 03/24/03 |
Updated: | 09/16/03 |
|