Age of Wonders II Heaven Julia with Gameplay background
Welcome
Downloads Home
Review Guidelines
Main site
Forums
Code of Conduct
Search

Advanced Search
Scenarios
Home
New Releases
New Reviews
New Comments
Top-Rated

Submit File
Browse Categories
New Files

Downloads Home » Scenarios » Closing the Rupture v1.1

Download File Post Review Post Comment

Closing the Rupture v1.1

Author File Description
Eomolch
File Details
Ruleset: AoW: SM - Unofficial Patch 1.4
Map Size: L
Levels: 3
Single Player?: Yes
Co-Op vs. AI?: Yes
PBEM/Hotseat?: Yes
Multiplayer Online?: No
# of Wizards: 5
# of players: 4
Skill Level: Expert
Password Protected: No
Surface Minimap:
Cavern Minimap:
Shadow Minimap:
After countless hours of map-designing, scripting, testing, re-balancing and writing I can proudly present you my latest map, which is considering aow III is on it's way also likely to be my last one for aowsm. It is a four player map designed for single player or co-op vs. the AI and contains a rather detailed story which is being told from 4 different perspectives.

The level of difficulty is meant to be very high, though it can differ in every single game. Especially the "mid-game" (~day 10-30) can vary depending on how often certain random events will trigger. That said I also have to admit that despite many hours I spend trying to balance the map, it wont be equally difficult to play for all four wizards (my obersavtion was it's easiest for Ironymus, followed ba Shang Sel, Peligrond and then Virion; however players with a different playing style may disagree with that).

In general I'm happy about any feedback concerning balancing, possible bugs, playability, confirmability of the story (that you always knew what you had to do next) and especially regarding any mistakes I made in my texts (as I am not a native English speaker). In that connection I also want to apologize if any message or text will seem rather uninspired, I just lost the motivation for writing them from time to time as it was really hard work for me writing them in English.

Anyway, I hope you will enjoy the map and that you wont be too frustrated during your first attempts to win it.

Best regards, Eomolch

-----------
Known Bugs:
-----------
+ If you have a huge amount of money, the merchants on shadow island will sometimes claim it is not enough, that also happens if you trigger more than one event of that kind within one turn. Trying again the next turn usually solves the problem.
+ Sometimes you have to enter the towers, where you have to place the fragments, a second time (if it still doesn't work make sure you put the right fragment there and have your Lepmur expert near/learned it yourself)

-----------
Changelist
-----------
+ removed item with spawn larva as it would make the game crash in quick combat
+ cheat AI cities can no longer build wizard tower

---
v1.1
---
+ one new random hero for each race & some changes regarding the old ones
+ removed possess from item "Devil in the Box" (now only gives possessed and physical weakness)
+ changed 2 unit spawns of Rumpel
+ added a little surprise concerning the late game (> day 90)
AuthorReviews   ( All | Comments Only | Reviews Only )
Kirky Picardo
Rating
5.0
Breakdown
Playability5.0
Balance5.0
Creativity5.0
Map Design5.0
Story/Instructions5.0
Playability: 5
(Insert Playability analysis here)

Balance: 5
(Insert Balance analysis here)

Creativity: 5
(Insert Creativity analysis here)

Map Design: 5
(Insert Map Design analysis here)

Story/Instructions: 5
(Insert Story/Instructions analysis here)

Additional Comments:
I have become addicted to this map playing it multiple times as different wizards. The one disagreement I would have with the mapmaker is that in a response to a previous post he stated that the map is not balanced for BNW. Well I definately disagree with this with some exceptions.

I did not play far using the shadow demon wizard as I didn't like being a pacifist with BNW. This takes away too much from upgrading units and developing heros. However, this is just a personal preference of mine and I think even if I was playing under default rules I would not like being a pacifist.

The map is much harder using BNW. This is especially true playing as asgardians. Under default rules your shard throwers easily freeze crushers and your other guys can mop up the weak level ones. However with BNW your base unit (ice maiden) is very weak and does not start with frost bolts. You have to upgrade her to get that. Also the initial Zulian raiders consist of all strong level twos. You will really need to use great tactics popping out of gates to split the armies as they assault your town. You need to use blazing comet with your wiz followed by your hero to hopefully take out a balista early and use everything at your disposal to win even the first battle. It is essential that you don't lose the level two unit you start with as you will need to upgrade it asap. You also need your hero to make as many kills as possible and use the animate corpse skill with your wizard while also trying to nurture at least one ice maiden to morph into a snow queen giving you one range unit which can freeze units. After doing this I quickly built a builders hall so I could get a balista as well. The raiders come at you stronger and faster than in the normal game and these are just hellish battles. However, if you can prevail you will definately feel a sense of accomplishment.

EDIT: The above tactics were in a game where I did not start with any range units. I just started another game as asgardians and this time I did have a stormwatch unit (has frost bolts) and my level two starting unit was an asgardian archer. Having two range units makes these early battles much easier of course, but is still harder with BNW than the normal game. :)

There were a couple oddities I found with the map but not so much to take away from the overall rating.

The possess item does work oddly if used by a wizard. It can essentially give you two incarnates for a trip to the void. You can repeat this too.

Without giving too much away, you travel through watchtowers to four destinations to raze some nodes. I was not clear on this my first time playing and after taking the nodes I recalled my heroes not knowing how else to get them back. When I realized what I needed to do I could not get back to one of the nodes. Luckily I had a previous save from before I travelled there and could just use that.

I just want to thank the mapmaker for an extremely enjoyable experience. You may not be a BNW fan and prefer peeps play your map under default rules, however, it truly plays beautifully under BNW. It fits it just like a glove! I love the hard start where you have just an oupost, tiny army and hero which you try to grow into a massive poweful empire. It's my favorite way of playing. :)

Cheers!

Kirky

[Edited on 03/21/13 @ 07:09 PM]

ratpeddler
Rating
4.6
Breakdown
Playability4.0
Balance5.0
Creativity5.0
Map Design5.0
Story/Instructions4.0
Playability: 4
It is very difficult, but that is the fun. With so few new maps it is great to find one that takes time and effort to play. Some of the events are inconsistent and others repeat too often. I don't really need an archer or drill by turn 100 for instance.

Balance: 5
I only found two of the wizard's to be viable. Virion who I got too agressive with and Ironymus. Ironymus benefits from a much safer position that I could defend. There are just enough resources to slowly grow.

Creativity: 5
Almost an evil genius when it came to handicapping the wizards with alignment, spheres, and cities available. It made the game much more challenging and unique.

Map Design: 5
Very elaborate and pretty map.

Story/Instructions: 4
A lot more story then most with some nice developments in plot line and some humor. Instructions could use some beefing up; maybe use long term quests to help highlight the fragement objectives. My memory isn't that good ;-(

Additional Comments:

I can't rate it all fives because it isn't perfect. Some of the messages are confusing and not all of the scripts work consistently. However, it is still one of the best and most elaborate maps I have played. I think some more reminder messages about the fragment "quest" would be helpful.

P.S. This was on version 1.0 and some of the bugs are probably gone. I am intriqued enough I am going to check out 1.1 .

[Edited on 03/24/13 @ 02:11 PM]

Steve4505
Rating
4.8
Breakdown
Playability5.0
Balance5.0
Creativity5.0
Map Design5.0
Story/Instructions4.0
Playability: 5
(Insert Playability analysis here)

Balance: 5
(Insert Balance analysis here)

Creativity: 5
(Insert Creativity analysis here)

Map Design: 5
(Insert Map Design analysis here)

Story/Instructions: 4
(Insert Story/Instructions analysis here)

Additional Comments:
I played the Virion the Shadow Demon wizard (pacifist). I finally won at about 260 turns. There were a few bugged things. One mine (futhest Northeast can't be used). I had a problem/bug where I could not max out research (it stayed in the middle), so it took longer than it could have. When I started entering the towers the female shaman who was originally trapped in the fire site northwest died. Byrug of the Sea (Syron and expected) and It that Kills (Shadow Demon not expected) both had terrible morale. I did not get that odd artifact mentioned in other posts. The first few rounds were quite a "joy" to play since it was a real challenge (especially when Virion has no useful spells). The hint on this forum was extremely valuable (I might have given up). I have played this game and loved it since shortly after its release. I love how folk have come up with interesting scenarios. I wish I could take the time to learn some of the great events, but most of the time the best maps are password protected. It would have been helpful if the quest line was in the storyline so you could search it for clues (instead of trying to find a saved game or coming here on this forum). I didn't understand the point of the maze in the northeast corner either. I finally allied with Peligrond when he was getting beat on all the time, and I was like 2x as strong. I do not get how Rumpel can come out a "random" (one way for him) portal even if I destroyed them.

Post Review Post Comment

HGDL v0.8.0

Login
Forum Username:


Password:




Create a new account
Forgot password?
Rating
4.8
Breakdown
Playability4.7
Balance5.0
Creativity5.0
Map Design5.0
Story/Instructions4.3
Statistics
Downloads:2,153
Favorites: [Who?]0
Size:2.61 MB
Added:03/05/13
Updated:03/23/13