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Author |
File Description |
Eomolch |
Posted on 05/08/12 @ 04:48 AM (updated 05/28/12)
File Details |
Ruleset: |
AoW: SM - Unofficial Patch 1.4 |
Map Size: |
XL |
Levels: |
3 |
Single Player?: |
Yes |
Co-Op vs. AI?: |
Yes |
PBEM/Hotseat?: |
Yes |
Multiplayer Online?: |
Yes |
# of Wizards: |
8 |
# of players: |
8 |
Skill Level: |
Expert |
Password Protected: |
No |
Surface Minimap:
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Cavern Minimap:
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This is the latest version of my map, and it evolved from quite a lot of games with a friend of mine, who never got tired of telling me when something was amiss, unapropriate or too easy, and now after almost 1 year I just thought, why not share the current version with anyone who'd want to give it a shot ? ;)
Listing all the changes compared to the map I submitted last year would give me a terrible headache and probably spoil the fun for you, so I'll just stick to some general facts:
- the map is now based on the unofficial patch 1.4 (this includes a richer map design)
- Kankras Lair and Misty Mountains got an overhaul
- Umbar plays a much more important role then it used to
- finding the Ring is a lot more difficult, seriously better get yourself a unit with true seeing or Gollum will stay invisible for ever (if one of the evil players finds the ring however you will be notified)
- Aglarond added beneath Helms Deep
- Lothlorien should be worth a visit when carrying the ring (and: Will you look into the mirror?)
- many changes in balancing, most are meant to raise the level of dificulty
- also, the map is currently designed for two human players, so alone vs KI on emperor might be impossible to win
Not sure if I missed anything, but as I said it's just a vague summary. Comment on the map if you like, feedback as well as suggestions are much appreciated.
Kind regards, Eomolch
+++++++++++++++++++++++++
+++++Changelog 2.3+++++++
+++++++++++++++++++++++++
- redesigned Eregion, the Trollshaws and Osgiliath (no changes in events though) + some terrain changes here and there
- removed Drain Will from the ring as it countered the whole point of the mirror quest
- made some of the hero items more balanced
- location of Frodo and Sam changed and added events for them of the usual scheme (before they didn't play an important role, as when you reached the end of shelobs lair you usually hat no use for just another 2 lvl 1 heroes)
- made Rhun, Minas Morgul, Misty Mountains (the city), Dol Guldur and Khazad Dum more important
- Rhogash is now a Kharag (instead of a simple troll)
- removed some of the webs in shelobs lair
- decreased amount of gold and mana that can be found in Aglarond
- added an additional english version of the (ingame) description
- perhaps some other things I just forgot ;-) |
Author | Reviews ( All | Comments Only | Reviews Only ) |
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ratpeddler |
Posted on 06/05/12 @ 10:10 AM
Playability: 5
I played solo but controlled all the human players. I basically used the Elves as the main player and keep the rest in defensive posture.
Balance: 5
Took everything I could do to hold off the enemy using all the advantages of a controlled alliance.
Creativity: 4
Not a new world, but a very nice implementation of it.
Map Design: 5
Good use of AOW features to create the middle earth layout and feel.
Story/Instructions: 2
It really should say achieving a military victory is impossible. I killed Sauron and the game ended with MY defeat... I think there needs to be a stronger warning about that. And I was careless with my checkpoint save files... so there went hours of game play.
Not being a German reader and not being really up on the details of Middle Earth layout makes it hard to navigate the map properly to play out the story line.
Other then that it is a great map. |
bletharg |
Posted on 05/05/13 @ 05:28 PM
Playability: 3
Elendil can be defeated on the 2 turn and then you have to restart the game
Balance: 5
Creativity: 4
Map Design: 5
Story/Instructions: 5
It's a strategy game so who cares about a story? Read LOTR or something...
Additional Comments:
AI allies are useless. They sit in their cities getting nuked by fire and lightning storms while you have to do everything yourself.
|
KRar |
Posted on 01/02/14 @ 02:43 PM
Playability: 5
I have played the map twice as a solo player now, once with Theoden and once with Elrond. While it offered some challenge, it was not too difficult to win and to keep your allies alive - if you offered military help to Elendil.
Balance: 4
I have not experienced problems with Elendil being defeated on turn two. When he started to get into trouble, I could send reinforcements in time, which plays like the books. The Witch King still can be killed quite easily, because of a lack of new troups, as there is no way above the mountains near Minas Morgul and below the mountains are just too many spiderwebs. This is something I would tend to change, although it might have a larger than intended effect on the balance, if Sauron can attack Gondor more easily.
Leaving that aside, Saruman and Sauron themself should be stronger, a problem that more Middle Earth maps seem to have. First of all, it makes killing them too easy, which esepcially with regards to Saruman takes him out of the game too soon. Secondly both are among the most powerful beings on middle earth, which should be reflected in the scenario.
Creativity: 5
A Lord of the Ring map with some changes like Smaug or the starting places of some of the fellowship heroes. I also liked Kankra as a hero and not a spider queen, altough a new picture would have been nice.
Map Design: 4
Overall a really well designed map. I had some minor issues with things like the event after Merry and Pipin joined which caused me some reloading until I managed to get them out alive in simultaneous mode with few troops.
What I like is that even for a wizard that is not Elrond, some heroes from the fellowship can join, even if it is not how the events in the boods happen.
Story/Instructions: 4
Unless I have missed something, the wizard controlling Gondor should be Denethor and not Elendil, who died threethousand years before this scenario takes place.
I have also in 2 games not managed to get Frodo and Sam to join me, which somewhat defeats the purpose of a LoR map.
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HGDL v0.8.2 |
Rating |
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4.3 | Breakdown |
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Playability | 4.3 | Balance | 4.7 | Creativity | 4.3 | Map Design | 4.7 | Story/Instructions | 3.7 |
Statistics |
Downloads: | 1,636 |
Favorites: [] | 0 |
Size: | 1.74 MB |
Added: | 05/08/12 |
Updated: | 05/28/12 |
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