Age of Wonders II Heaven Julia with Gameplay background
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Athendore II

Author File Description
Queen Elquein
File Details
Ruleset: AoW2: TWT - TS Standard Rules
Map Size: XL
Levels: 2
Single Player?: Yes
Co-Op vs. AI?: Yes
PBEM/Hotseat?: Yes
Multiplayer Online?: Yes
# of Wizards: 8
# of players: 5
Skill Level: Advanced
Password Protected: No
What is Athendore, you ask. Well, those who are familiar with my map Athendore for the good old AoW, will know what to expect from this sequel. But for those unfortunate people who either don't have AoW, or have AoW and for some weird reason haven't downloaded Athendore...this is what you can expect.

The map is gigantic in every possible way, and the computer controlled players (elves, dwarves and archons) will most likely give you a royal butt kicking unless you know how to play this game well enough. Now what is well enough...that's up to you to decide.

Every hero and item are custom made, and there are several hundred of both of them. Lot of signs all over the map, and quite a few events as well.

This map is prefect for long co-op pbem or hotseat games against the AI. Because of it's huge size, this map is not best for online games, although if your and your friends computers are powerful enough, then by all means, play it online.

And here is the story...



-History of Athendore-
Taken from the book "Athendore, Heaven or Hell?"
By Jadral Bilgor



(Part 1 written by Bluecollarheaven)


Part 1

Long, long ago, at the end of the Golden Age of the Immortals when Gods and Descendants of the Mortal Races walked together in the Lands of Athendore, the Eldriens were the favorites of the Gods. They were the last to be created after the Humans, and thus were made flawless. They were like the gods for they were creative and knew of all things under the stars.

But as with things perfect and favored, the Race of the Eldriens soon became arrogant and made themselves Overlord over the other Races. The First of the Eldriens, Darcel Zau'ch even dared to go against the Creators themselves and challanged them. He seduced a great number of women of other races, and many detestable creatures, were brought forth from these forbidden reunions. His younger brother, Eziar, stole the Fruit of Fertility and the Eldriens soon had many children amongst themselves.

Because they were perfect, children were born knowing the world around them, and had formidable power even though they were still infants. In a matter of a few years, these young Eldriens grew to adulthood and gained knowledge of their parents. They formulated new power and soon were able to take the minds of other if they so wished.

Choas reigned the world. And all the Races were driven to the brink of extinction as the Eldriens continued to expand and increase in power and number.

The Creator Gods of Athendore, Kobos (Lord of the Earth), Thunderust (Lord of the Storms) and Lorrien (Lady of Reefs), were outraged by the rebellion of their perfect race. And thus they cursed the Eldriens and rained down their terrible anger on the Proud Race. Within a day, the Great City of the Eldriens fell into rubble. Disease, horrifying and disfiguring, broke out amongst the Rebellous Race. Overnight, They Who Were Perfect became They Who Were Inflicted.

Darcel Zau'ch was the worst of the Inflicted Ones. For his flesh, melted and seeped into the ground. Even his eyes fell from his face. In his pain, he cried out to the Gods.

None of the gods would heed his cry. None except one. Alas! Orgun, the Scarred God, who bore some hatred for his immortal brothers for severely punishing him when he created the violent race of Orcs. He heard the cry of the Eldrien First Man, and went to him in the shape of a mighty Black Vulture.

When the other Immortals saw him swoop down on the Eldriens, they thought that the race of Eldriens were finally annihlated and their wrath ceased. And no Eldrien body was ever retrieved, buried or found.

Orgun took all of them to his secret home beyond the Black Stars and hid them from the rest of the universe.

For many hundreds of generations, the scarred god kept these people and daily, they hungered for the blood of those who still walked the earth under the favor of their creators. But there was hope for these corrupted beings. For Orgun's horrible and violent creation, the Orcs were allowed to live among the Fair races. Then there was the ever zealous, desert worshippers of the self made Skull God who kept themselves away from the rest of civilisation. Orgun, thus realised a plan and fused himself into an idol of the non-existent Skull God. Through the idol, he spoke to them and taught them to worship him. Those who were wise enough to see through it all and realise what was really conspiring, were taken away, sacrificially killed in ceremonious occassions or locked away in a dark dungeon for the rest of their lives.

Part 2

A great war break out. Orgun saw his chance, and released his wrath upon the unsuspecting people of Athendore. Several armies of his followers were ready to kill everyone who would stand against Orgun. And that they did.
One after another were killed. And for a long time, it seemed that there was no stopping them, and Athendore would fall under their might.

But the remaining free races of Athendore, Elves, Halflings, Dwarves, Humans and Frostlings, combined whatever forces they had, and raised to oppose Orgun's Champions. The losses were great. Never had the lands of Athendore seen so many bodies, so many innocent people dead, who only sought to defend their homes, their freedom and families.

But the will to win was even greater than the losses they suffered. Even when severly outnumbered, they did what many thought would be impossible, and defeated anything and everything Orgun had. And in the end, they banished Orgun's Spirit from the mortal plains...or so they thought.

Then there was calm. No more fighting, no more suffering. Many thought that they could once again live their lives in peace, like they did before. But that was not the case. As soon as Orgun's forces had been defeated, the Elves, Dwarves and Halflings came to the conclusion that such war should never happen again. And it did not take long for them to find a way to prevent it from happening.

They gathered whatever forces they had and drove everyone off Athendore. Even Humans and Frostlings who had been fighting side by side with them against Orgun's forces.

A council was created by the Elves, Dwarves and Halflings. And the first thing it decided, was to summon more allies to secure the peace the land now had. And thus, the Archons came to Athendore. These haughty and proud people were the perfect allies. They would never allow such evil to rise again.

But fools they were, thinking that peace could be achieved in a way they tought it could be. The only thing they created, was bitter feelings amongst the banished people. Hatred, betrayal, revenge, arrogance.... Just like in the beginning.
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AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
PetrusOctavianus
One of the NPC Wizards cast Life Domain. Two Divine Storms and two Lightning Storms later my own Wizard was dead. Not funny...
vlaad ii
Rating
5.0
Breakdown
Playability5.0
Balance5.0
Creativity5.0
Map Design5.0
Story/Instructions5.0
Once again, the level 30 superhero saves the day! :)
Dafyth
Rating
5.0
Breakdown
Playability5.0
Balance5.0
Creativity5.0
Map Design5.0
Story/Instructions5.0
Playability: 5
(Insert Playability analysis here)

Balance: 5
(Insert Balance analysis here)

Creativity: 5
(Insert Creativity analysis here)

Map Design: 5
(Insert Map Design analysis here)

Story/Instructions: 5
(Insert Story/Instructions analysis here)

Additional Comments:
I can't beleive I never commented on this map.

First of all, there is a way to make all of the AI Wizards a lot more active in SP. Go into the map editor and give all of the allied AI capitals (except yours) a forcefield. This will enable them to go active instead of turtling. It also lets them survive a bit longer, as the AI is unable to cope with its capital under enemy domain.

Anyway I did this map as Undead, and I got crushed the first few times that I played it. Frustrating, but a pleasent surprise as most maps are way to easy for my taste. I took my about 4 retries to finally figure out all the the AI was capable of, and what I had to do to cope. I found natural transitions around day 30, 50, and 90 -- where I died each of the previous time :)

This map is NOT for anyone that has not matstered this game. You will need to use every trick in the book (and a lot of restarts from day 1) to survive :D
Spider5 I finished this map as undead two months ago, about 120 turns. It might be much earlier since I killed time in exploring the vast events.
Luck is most important in this game.
Day 19 My little army reached the independent elves' city east to Beledrith's Northern Plain. While Day 20 the quest of War God eliminate my coward of conquer this city. I tried times and found the only correct way to beat the garrison with 0 death. God reward the spell of "Black Dragon". So I managed to free Hero Shadow and her henchmen.
My army just wanted to pass around Nest of Kurad Ghin when my sight caught by the "fly" ability which Hero Daydrac has. Shadow killed her with dozens of evil armies. Dracel Zau'ch animated her later. And I possessed another fliable draconian hero Draco, too. So I had two overwhelming heroes who can fly, web, shot, dominate, and drain will. They slaughted many titans, dread reapers, and captured many heroes. This was the trick to make this game a little easier.
A few stain may be cleaned:
1.the scene about ring of forge seems not able to come close and the hero trigger not assign a hero id.
2.the key item "terror" which brings hero Grimshaw to my duty is not be placed on the map. I just found it in a random crypt luckly.

Anyhow this map is one of the most splendid AoW maps I've played. Thank the author for great arts.
Nephrati
Rating
5.0
Breakdown
Playability5.0
Balance5.0
Creativity5.0
Map Design5.0
Story/Instructions5.0
Playability: 5
--

Balance: 5
--

Creativity: 5
--

Map Design: 5
--

Story/Instructions: 5
--

Additional Comments:
I think it is not "5" to all, but I really like this map. I played this map dozens of times with my friends and it was a real challenge. There are some bugs in this map; therefor I suggest to edit some things: starting mission/ frostling (buggy), undead won't use skull to teleport to capital town!! (place him there if not-human), drow elf is kind of frozen, if not-human, give some support in editor, check out nodes (mastery..) and some items (overpowered). As I said..nevertheless this map really is fine!
Cyedia
Rating
4.4
Breakdown
Playability4.0
Balance3.0
Creativity5.0
Map Design5.0
Story/Instructions5.0
Playability: 4
Very fun, played on CPU Emperor mode and was very hard. So far I'm on turn 130 and doing fine, but I did have to raze all the nodes I could find because of Life Mastery being cast in the first 20 turns. I had to play this map three times to get this far.

Balance: 3
The CPU starts off immensely strong with a lot of money and mana.

Creativity: 5
Very nice map.

Map Design: 5
Same as the creativity, such a beautiful map to look at. Nothing seems out of place.

Story/Instructions: 5
Story was nicely written. Plenty of events in the early turns to get you started, which was nice.

Additional Comments:
Great game, although there are a few empty signs here and there and some strange things like a dragon guarding a razed furnace. It is a very hard map and I would not recommend it for beginner players.
dragondude00
Rating
5.0
Breakdown
Playability5.0
Balance5.0
Creativity5.0
Map Design5.0
Story/Instructions5.0
Playability: 5
(Insert Playability analysis here)

Balance: 5
(Insert Balance analysis here)

Creativity: 5
(Insert Creativity analysis here)

Map Design: 5
(Insert Map Design analysis here)

Story/Instructions: 5
(Insert Story/Instructions analysis here)

Additional Comments:
This map has to be my most favorite map of all time. I have easily sunk 300+ hours into this map. I have managed to win with every playable character on Emperor. It took me 3+ deaths for the first couple runs but when you get used to where the CPU's big cities are, it helps you alot.
Circonflexe
Rating
2.0
Breakdown
Playability2.0
Balance1.0
Creativity2.0
Map Design4.0
Story/Instructions1.0
Playability: 2
Fun for the few 20 turns, then the storms start hitting.

Balance: 1
Is this a joke?

Creativity: 2
Well-done map, but nothing too special.

Map Design: 4
See above.

Story/Instructions: 1
This does not really apply to this big MP map.

Additional Comments:
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Rating
4.1
Breakdown
Playability3.8
Balance3.5
Creativity4.5
Map Design4.5
Story/Instructions4.3
Statistics
Downloads:8,876
Favorites: [Who?]2
Size:641.68 KB
Added:12/12/02
Updated:12/13/02