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Author |
File Description |
implementor |
Posted on 11/23/11 @ 04:02 PM
File Details |
Ruleset: |
AoW: SM - Unofficial Patch 1.4 |
Map Size: |
XL |
Levels: |
2 |
Single Player?: |
Yes |
Co-Op vs. AI?: |
No |
PBEM/Hotseat?: |
No |
Multiplayer Online?: |
No |
# of Wizards: |
8 |
# of players: |
1 |
Skill Level: |
Expert |
Password Protected: |
No |
Surface Minimap:
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Cavern Minimap:
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This scenario is for EXPERT! players who want a challenge.
Requires patch 1.4
Max 5 heroes (can get more from events)
Max level 30
Some 100 custom items
56 custom heroes
100 custom events
You can NOT build teleportation gates
----- STORY -----
After your father "Grond the Hammer" died you swiftly "took care" of your relatives while they slept and announced yourself as the new King of the Goblins, this rash move angered many of the Goblins outside of the capital of Goblingate and they announced the independence.
To make sure that the Dwarves did not interfer with your plans you decided to give their capable leader the same gift that you hade given to your relatives, death by assassination.
The Dwarfking's bodyguards foiled your plans and exposed your plot, which of course led to war!
Now you must hurry, unite all of the Goblins that lives west of the great underground river and strike at the Dwarfs before they can muster their armies.
Your only ally in this mess is the weak Orc King "Graw" who lives to the north east of you, he has always been at feud with the dwarfs about who owns the right to the rich mines across the river, but you know that he underestimates the dwarfs and without your swift help he will surely fall to the dwarf armies.
The dwarfs have also called upon their allies from the surface, the Elves, the Halflings and the Archons, but they are currently locked in a deadly conflict with their ancient enemy "Scorn, King of the Dead" but the news from the surface are not good, as they are besigeing Scorns capital and if it falls they will come for you in great numbers.
--- SPOILER ---
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Early game is quite easy (turn 1-70) then Noda will show up and things will start to look bad, if you are not prepared. If you are lucky he will turn up around turn 100.
The game got serveral different openings, Balkmog (your 1st hero outside of Goblingate)will give you information.
All give somewhat equal rewards, but if you want to complete the Wolfgate quest you have to hurry as the Archons will capture it if you don't do it and then you can not complete the quest any more.
Try to capture ALL cities on your side of the river, fast! Across the river there are 3 neutral cities that are of strategic importance, one northern populated by humans and one to the south populated by dwarfs. You should concentrate your defensive stacks here, at LEAST 3 stacks of good troops. The central one populated by halflings is only of importance if you dig through the earth wall with a beetle, and the only important until you capture the cities behid it (the city "Emperor's Hold" will be important).
Don't try to hold anything else, just loot and raze. "Back Door" will sometimes get assaulted by flying units, keep some anit air there (4-7 balistas/darters and a troll will do, maybe...)
Don't let your heroes die, EVER!
Get the cloak with resurgence ability from the crypts to the north and give it to your most powerful hero, it will he his/hers life insurance.
During late game (turn 250-350) you will need 5-8 lvl 20-25 fully geared heroes or... *splat*
Try to make peace with "Bore" at any price, ally youself with all friendly wizards and post units in their capitals so you can help them during combat by casting spells.
Trade spells with allied wizards before they fall (and maybe buy some of their items too).
One of them tends to die aound turn 75-100.
Get the "Enchanted roads" spell frome the vaults in the swamp to the south west, without it movement will e too slow on this large map.
At strategic cities build wizards towers to increase your domain and build Hall of Enchantment to make defence easier.
Don't forget to scout.
You can do it (just probably not the 1:st time), it is NOT impossible, just hard.
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Author | Reviews ( All | Comments Only | Reviews Only ) |
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Watschenbaum |
Posted on 12/04/11 @ 05:52 AM
Playability: 5
No bugs.
Balance: 5
Balance is no point if there is only one human player.
Creativity: 5
Many buildings and events in nice-to-explore landscapes.
Map Design: 5
Many buildings and events in nice-to-explore landscapes.
Story/Instructions: 5
Thrilling story from a very poor beginning to a finally vast empire.
Additional Comments:
Not easy to win but far from impossible if you, firstly, do most battles by hand and, secondly, plan your actions with strategic care. As an example: Don't open an additional front in the central underground by tearing down the cave walls separating you from the dwarven towns in the map center.[Edited on 12/04/11 @ 05:56 AM]
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ratpeddler |
Posted on 12/08/11 @ 01:49 PM
Playability: 5
A challenge... more so for me because I played blind and did not start aggressive enough.. Therefore, I had to take on the final wave of Ancient Dragons.
Balance: 5
A very resource constrained map so that the human player doesn't get any extra income or mana to late in the game.
Creativity: 4
Nicely done but can't rate a 5 as it doesn't break any new ground.
Map Design: 5
Looked very well thought out as to placement of cities, openings, etc.
Story/Instructions: 4
Much more then most. Some of the messges were a little misleading and the rewards disappointing ;-)
Additional Comments:
Not sure I got anything for capturing Wolfgate.
Maybe try an AI block encircling the wizards main town to force them to stay home and keep their guard up. Two of them ran when it looked like a bad idea. |
dead007 |
Posted on 01/27/12 @ 01:17 PM
Playability: 5
Quite challenging. Defended behind river for 200 days till heroes got overpowered and fully equipped.
Balance: 5
Creativity: 4
Map Design: 4
Story/Instructions: 5
Good enough.
Additional Comments:
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Andreloha |
Posted on 04/21/12 @ 06:47 PM
Playability: 5
(Insert Playability analysis here)
Balance: 5
(Insert Balance analysis here)
Creativity: 4
(Insert Creativity analysis here)
Map Design: 5
(Insert Map Design analysis here)
Story/Instructions: 4
(Insert Story/Instructions analysis here)
Additional Comments:
I truly enjoyed that game. It took me 310 turns to win. Quite challenging, well done!!! I love to Goblins. |
ERIU |
Posted on 11/29/12 @ 12:03 PM
Playability: 5
very difficult, but after several times playable
Balance: 5
the AI are too strong but that's the story
Creativity: 5
very good
Map Design: 5
very good
Story/Instructions: 5
very good story
Additional Comments:
I've played it several times and at least I could win at turn 292. I've build a lot of shrines of war and did not capture Wolfgate. ( to difficult to hold ) I also did not understand very well the messages about elves worshipping their gods. |
vivizco |
Posted on 09/04/23 @ 11:53 AM
Really nice challenging map though not that super difficult as author claims (unless you play defensive way I guess) therefore some of his advices are not that good. I think though map could be better if it was little more compacted (or with more teleports in certain places) and item forge was blocked by default.
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If you take initiative early enough you don't have to worry so much about defending own cities. Yuo can defeat blue before turn 100 relatively easly. Yellow wizzard is bigger challenge though but if you plunder his cities you'll be safe anyway.Air ships are a must and before them baloon for heroes wont hurt either
P.S. Elves are pain in the ass with their dragons. It would be nice if dark elves were available (spider queens)[Edited on 09/04/23 @ 11:58 AM]
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HGDL v0.8.2 |
Rating |
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4.8 | Breakdown |
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Playability | 5.0 | Balance | 5.0 | Creativity | 4.5 | Map Design | 4.8 | Story/Instructions | 4.7 |
Statistics |
Downloads: | 2,558 |
Favorites: [] | 1 |
Size: | 237.00 KB |
Added: | 11/23/11 |
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