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Downloads Home » Scenarios » Strange Lands Mod - Anarchy and Treachery

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Strange Lands Mod - Anarchy and Treachery

Author File Description
(id: oleg123)
File Details
Ruleset: AoW: SM - Unofficial Patch 1.4
Map Size: M
Levels: 1
Single Player?: Yes
Co-Op vs. AI?: Yes
PBEM/Hotseat?: Yes
Multiplayer Online?: Yes
# of Wizards: 4
# of players: 4
Skill Level: Any (depends on AI difficulty setting)
Password Protected: No
Changes to the original map Tattersail part of done by automatic conversion:

1. Wizards were replaced by ones following closely some pre-created in the mod. Everybody got Conquior skill. Variety of additional picks meant to balance out the Wizards unit stats and allegible advantage of the Avian race.
2. Corner villages guards were changed from Average to Strong, and from few generation attempts, they still provide little challenge.
3. All the unguarded watchtowers were assigned Weak guards, and here, on the opposite, the defenders may turn out strong. On wastlands thay also could be absent, so I added a couple of units.
4. Just a note - gurds of all other sites but villages and watchtowers met expectations.
5. Simon's capitol added a Temple, and mana pile next to it changed to Large.

(Spell check failed - not enough mana)
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HGDL v0.8.2

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