Age of Wonders II Heaven Julia with Gameplay background
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Downloads Home » Scenarios » The Plains of Zendredeil v1.6

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The Plains of Zendredeil v1.6

Author File Description
File Details
Ruleset: AoW2: TWT - TS Standard Rules
Map Size: L
Levels: 2
Single Player?: No
Co-Op vs. AI?: Yes
PBEM/Hotseat?: No
Multiplayer Online?: No
# of Wizards: 7
# of players: 3
Skill Level: Advanced
Password Protected: No
This is the latest version of plains of Zendredeil.In this update i have.
Added guard to the maze of the tree.
Added some reflecting pools.
Customised the last 2 wizards and wrote background storys for both of them.
Added a halfling place called Moonlake where the halflings will either fight you or join you.
Made the creatures at all the different elemetal circles be on guard area.
Added some detail
Made it more real looking by adding hills etc.
Removed the poisen cloads from the Goblin Queen's Poisen Plant room.
Added 9 intact cities and 9 razed cities for you to whip out the pioneers for.
Made use of AI Blocks
Customised all the heros you start with.
Now a Message comes up when the game starts.
Made it that the Volcano Spirit's units stay in the Volcano.

Thats all the updates.Ive done some testing and saw that the game is much more challenging if you set The Necromancer of CPU Emperor
even though he has legions units ready to kick your ass if you let him out.I also noticed that there were big spaces in the underground layer thats why I added the Moonlake, A team of Frostlings(with 2 cities)if you are Tundrina and a team of Elves(with 2 cities)that join you if you are Nasnea.

I noticed also that when you are Batnar you get a spirit of war quest as soon as you start.I realised that people would want to choose which shrine that wanted so I removed the Shrine of war.

I added houses of healing near each player's starting point and another camp.

At moonlake I made two magic vaults with either Rift Lord or Rift Spwan in them.I also made a hero at moonlake that will join you if you are good.

I you feel I have anything else to imporve on then let me know by posting a review

In update v1.6 i have added more detail and I also want to mention here that you should protect the Dwarven Moles you start with because you need them to win.
Ive also instead of calling the cosmos wizard Inioch because of my total lack of imagination but now Ive given him another name,Batnar.

I have also wrote background stories on The Necromancer
Goblin Queen
and the Volcano spirit

If anything needs improving just tell me by posting a review.
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Map Design1.0
Playability: 5
(Insert Playability analysis here)

Balance: 4
(Insert Balance analysis here)

Creativity: 2
(Insert Creativity analysis here)

Map Design: 1
The map is to simple. Not enough varity.

Story/Instructions: 4
(Insert Story/Instructions analysis here)

Additional Comments:
It is a fun map, but far to simple.
File Author
It looks simple but look around in the seemingly plain forest and there are lots of little secert bits in it and advenetures where you could win very powerful items(lets juyst say the hero that gets it is almost invincible

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HGDL v0.8.0

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Map Design1.0
Favorites: [Who?]0
Size:173.17 KB