Age of Wonders II Heaven Julia with Gameplay background
Downloads Home
Review Guidelines
Main site
Code of Conduct

Advanced Search
New Releases
New Reviews
New Comments

Submit File
Browse Categories
New Files

Downloads Home » Scenarios » The Battle of Creation Shadow Pack

Download File Post Review Post Comment

The Battle of Creation Shadow Pack

Author File Description
File Details
Ruleset: AoW2: TWT - TS Standard Rules
Map Size: XL
Levels: 2
Single Player?: Yes
Co-Op vs. AI?: No
PBEM/Hotseat?: No
Multiplayer Online?: No
# of Wizards: 2
# of players: 1
Skill Level: Advanced
Password Protected: No
Welcome to the incredible land of Erithnia

Experience Erithnia, a realm of epic proportions and beauty; with opponents threatening you and the neighbouring lands there for the conquering, an unknown danger gets ready to strike. Quests and plunder abound in these kingdoms but expect resistance to your iron-fisted rule. Gather the many custom heroes to your banner and equip them with the hundreds of items stepped in the archaic magic of Erithnia. Although your main quarrel is with Fiirsha of the elves over the ruins of the Ralagrathrian Empire, you, Bruuk of the Orcs will have the chance to enslave all of Erithnia. However, an unknown danger lies in wait for you…

This is a purely single player map, with a total of three different endings, hundreds of events and over a hundred custom items and heroes all on stunning scenery. Anyone who has a phobia of extra large maps due to extremely long turns need not worry here for there is only 1 Ai player to make sure that the turns are of an acceptable length. Added to all this, there is a tremendous replay value in which you can attempt to capture and hold all of Erithnia in the face of heavy resistance by your conquered foes.

Please note that this is not a Shadow Magic version of the Battle Of Creation, I have only made it so that it can be played with Shadow Magic. This was and remains an AoW2 map, however it is now possible to play it with Shadow Magic.
Make sure that if you play it with Shadow magic that you choose the Shadow version because the AoW2 version is unwinnable if played with Shadow Magic
Pages: « First « 1 [2] 3 4 5 » Last »
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Sir_Toejam re: gate piece too close to AI.

hmm. When I first cast city spy (after i cast fire mastery), i checked out the opposition's main city. Low and behold, the AI wizard already had a gate piece in its inventory (around turn 70). It didn't get it from me, that's for sure. it only raided one strong monster cave (dragon cave) the whole game, which was near it's starting location. I can only assume the gate piece came from there, hence my comment.
I like the idea of having to get the gate pieces to get rid of the armor. makes you have to check out most of the map to get all the pieces. The other method is a bit too easy (I won't give it away).


File Author
Hmm. Could you email me Sir Toejam, I would like to talk more about this.

thevaughans AT
Map Design4.0
Playability: 5
* I'm still playing this map :)

Balance: 4
* Too many independant battles, and the Independant AI is set to off. (Please see additional comments.)

Creativity: 5
* JaimeJME put LOVE into this map. I would love to see background history and stories based on this game.

Map Design: 4
* Too many independants for this large of a map.
* The events are EXCELLENT and well designed, and keep the game moving even though almost all battles are with independants. (Please see additional comments.)

Story/Instructions: 4
* The plot of the story is fun, but things were just a little unpolished. (Please see additional comments for why I say this.)

Additional Comments:
DISCLAIMER: I'm very clear that my ratings are because of my personal map preferences, and I will not argue that these are the are the *right* ratings, these are simply *my* ratings.

JaimeJME has undertaken a large and daunting task in his attempt to create a story driven extra large map, and that's where my little nitpicks come from. The feeling that I was left with when playing this map is that it was an incredible achievement for one person, but that it isn't fully polished. Even though it's difficult to do with the AOW2 scenario designer, I feel that a team of people would be required to really do this map, and the story behind it, justice.

Nitpicks aside (because they really are just nitpicks), anyone who wants a truly epic and fun AOW2 adventure, I recommend that you download and play this map.

[Edited on 02/09/03 @ 01:10 PM]

Map Design5.0
This is without a doubt the best AoW2 map I have ever played. I would buy the wholegame just so that I could play this map.

Everyone who plays this game must without a doubt play this map. It is just amazing.
haplo888 I'm having difficulty with the Naachta quest. I get all three batches of his summoned monsters no matter what I do.

Originally, I killed him turn 9, got the shard thingy, set up my wiz tower in that town, and started invading the dwarves.

On both turn 10 and 20, the summoned monsters came, and I got messages saying that I should kill Naachta, but he's long dead.

So I started over, and this time waited till turn 10 to kill him, also tried turn 11, and turn 18. Each time I get the summoned monsters no matter what.

Any ideas?

[Edited on 02/18/03 @ 06:59 PM]

File Author
You will need the patch 1.2 to enable the events to work corectly and so avoiding the problem.
Hope that helps.
Map Design3.0
Playability: 3
Big map, lots of open places, this means a very long game, but this is good thing here, you'll never stop being amazed at what you find next.

Balance: 4
I'm not sure, having a map with SOO many resources, enemies, cities and units is bound to be VERY difficult to balance. Didn't play long enough to check this.

Creativity: 2
Dear Jamie, You do NOT have to fill every single hex with every single shrub, bush, rock and tree. Also, next time try using some brushes with a lower density. Your maps will look a LOT better. at TS, this map would never be approved and make it to the game like this.

Map Design: 3
Having stacks of multiple Leprechauns on Guard area is one thing, having Hunters as guards is another. There can be good reasons for both, but not together in the same map. Only a killer stack can take on those stacks of Leprec. angels or doom wolves. On the other hand, the same killer stack would find all those single loose hunters, dwarves and dracos EXTREMELY tedious to fight. The total number of combats on this map is GIGANTIC, and, after your 40th combat, boring.

Story/Instructions: 5
No chance to read them all, but a quick glance through them shows good writing skills and a good story. Well done. One word of advice though: Don't make the story too long, not every one playing the map will want to read all of them, and if they're not very well written or funny, people will skip them.

Additional Comments:
Try looking at real landscapes; trees are more spread across the land and are not all packed tightly on one side. Grasslands don't have shrubs everywhere, instead just in small groups. A subtly placed small rock and a little flower patch can look much better than a giant field of bushes and flowers, same density everywhere.

Keep up the good work!
radon38 Wazzz. I can not agree wit your mark on creativity. The scenery on its own is so boring. The fact that there is stuff on it makes it a lot more realistic.

Personally, I feel that ther number of fights also add to the realism and also give you a chance to build up your troops. There are never too many of them because they are spread throughout the map. Also, there is always the quick combat option. Boring is definatly not a word I would use!

I absolutly love this map and consider it a lot better than the maps that came with the game.
Kilyr I agree with Wazzz here with his comments on creativity, map design and story.
The map is just TOO full.( landscape)
I also agree with his story comments and map design comments.

It's good Wazzz said this.
And I don't understand why this wasn't brought up earlier.

Alex Mars I'm not rating the map because I didn't finish it, however I basically consider this map severely in need of revision. For a so-called Gold Edition, this one has too many bugs and design flaws.

First of all, if the map worked as the designer intended, the player has only one path of success in the beginning; a Patton style rush to complete the first quest. If this is not done, the player ends up facing Black Angels and Bone Dragons very early in the game. Why it is considered challenging to hit a player with high level flying troops when the player has no decent ranged troops (or no decent troops at all) eludes me.

The only problem is that despite earlier map comments indicating a bug in the first quest, the first quest is still broken and no matter what the player does, there will be three waves of high level flyers hitting him by turn 30. It is even so badly timed that the Gluttons the player is given for finishing the quest get killed right off by a flight of black angels and a bone dragon.

In addtion, the item reward for finishing the first quest, a +2 resist item, doesn't actually work and does not add to resist.

The map layout is quite detailed and very attractive, and a lot of work has obviously gone into this map but it is essentially unfinished.

Pages: « First « 1 [2] 3 4 5 » Last »

Post Review Post Comment

HGDL v0.8.0

Forum Username:


Create a new account
Forgot password?
Map Design4.6
Favorites: [Who?]1
Size:2.21 MB