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Große Welt - Big World

Author File Description
File Details
Ruleset: AoW: SM - Unofficial Patch 1.4
Map Size: XL
Levels: 3
Single Player?: Yes
Co-Op vs. AI?: Yes
PBEM/Hotseat?: Yes
Multiplayer Online?: Yes
# of Wizards: 8
# of players: 7
Skill Level: Advanced
Password Protected: No
Surface Minimap:
Cavern Minimap:
Shadow Minimap:
Befriede dein Reich und beschütze es vor den vereinten Kräften der Untoten und Schattendämonen.

Lady Mifune --> Erwählte der Halblinge --> Kunst der Verzauberung
Hebdakon --> Kahlif der Tigraner --> Baumeister
Nordstern --> Chef der Frostlinge --> Überlebenskünstler
Elfinoir --> Hohepriester der Elfen --> Medium
Shiurii --> Führer der Nomaden --> Expansionist
Klunker --> Hallenmeister der Zwerge --> Kaufmann
Fandanga --> Unterdrücker der Orks --> Eroberer
Nekroid Shade --> Computer

Das ist die erste Datei die ich ins Forum stelle.

WICHTIG: Diese Karte benutzt das BNW 3.2 Patch.

Unite your people against the combined threat of the Shadowdemons and Undead.

Lady Mifune --> Chosen One of the halflings --> Enchanter
Hebdakon --> Kahlif of the tigrans --> Builder
Nordstern --> Chief of the frostlings --> Survivalspecialist
Elfinoir --> High Priest of the elves --> Medium
Shiurii --> Leader of the nomads --> Expansionist
Klunker --> Hallmaster of the dwarves --> Merchant
Fandanga --> Opressor of the orcs --> Conqueror
Nekroid Shade --> Computer

All texts in this scenario are german and english.

This is the first file I submit to this forum. More are to come.

IMPORTANT: This map uses the BNW 3.2 patch.
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Watschenbaum Dear Skakilla,

I feel a bit sorry that nobody has commented on your map until now. Therefore, I will do this:

I played three different races until round 25 or so. The first rounds were very challenging due to the lack of gold, mana, and units. After conquering the first town comprising a wizard tower, the rest of the game went as normal. Too much of normal, I must say: Build 4th level units, foster research, gather money, conquer more and more territory, cities, and structures.

I missed any challenging contact with the strong AI player. Will he ever come and visit me? Until round 30 or so I never met him and this is the reason why I always discontinued the game after having build the first 4th level units.

It's a pity that your map is full of details and units I have never seen before, but the challenge is missing on the other hand. Did I fail to wait long enough until being attacked by the AI?

Danke für die schöne Karte + Grüße aus München
rat_peddler Being a patient player, I am much beyond day 30. I have run into some minor resistance and skirmish with the AI, but I doubt I have run into it's stronghold.

I plan a review after playing it to a conclusion of some sort.
File Author
Thanks for the comments.
I really appreciate it.

@watschenbaum you should visit the shadowplane you'll find plenty of resistance there.

greetings from cologne
Roger the Rampant
Map Design4.0
Playability: 3

Not enough enemy activity for my liking. I'm not sure what the point is of giving the dwarves a ship and immediately having it attacked by strong area guards, so that it is immediately lost? There are some tough battles to be had here, and you have no wiz tower to start. The element of exploring with your wizard, knowing that if he is killed the game is over, and being ambushed by tough stacks, that gives quite a fun start to the game in SP. It might not be so much fun in email games, where the ambushing tough stacks will be fought using Fast Combat. When you find the wiz tower city it is quite heavily guarded (in the case of the dwarves, anyway) so you need to find a way to capture it without your wiz dying.

Balance: 3

This map is not balanced. We tried playing an email game on it, and put the elves against the nomads. We found that the nomad player has five campsites nearby, all of which are likely to be friendly because they are neutral, whereas the elves only had one unfriendly campsite. So the nomad player had a big advantage right from the start. The underground races are too easy to defend, with 1 hex cave tunnels with watchtowers in them. Put a steam tank and some decent units in those watchtowers and nobody is likely to be able to go anywhere near your wizard.

Creativity: 3

Fairly average, no real wow factor.

Design: 4

I think that some people will feel that this map does not have sufficient decoration, although I quite enjoyed the "minimalist" approach. However it definitely does not have enough use of elevation, especially underground. This makes the map feel very "flat".

Story/Instructions: 4

English was not too great.

Additional Comments:

This map did not run with BNW 3.2 selected in AoWSM:Setup, so I had to load it in the editor, click on any hex then save it before I could play it.

The black player takes a long time to finish their turn. This shouldn't be a problem for people with fast computers, hopefully.

This map will be OK for less experienced players, but it still needs some more work on play-testing and artwork before it can obtain a better review.

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Map Design4.0
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