Age of Wonders II Heaven Julia with Gameplay background
Downloads Home
Review Guidelines
Main site
Code of Conduct

Advanced Search
New Releases
New Reviews
New Comments

Submit File
Browse Categories
New Files

Downloads Home » Scenarios » The Battle of Creation Shadow Pack

Download File Post Review Post Comment

The Battle of Creation Shadow Pack

Author File Description
File Details
Ruleset: AoW2: TWT - TS Standard Rules
Map Size: XL
Levels: 2
Single Player?: Yes
Co-Op vs. AI?: No
PBEM/Hotseat?: No
Multiplayer Online?: No
# of Wizards: 2
# of players: 1
Skill Level: Advanced
Password Protected: No
Welcome to the incredible land of Erithnia

Experience Erithnia, a realm of epic proportions and beauty; with opponents threatening you and the neighbouring lands there for the conquering, an unknown danger gets ready to strike. Quests and plunder abound in these kingdoms but expect resistance to your iron-fisted rule. Gather the many custom heroes to your banner and equip them with the hundreds of items stepped in the archaic magic of Erithnia. Although your main quarrel is with Fiirsha of the elves over the ruins of the Ralagrathrian Empire, you, Bruuk of the Orcs will have the chance to enslave all of Erithnia. However, an unknown danger lies in wait for you…

This is a purely single player map, with a total of three different endings, hundreds of events and over a hundred custom items and heroes all on stunning scenery. Anyone who has a phobia of extra large maps due to extremely long turns need not worry here for there is only 1 Ai player to make sure that the turns are of an acceptable length. Added to all this, there is a tremendous replay value in which you can attempt to capture and hold all of Erithnia in the face of heavy resistance by your conquered foes.

Please note that this is not a Shadow Magic version of the Battle Of Creation, I have only made it so that it can be played with Shadow Magic. This was and remains an AoW2 map, however it is now possible to play it with Shadow Magic.
Make sure that if you play it with Shadow magic that you choose the Shadow version because the AoW2 version is unwinnable if played with Shadow Magic
Pages: « First « 1 2 [3] 4 5 » Last »
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
File Author
Alex, you will find that the 'quest' does work as long as you have got patch 1.2 installed. I have played it multiple times in testing and once Naachta has been killed, then the bone dragons stop. Perhaps you did not actually do what the quest asks to be done?

I am fully aware that the reward item doesn't work, however, that is nothing to do with me, I have tried repeatedly to get it to work but it is a bug.
Talus This map is extremely awesome. The roleplay value in the first half hour is great. Unfortunately, It took about a half hour just to get through a very small portion of the map. This map was poorly designed and even on a Pent3 processor my computer crashed after a while making it entirely unplayable unless your on a corporate pent4 processor. I wouldnt recommend this map to ANYONE untill the author goes through it and gets rid of the useless crap. Such as the poison clouds... a lot of little things really arent needed and take away from the FPS. The author needs a little lesson in FPS. FPS is Frames Per Second. My comp had trouble keeping up with everything on the map and to actually stop the lag I had to move to an unexplored area all the way accross from the map. This alone makes the map totally unplayable.

Gold Version my arse. This map needs a lot of work to be playable at all and I really hope the author considers this and brings the FPS up to at least 10-15. Then, and only then, will I get this map... because this map is defenently one of the best I've played and I would truly love to play it further without the risk of my comp crashing because of the fact that it's poorly designed.
Galahad_2nd This is a great map. I'm not going to do the numerical ratings because I played the original not the Gold version, but I'd give it all fives. Usually I like maps that are based on novels or already-developed backgrounds better than home-grown stories, but this map has a great story. It's a tough map; I lost but I think I could win next time and that's what good play-balance is. The map details are well done.
File Author
I have just been informed that sometimes, when this file is downloaded, the map doesn't seem to be present. However, when the file is unzipped, the map will 'appear'. Thanks to Bradley for pointing it out.

[Edited on 04/21/03 @ 12:15 PM]

Map Design5.0
Playability: 5
(Insert Playability analysis here)

Balance: 5
(Insert Balance analysis here)

Creativity: 5
(Insert Creativity analysis here)

Map Design: 5
(Insert Map Design analysis here)

Story/Instructions: 5
(Insert Story/Instructions analysis here)

Additional Comments:

Map Design5.0
Playability: 5
This was at least as much fun to play as the original campaign.

Balance: 4
Well-balanced vs. the CPU. AI exploits, etc. are not the mapmaker's fault.

Creativity: 5
LOL...a bit busy, but very well done. :)

Map Design: 5
I almost gave it a 4 since the XL map and all the terrain variance is such a processor hog, but it's actually well thought out and a lot of fun.

Story/Instructions: 5
Nicely placed throughout the map...the story is as entertaining as the actual warfare. The scenario feels almost like a throwback to AoWI with it's detail. That's a GOOD thing! :).

Additional Comments:
This is the first scenario I've downloaded since I finished the packaged campaign/scenarios that came with the AoW2 game, so take my opinion with a grain of salt, but this scenario was easily on par with the actual campaign and head and shoulders above the included scenarios that shipped with the Wizard's Throne. This map alone would have been worth the discounted purchase price of $20.00 or so I paid for the game a few weeks ago. Nice Job! :)


[Edited on 05/07/03 @ 10:21 AM]

Roger the Rampant
Map Design4.0
Playability: 5
Very playable, and lots of possible paths makes for lots of replayability, too

Balance: 3
Balance isn't so crucial in singleplayer maps, but this map is heavily stacked in favour of the AI

Creativity: 4
I wouldn't call this a particularly original map concept. It's an old and familiar theme, but well executed

Map Design: 4
Very good, but by no means perfect. Too much homogenised forest for my liking, too many razed watch towers, and the volcano in the middle of acres of bland unadorned steppe mountains was somewhat unconvincing but lots of tough indie stacks and events stopped boredom creeping in. The fact that the most southwesterly goblin city on the surface has no inhabitants, and the goblin city to the northeast of it has occupants that offer to join you, seems strangely out of place in a map where everybody wants to fight you, and nothing is gained easily. You won't have any difficulty levelling up your (very few) heroes in this map! The opening scene was really dramatic, and set the scene perfectly

Story/Instructions: 4
The spelling mistakes/typos became quite tedious, but the opening story is backed up by a really complex series of messages and signs. Whichever route you take it does seem to make sense (that's easy to say, but not so easy to achieve). I loved the "goblin talk" and the "pirate talk" that you encounter in different areas of the map. All these things helped to add texture, and to draw you into the fantasy world of Erithnia

Additional Comments:
I don't know which map Alex Mars played (and whether it was a different one to me) but I had no difficulty killing Naachta by day 10, simply by using the starting units and attacking cities using autocombat. As Naachta was killed before day 10, there were no "waves of high level flyers". Also it would be ridiculous to suggest that whether an item gives you an extra 2 resistance or not would determine whether you can win the map or not

File Author
One point in reply to Roger is that the goblin city is meant to join you and it is explained why in a message that will appear as you approach the town.
wchilde I had to check it out and see what the hype was about. I would NEVER play and extra large map, but I decided to drop my resolve and give it a try.

What I found was what I had feared I would find. The map is not playable. It's just too big and the "movement bug" makes it unbearable. It took a full 4 seconds to move the hellhound 4 hexes to the first town. I couldn't continue.

It's a nice map (although WAY too busy) and I can see a lot of work went into and I can appreciate that. But what good is all that work if I can't play it?

He would have done better making 3 maps to play as a sphere of the campaign.
File Author
@ Wchilde, The reason that it took so long for your units to move is because you had the 'see everything' cheat enabled. If the cheat is used, then the units do take ages to move, however, if cheats are not used, then the units will move as normal. I have played it often with explore turned on and have never had this problem. Maybe having explore turned on would help...

[Edited on 07/09/03 @ 09:33 AM]

Pages: « First « 1 2 [3] 4 5 » Last »

Post Review Post Comment

HGDL v0.8.0

Forum Username:


Create a new account
Forgot password?
Map Design4.6
Favorites: [Who?]1
Size:2.21 MB