8 player XL map, Emperor, with alot of effort and time put into design. I did not put any story elements into it, so focus is on gameplay. If you want to use this map for MP, you may have to customise some of the settings in the editor. Enjoy.
The difficulty varies alot between which Wizard you choose to play. In my experience Orange is easy to medium, and Green being the hardest.
11-11-'13, I have put "Dastardly 1" into the .zip file. There is almost no difference between both maps, only i switched the races, so you can play any race you want without having to use the editor. "Part II" is slightly more developed.
Also: I was not 100% sure if all custom portraits were working so feedback is welcome.
And my apologies for some of the naming "breaking the 4th wall" so to say. I was lacking some inspiration in that department.
The game can last a long time with full development of heros required. There don't appear to be any poorly designed artifacts that can tip the balance to heavily to someone.
A strong point. For an unscripted map (at least none I've seen) the AIs are standing up well and seem to be battling each other very evenly. I am playing the GREEN wizard and the good alliance is winning.
No new ground. Just well executed.
Map Design: 4
Solid map design with interesting choke points, nice distribution, etc.
None as advertised which is the norm.
Not done yet, but thought this deserved a review.