I like to be positive about scenarios and normally refrain from comment where I can't find anything good. This game is very poor why not just surround the wizard with level 4 units right at the start save a lot of aggravation here. The ground is terrible to traverse the oppostion casts fire domain and mastery within 20 turns there are no easy cities or production resources nearbye and what there is takes ages to get to and build up from outpost level. Masochists only I'm afraid.
Posted on 02/16/03 @ 10:46 AM
I think Cyclops is being overly harsh. I played this (ver1 I think) to the 85th round and thoroughly enjoyed myself. At that point my save file died so I was unable to continue :(
There are an enormous number of independents and opponents are tough, but if Queen E can get away with it in Athendore why can't Sajinn? I really enjoyed churning out sphinxes and building up stacks of dominated indies. The AI opponents are willing to ally initially so you can dodge the effects of fire mastery and domain. By the time they turn on you, defences should be strong enough to resist. Just for the record, I took Whitefang and the tigrans.
I won't rate this because I didn't finish the map, but recommend it to anyone looking for a lengthy and challenging session of empire building. Congrats to the author!
This is a really beautiful map. I totally enjoyed playing it. The map is not difficult as what the previous reviewer says. In fact, it is a bit too easy for me because of my hero training strategy. lots of sites to explore and items to pick up allow me to train a few supper heroes in no time. Well done Sajinn, keep the good work coming.