
Posted on 10/17/21 @ 08:09 AM
The mod rework the existing balance. Almost all ranged units are now as effective as melee units. Added new ability Flamming Arrows (Replaced by throwing stones). The cavalry has become more tenacious (from 16 to 28 hp) and deadly (the attack of the mounted units is at least 12, even if the cavalry is of a low level, its attacking potential is always useful), melee units have a minimum attack of 8 (which prolongs the relevance of low-level units) .