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Downloads Home » Modpacks » Patch MP Evolution 1.5

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Patch MP Evolution 1.5

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HellBrick After more than a year of development, we have finally finished a new patch for AoW:SM, and are glad to introduce the result of our work to you. MP Evolution is something completely different from the game modifications that you are used to: we didn't turn the game upside down, didn’t add tons of new units and didn’t do any of the other stuff typical modmakers do. Instead of this, we have improved the game itself, keeping classic gameplay and balance of AoW:SM, but extending it with new features. MPE is moddable in exactly the same way SM is, so existing custom mods can be easily ported to the new patch.

We have pushed boundaries of what's possible far beyond what you could expect from a patch/mod. Improved spellbook mechanics, new terrain/movement features, improvements of random map generator are just a few examples of what we have implemented; many bugs have been fixed as well (including critical stuff as magic catalyst exploit). Full change list can be found here:

Installing patch is as straightforward as it can possibly be: installer will do the job for you. MP Evolution uses its own executables for the game, the editor and the settings program, so it won't interfere with any installed mods (installer offers to create shortcuts for new files). MPE has different resource ID, so if you want to play a custom map, you should open it in MPE editor and resave it - the same thing you do for playing a map under another mod.

We want to thank Tanatos, Arond, Boray, Roke Alva, Jean de Metz, NooK from community for help with testing the patch. And a special thanks must be said to all our friends there who have been keeping our interest for the game and this project alive.

P.S. 1.5 is not the end, the patch continues developing, and we would appreciate your feedback on our work. With incredible knowledge and skills of HellBrick, our programmer, we have a whole new world of possibilities. So if you have been dreaming of some new feature for all your life but modmakers have been telling you it's impossible - the discussion topic (,5513,0,365) is the right place to tell us about it.

~ Jobe
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Thanks for the upload! map customization was my favorite part.
Rating: 4
Intended to put the above comment as a review. Love all the fixes to various bugs and problems, as well as the tweaks made to the over all game. Rebalancing of several units and such though is questionable in several cases and overall undesirable.

Additional Comments:
Hoping to hear back if its possible to further modify the patch somehow, being unfamiliar with the specifics myself. I'd assume if someone can change something, it should be equally possible to change it back. Would have given full 5 stars however if there was an editor or something to "rebalance" units.

Maybe a "classic" edition that keeps most of the bug fixes and game tweaks without altering the original units too much. Also from the notes it mentioned there was a unit that could create watch towers. I'd like that back if possible, but perhaps keep the new one that creates passages underground? Been wanting the ability to do exactly that in game for quite some time.

As a side note, pacifist at 50% less experience seemed fine. Making it completely impossible to level up units at all seems far too severe for a -1 skill, just hope it doesn't gimp heroes as well. Whats worse is they give conqueror a bonus to +75% exp to exacerbate things. Doesn't 'really' matter to me specifically since I never use handicaps for more skill points during character creation anyway as I like to research all the skills in the game, but just another point of someone's ideas of "balance" seeming questionable and frankly unwanted.

[Edited on 01/12/13 @ 03:10 AM]

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