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Downloads Home » Scenarios » Battle for the North Pole, the

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Battle for the North Pole, the

Author File Description
File Details
Ruleset: AoW2: TWT - TS Standard Rules
Map Size: M
Levels: 2
Single Player?: No
Co-Op vs. AI?: No
PBEM/Hotseat?: Yes
Multiplayer Online?: No
# of Wizards: 4
# of players: 4
Skill Level: Average
Password Protected: Yes
Surface Minimap:
Cavern Minimap:
Thanks for downloading my first AoW2 map release "Battle for the North Pole". It has been designed as a PBEM or hotseat map, for 4 human players. I would not recommend it for MP games (or even simultaneous turns) because of the large # of events. For PBEM, I suggest playing this map with 4 people who will all be available around the same time, as many turns will play out very quickly (also making this an ideal hotseat map). For those of you who have been waiting patiently for its release, sorry I couldnt get it done in time for christmas.

the map can be won by beating all opposing players, or by conquering Santa's Workshop, which has been overrun by naughty misfit toys. There CAN also be another way for 3 of the wizards to win, but that would depend on a random appearance of a certain character, and the player being able to figure out what to do from there...
to keep this a secret, I have password protected this map, but have included a clue that COULD appear to you in-game. I will release the password (or eliminate it altogether) after the map has been out for a while. Maybe the reviews will get better once people see all of the subtle events, and the many events that only appear based upon other events and choices players make. It almost a single player map for 4 players at a time.... my design goal for alot of my maps! ; )

be sure to check out the wizard descriptions to get a good idea of the map as a whole.
While I believe I have just about all the bugs exterminated (I'm not the worlds best speller...), I must admit that for some reason my editor has been resetting alot of the values I entered for events/conditions/triggers. While I have run numberous, extensive playtests, please feel free to let me know of any bugs you encounter.

I would also love to hear your ideas/thoughts/suggestions!
subject "aow2 map design"

AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Map Design4.0
Playability: 4
(Insert Playability analysis here)

Balance: 5
(Insert Balance analysis here)

Creativity: 4
(Insert Creativity analysis here)

Map Design: 4
(Insert Map Design analysis here)

Story/Instructions: 5
(Insert Story/Instructions analysis here)

Additional Comments:
Very enjoyable scenario, balanced, and starting far enough apart to get development in.
Witty Username
Map Design4.0
Playability: 2

I actually could not finish the scenario due to playability issues; at first I thought it *must* be a mod incompatibility, but the map is labeled as being for AOW:SM standard rules.

I had, on several occasions, to quit because one AI player would not end turn, or because the interface stopped working; on all combats across the map, the dialogue/event window never switched to combat mode.

Eventually the save for the map just ceased to load.

I'm only experiencing those issues with this map, so I must assume they're somehow caused by the map.

Balance: 3

The start of the scenario was brutal! I lost most of my forces dealing with a stack of Infidels the Spirit of Order dropped, turn 1, right near my unfortified capital city. Then the Minotaurs killed the rest. In the end, I was bottled in my capital city producing Berserkers, with no other holdings; I lost my entire army of Berserkers fighting yet more Infidels, and then was granted Gold Dragon. In the end, I had to stay trapped in my city until the Dragon could finish off the Minotaurs and let me begin expanding.

Enjoyable as that initial crawl from the bottom was, Aqua Claus and Bugermeister X were not even close to being able to deal with Gold Dragons effectively by the time I was devoting all of my resources to summoning a small army of them; between me and Melodomee with her tenth-level starting hero, the balance was distinctly skewed in my favor.

Creativity: 4

I didn't get to see the whole map, but even from the start we were promised three win conditions, which is a lot more flexibility than most maps grant. Between that and the custom quest (which I was unable to finish in time; I had no Sanctuary-equipped city nearby and the traps on Magic Vaults are pretty brutal), I could tell this map had some genuine inventiveness.

Map Design: 4

The map was pretty fetching, and had a surprising amount of variety given that I only ever got to see the 'frozen wasteland' portion; the design did give a sense of history, a feeling that I was exploring an actual world, though not to the same degree as narrative powerhouses like Battles of Creation.

Story/Instructions: 3

It was nice that effort was put into explaining the relationships between the wizards, and of each wizard to the greater world and its political systems, but I have to admit the story felt just a little...random, a little forced. Still, it's a lot more than most maps give you.

I was going to give this a four--after all, most of my critiques boiled down to matters of taste--but the heroes had no descriptions, which always bothers me.

Additional Comments:

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Map Design4.0
Favorites: [Who?]0
Size:96.70 KB