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Downloads Home » Scenarios » High Tides SM

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High Tides SM

Author File Description
Ellumesh
File Details
Ruleset: AoW2: TWT - TS Standard Rules
Map Size: L
Levels: 1
Single Player?: No
Co-Op vs. AI?: No
PBEM/Hotseat?: Yes
Multiplayer Online?: Yes
# of Wizards: 4
# of players: 4
Skill Level: Average
Password Protected: No
Surface Minimap:
This is a multiplayer map with a focus on maritime combat.The general layout is somewhat symmetric, while all of the independent settlements are populated by humans (and defended!). Numerous small islands are spread throughout, while a major landmass domiantes the centre, which is the richest of these lands.

With the AI being incapable of fleet interaction, I strongly recommend playing with all four wizards under human control.The magic power level is intentionally kept low with each player stating with just one node of their sphere and no further nodes on the map. So it will take blood&steel to win this one... and wooden ships with iron men!

Notes on the SM version:

Player Wizard/Themes:

Artica: Strong in magic, wise and ancient. Those who enter your realm are lost in terrible storms and never heard of again...

Mab: Your orcish minions are eager to bring down any who defy your will. Soon the Horde will march and bring your rule to the Myriad Islands.

Yaka: Your are destined to rule over these seas. The Tigrans are the greatest corsairs and traders of all times, may all burn who stand before you!

Allthane Axrock: The Clans have united and chosen you as their leader. Enough of petty raids, now is the time to assemble a huge fleet of longboats and sail southward to plunder and subjugate them all!

Players are much stronger now in the beginning. Artica strengthened by giving her much greater access to magic than the other wizards via Shrines of Magic and initial spells. The Orcs and Dwarves received Shrines of War and racial structures to their benefit, while the Tigrans got a Champions Guild instead of a Mirage.

A word of warning: There are many patrolling pirates and sea monsters out there, be careful!

More gold-producing structures were added to the map, plus booty in the independent cities. The caves below the central island should be interesting... for those who dare!

Players are at war with each other at the start of the game for maximum conflict.
Good Winds, and may your foes end in a wet grave!
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
greenmonster
Rating
3.8
Breakdown
Playability5.0
Balance4.0
Creativity3.0
Map Design4.0
Story/Instructions3.0
Playability: 5
I'm giving it a 5 ONLY if you play it with 4 human players. Since the map is very heavily water-based, and the game's AI has no idea on how to use boats, playability would otherwise be a 1 (but that isnt the author's fault! ;) ).
I've also only played it as an email game, but I imagine the MP experience would also be fun... and there would probably be little lag because of the 'easy to render' water.

Balance: 4
its frostlings vs orcs vs tigrans vs dwarves, with all of the independant towns being human occupied.
each has its own strength and weaknesses and different stratagies to use. Only the dwarves get the short end of the stick; they lack swimming units AND flying units. While there are mountains aplenty on the map, they do little for the dwarves most of the time. they also have the runemaster, which is really heavy-handed against the frostlings (who already have to deal with a fire wizard)

I would suggest either switching dwarves to elves (while elves are one of the stronger races in general, alot of their advantages go away on an island based map), or switching 1 (possibly 2) of the dwarven starting villages to an elf village.

Creativity: 3
its pretty much a straight forward free-for-all that also plays really well as an allied victory on map.
Having it based on a series of islands is a nice twist.

Map Design: 4
while there isnt anything fancy going on here, it isnt boring either. many tiles have been placed and overlapped, and (other then a small poison cloud swamp) things look pretty natural, too.

island chains are spaced out well, making manueverability a huge asset.

a fair number of watchtowers also helps players get an 'advanced warning' when a threat is on its way.

Story/Instructions: 3
none given, although none really needed either.


I would like to say that it could be nice to see some of the islands labeled, or to have small histories displayed, now that some players have given the map its first bit of written history (in a pbem game)

Additional Comments:

while the average score generated by this review system may seem low or average, it is truly a great, very fun map to play on with 4 living players.

just a small tweak of the dwarves (I would recommend changing to elves) would make it even more balanced, and that much more enjoyable.

-greenmonster

[Edited on 08/19/04 @ 01:06 AM]

Ellumesh
File Author
Please note that the file has been updated July 8th 04 and some of the above comments may be outdated.

(I´m just adding this to avoid confusion... Cheers to KD who got confused already ;o)

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Rating
3.8
Breakdown
Playability5.0
Balance4.0
Creativity3.0
Map Design4.0
Story/Instructions3.0
Statistics
Downloads:701
Favorites: [Who?]0
Size:75.69 KB
Added:11/25/02
Updated:07/08/04