|
Author |
File Description |
Nephrati |
Posted on 12/10/10 @ 11:12 AM (updated 01/02/13)
File Details |
Ruleset: |
AoW: SM - Unofficial Patch 1.4 |
Map Size: |
L |
Levels: |
2 |
Single Player?: |
Yes |
Co-Op vs. AI?: |
Yes |
PBEM/Hotseat?: |
Yes |
Multiplayer Online?: |
Yes |
# of Wizards: |
6 |
# of players: |
3 |
Skill Level: |
Expert |
Password Protected: |
No |
Ahoy!
When you download folder, you will find two versions of "Herbststurm". As I updated the map, you now can download the old (english)version and the new file (english as well).
A violent controversy among the Elvish half sisters Earwen and Eonône causes a war in the once idyllic country.
Eonône, mistress of life magic, forges an alliance: the so called "Griffins Federation". Under her guidance a powerful commander, General Nemlosh, and an old Paladin, Elias Brethil, gathered. The alliance now fields their troops against the drow elf.
Earwen sends out ambassadors, in order to win supporters for her campaign. The call was heard: Recently, Amirah Rani, highest shaman of the Orcs and Maeva, leader of the North Men, have arrived...
Herbststurm may begin!
-Nephrati
Notes:
The map is designed for single player modus. Please activate "allied victory"!
It is possible to play in co-op modus as well, I recommend to choose Amirah and Maeva then.
Advanced players should generally play without trading gold, mana and spells, since this intervenes too much in game equilibrium. Do not use "Call Hero" as well (each player has already got some extra spells in addition).
CPUs, particulary Eonône Eldar, will need some time to do all movements and fights within the first turns. Sometimes it helps to save game and re-load it again.
Enjoy the map and have fun!
|
Pages: « First « 1 2 [3] | Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
---|
Watschenbaum |
Posted on 03/31/11 @ 04:43 PM
Dear Neph,
finally I managed to suceed playing zje Orcs against AI emperors. So the last challenge will be the playing the Dark Elves again.
I love your map. It's beautiful and needs extreme concentration while playing it. Challenging!!
Grüße aus München
Watschenbaum
|
The Harlequin |
Posted on 04/05/11 @ 12:43 PM
First time I play a map where the AI is actually very challenging. Excelent work! I will try to post a review once I'm done, which should't be long now, but for what I saw so far,I'm agreeing with Roger's.
Please make more maps! Oh, and also a map for BNW mod would rock!
Cheers. |
Nephrati
File Author |
Posted on 06/25/11 @ 08:02 PM
Ahoy!
I was playing my map with two friends. Semms when playing three human players it becomes much more difficult.
The map was designed for solo play (choose one of the "dark side"). Of course you can try with two-three players in a co-op game. But for this: Take your time each turn! Be sure, defiance tactic will not work (at long sight).
When in co-op, I think each Wiz should have some good action teams to go forward. To be sucessful in the end.
On our 2nd try (at 1st Amirah was kicked out), we modified the map: Deactivted building (new) wizard towers and teleporter gates. Nevertheless there might be another overrun, but well... ;)
We are still testing...
--------------------------------------------
EDIT
--------------------------------------------
No. There was not another overrun.
But, we did: Removing Teleporter gates. Removing building new Wizard Towers. We casted storms like hell at our allies' area to help. We pushed up some "other" heros. Supported defending towns by magical servants and so on.
--------------------------------------------
If you wanna play hardcore. DON'T change the map! Play at your own, go forward and do your best. Even at "3-human-play".
--------------------------------------------
With regards
-Nephrati[Edited on 07/13/11 @ 06:08 AM]
|
cyancurve |
Posted on 09/13/11 @ 04:13 AM
Very nice map, thank you for sharing. Only 2 gripes from me
1)Item forge is disables. I realized this at turn 25, damn!
2) not enough sites for item trasure hunting.
Again, those gripes are just mine. I usually like to play super hero games to beat difficult maps.
Please keep the good maps coming!
Playability: 5
(Insert Playability analysis here)
Balance: 5
(Insert Balance analysis here)
Creativity: 5
(Insert Creativity analysis here)
Map Design: 5
(Insert Map Design analysis here)
Story/Instructions: 5
(Insert Story/Instructions analysis here)
Additional Comments:
|
Nephrati
File Author |
Posted on 01/01/12 @ 04:17 PM
Huhu!
I'm planning an update of my first map. I already fixed my map, but I 'm still playtesting it (this make take a while)...
For the ones who can't await the update, some of the most important changes/ideas (I can't say when I will send update to HG):
-remove those ancient dragons (check triggers)
-check cities for wiz towers! AI should not build wiz tow III or so, that s***s...
-and add a Ai block at "digging ground" (dark elf to dwarf).
Have fun with "Herbststurm"!
-Nephrati
PS: If you like this map, check out "Blutmond", my second map (it is Sp + Co-op as well).
|
tumult |
Posted on 01/20/12 @ 04:17 PM
Ahoy Nephrati.
I now have a new favorite map maker. After playing AoW a few years one aches for an aggressive AI.
Battle story so far:
I am playing Dark Elves with original settings (although w. MP Evolution).
I played your other map Blutmond first so I kind of expected the same onslaught from the beginning and thus build for it. I also kept my heroes together instead of splitting them up in different groups. This still doesn't prevent the AI from killing one of them once in a while, but I'm still alive after ~70 days. Resources are low, but that's OK. I managed to research Survivalist and Merchant before it became a big problem, and I can have surplus with just 3 towns at the moment. They get seriously attacked though as soon as my hero pack goes away scavenging (they need those items badly), so the route of this hero pack is important. Because of these incessant attacks I still haven't been able to make contact with the other possible ally to the North West - perhaps he is struggling hard as well. I see you plan to remove the Ancient Dragons. I just witnessed one of them completely ravish my Orc ally and take half his underground area. Looking forward to welcoming him in my home - hopefully with a successful Bind Summoned spell ;)
Possible bug: I contacted the Galley to the west of the Capital with some 4-5 soldiers that will join you. After joining I was no longer able to move my troops. I could select any stack but I couldn't move or even make a move path. I tried save/restart but to no avail. I had to use the autosave from the day before and then I didn't contact the Galley again.
Update:
I made contact with the frostlings and got a new ally - only to watch him be decimated and finally exterminated within the following 6-7 days. Hello and goodbye! I then started to expand into the southwest corner with 2 new towns, thinking a corner is easier to defend. I managed to defend and build up one of them, so I now have 4 towns in total. My orc ally was under heavy siege for a while and I tried to keep his enemies at bay with Evil Woods. It worked quite well, and the enemy went looking for other stuff. Presumably the orcs got so happy about that they went on a big walkabout, thus leaving the capital almost defenseless, and up through a hole came 5 stacks of holy warriors and eradicated my remaining ally. Idiot!
I also had a visit from one of the mythical Ancient Dragons. As planned I managed to Bind it and now it works for me. It takes care of some of the duties previously done by the hero pack, so the heroes can go looking further away for items. Later another Ancient Dragon came by and was bound as well. The third time I met one of these mothers I didn't have any mana left and it cost me two fully leveled heroes before I could smash him. That's why this map is so epic. You never know if you're actually going to win. Many maps are over already when you start to attack in enemy territory. Not this one.
A recent close call went like this: I am roaming deep in enemy domain aboard a balloon. I get hit by one Divine Storm every day, but it doesn't damage me too much, so not to worry. But then suddenly an unexpected lucky hit from a Troll sinks my balloon, and things start to look ugly. I have water around me, but not all heroes can float or swim (hence the balloon), big stacks of Basilisks and Runemasters are approaching, movepoints are low. I desperately look around for a dwarven shop, but I'm in a domain of darkness and cannot see far. I need a better view, but don't know which direction to move (a feature of MP Evolution, you don't see the domain borders). I move a bit, and then another bit, and then the sky clears away! I'm out of the darkness, and there's a dwarven shop, but I cannot reach it today. Hopefully they have a balloon for me tomorrow. Fingers trembling I hit "finish turn" and as the world awakes to another day I quickly send my guys to the shop, kill off the guards and look inside - there's no balloon!! The dwarf points to a ship and since it's the only transport available I buy it. Not all troops have enough movepoints to enter the ship, and while I consider abandoning my beloved Dark Sorceress on the beach suddenly I'm hit with Divine Storms, and this time two of them. I lose a minor soldier and the ship almost sinks, but the sorceress is standing with 1 HP. I honor her courage by taking a stand at the beach until tomorrow. The approaching stacks of snakery Basilisks go nearby and take a goldmine instead of me, so I get another day.[Edited on 01/25/12 @ 07:35 AM]
|
Nephrati
File Author |
Posted on 03/27/12 @ 05:56 PM
Hoy!
..this posting is just to tell you about the status quo of map's update (that I have promised).
I did add several heroes, items and some triggers so far. Also doing "pimp up" of some zones, so there is more atmosphere.
My general ideas: 1. Removing dungeons at CPU, so heroes won't "carry" items to you (or all items are teleported to CPU - Wizard) 2. CPU's heroes are much stronger, and they sometimes may bear an item (fitting to their "character" 3. Balancing: resetting magic relays, wizard towers, power nodes and changing guards, so it is more "fun" later on 4. I removed most of starting units of CPU, now trying to work with triggers (It should speed up game in the beginning.. and there is more challenge later on)
If you have any suggestions, critics and/or wishes, please let me know by email or just poste here.
A map always can be improved, so I 'd say gimme three more years - just kidding! But I will need some time for the update, let's say in summer...
Yours
-Nephrati[Edited on 03/27/12 @ 06:36 PM]
|
Nephrati
File Author |
Posted on 01/02/13 @ 04:46 AM
Update is finished and new version of Herbststurm can be downloaded now. I did a lot of changes at map and hopefully you will enjoy the new version (Herbststurm_Final22).
In folder the very first version of map still can be found, in case someone prefers to play the old map...
Have fun!
-Nephrati
|
morgul666 |
Posted on 05/01/13 @ 04:23 AM
Fantastic map!
really nice and detailed!
I`m currently enjoying a pbem on it and it`s really nice because things are quite hard against these well acting AI wizards!
keyword pbem:
Can we expect a pbem version of this map which enables playing 2 : 2 or even 3:3
(either reduce one of the currently three strong AI wizards or even all of them (which would mean more work obviously ;)
I personally think this would be great and appreciated and maybe it wouldn`t cause too much extra work (changing most starting structures to independent and placing some refuge-units to that wizard(s) areas as well?
Just a recommendation, I´d love to play this map not only in human coop but maybe also in a loveley 2:2 (with two remaining strong AI´s) or even 3:3 without AI´s.
cheers and thanks for this masterpiece!
Really a nice map with a lot of thought in it - all these interesting quests and events...
oh - one more hint from my side: Your events which grant the players units for sale... like all these events in most maps unfortunaltely they don´t work fine due to event-bugs of the editor... you can buy the balloon or tank etc... even without having the appropriate coin.
Those events which check your gold-availability don´t work with the condition: gold (trigger player). "trigger player" unfortunately is in various events (conditions) a malfunction.
You have to write one event per player and need to ask for each player seperately whether he has enough gold or not. Else, the player simply buys the unit without having the coin.
Let´s hope all these event-bugs get better in AOW3 ;)
thanks! I´ll place a review once our game is finished.[Edited on 05/01/13 @ 04:26 AM]
|
Pages: « First « 1 2 [3] |
HGDL v0.8.2 |
Rating |
---|
4.6 | Breakdown |
---|
Playability | 4.7 | Balance | 4.0 | Creativity | 4.7 | Map Design | 4.7 | Story/Instructions | 5.0 |
Statistics |
Downloads: | 2,589 |
Favorites: [] | 2 |
Size: | 2.77 MB |
Added: | 12/10/10 |
Updated: | 01/02/13 |
|