|
Author |
File Description |
jett_way |
Posted on 09/21/10 @ 02:43 PM (updated 02/03/12)
File Details |
Ruleset: |
AoW: SM - Unofficial Patch 1.4 |
Map Size: |
S |
Levels: |
2 |
Single Player?: |
Yes |
Co-Op vs. AI?: |
No |
PBEM/Hotseat?: |
Yes |
Multiplayer Online?: |
Yes |
# of Wizards: |
2 |
# of players: |
2 |
Skill Level: |
Expert |
Password Protected: |
No |
Surface Minimap:
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Cavern Minimap:
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THE LAST STAND 1.4.1
=== Your objective ===
*Lose* the war in the most glorious manner possible!
You are Dyfyndr, a powerful Archon wizard who has spent his long life building a wealthy domain and solidifying a coalition of the good and neutral races. Tragically, you are still no match for an insanely ambitious upstart, Ofyndr. He is a goblin master wizard with incalculable resources, broad racial support, and vastly superior forces. The only question is: how long can you last -- sending your troops out to certain death but ever greater honor.
The focus of this scenario is on my favorite part of AOW: tactical combat. More specifically, if you love siege defense, then this map is for you. If it proves popular, it might lead to a new kind of tournament: who can play a map the longest, measured in game turns (days), before succumbing. You will have to use every trick in the book to survive; this is a *hard* scenario, especially in Classic mode! Don't let its small size fool you; it is full of things to keep you busy, with more events than most larger maps.
In single play, you must play as Dyfyndr. (There is no point in playing as the aggressor, Ofyndr, and trouncing a helpless computer). Every day you survive, you will be rewarded... but so, too, will your enemy become stronger. Alternatively, you can play against a friend (1v1). In this case, the human aggressor also tries to beat a record: achieve victory in as few days as possible.
=== How long can you last? ===
Just for fun, here's a scale to rank yourself based on number of *whole* days lived (applies only to single play):
-- Subhuman: 15 or less --
You have as much skill as the rock you left on the Enter key to pass every turn without play.
-- Dunce: 16-35 --
This just isn't your game; maybe try checkers.
-- Bystander: 36-60 --
You find the middle of the bell curve very warm and cozy.
-- Expert: 61-80 --
Your stylish success is raising a few discerning brows.
-- Hero: 81-102 --
People ask you to sign their undergarments shortly before fainting in your presence.
-- Deity: 103 or more --
History books will be written about you and your followers are forming a religion.
(So far, no one has claimed to have made it past day 102.)
=== Scenario facts ===
810 events.
31 heroes.
55 items.
All races on map.
Extensively play tested.
Changing the map settings will negatively impact game play.
Strategy hints available upon request.
Author: Jeff Ettenhofer (jettway att gmail dott com)
=== Update history ===
1.4.1 - Fixed minor bug.
1.4 - One year and over 1200 downloads later, it's time for a special edition! Features new events (72), heroes (5), items (14), locations, and quests, with improved challenge in the late game.
1.3 - Fixed bugs with race relations and hero upgrades.
1.2 - A huge update, almost a different map: more difficult, new locations and characters, a new ending, 70% more events.
1.1 - Fixed minor bug.
=== Known issue ===
You may be asked to choose upgrades for heroes that you do not own! This is not really a bug as it gives you another way to control difficulty: to make the game easier, ignore the these upgrade messages, or, make it harder by selecting an upgrade, thereby making the enemy hero harder to defeat.
I heartily encourage you to review, offer suggestions, and post your score here! Thanks for playing!
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Pages: [1] 2 3 » Last » | Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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Swolte (id: swolte)
Staff |
Posted on 09/21/10 @ 07:52 PM
Wow, crazy map!
Interesting to see how long people will last indeed!
:) |
ibobs |
Posted on 09/22/10 @ 06:50 AM
So tell us - what level are you? ;) |
jett_way
File Author |
Posted on 09/22/10 @ 11:48 AM
Well... being the map maker, I have a distinctly unfair advantage, so yes, I've made it to turn 102. However, that was with many a re-load to correct many a mistake made in play. The real challenge would be to play with no re-loads--i.e. never "going back in time."
While we are on the subject, there is technically no limit to how many turns you can last, but making it past 102 will require some cleverness. ;)
> So tell us - what level are you? ;)[Edited on 10/29/10 @ 09:29 AM]
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ibobs |
Posted on 09/23/10 @ 03:53 AM
Well so far I have only played about 8 turns... I dont have a lot of time to play SP but this map seemed very interesting. I have just lost the front line towers and have the reapers and dragons at the north to defend against. The fights take so long in tactical that you have to be sure you have an hour per turn! :) |
rat_peddler |
Posted on 09/24/10 @ 06:38 PM
Playability: 5
Started out great and stayed that way to a very satisfying end game.
Balance: 5
It is what it says it is.
Creativity: 5
This is the strong point. A very different and interesting approach. This may actually be kinda of fun as a 1 on 1 game each player doing the other side to see who can last the longerst.
Map Design: 5
Designed well for what it wants to accomplish. Some of the buildings against cities make them hard to defend.
Story/Instructions: 5
The story goes along nicely accept for the wimpy ending. Some nasty surprises that caught me off guard.
Additional Comments:
This is an updated review based on the new version 1.3. I am impressed that the author took the feedback and really improved and already unqiue map. [Edited on 10/24/10 @ 01:15 PM]
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jett_way
File Author |
Posted on 09/25/10 @ 08:33 AM
rat_peddler, thank you for the favorable review. I have some ideas to address the issues you raise. I have a couple of questions about how the scenario progressed for you, but discussing them here may bring up spoilers.
If you (or anyone else!) are willing to receive an email from me with quick easy questions about the map, please contact me at jettway att gmail dott com. Big thanks!
**Update**
v1.2 features a much better ending, IMHO.[Edited on 10/20/10 @ 04:34 PM]
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rat_peddler |
Posted on 09/25/10 @ 10:31 AM
email sent with attached final save file. |
jett_way
File Author |
Posted on 10/20/10 @ 04:35 PM
I'd be interested to know if anyone is playing this 1v1 and how it's going... |
rat_peddler |
Posted on 10/24/10 @ 01:13 PM
Great job on the updates. A much more satisfying end game with the game staying alive and active to the very end.
p.s. I did make it to the end and won. This was with a couple reloads on key battles and at one point a 5 day step back because of a bad strategic move. I rationalized this as part of my testing ;-) [Edited on 10/25/10 @ 08:00 PM]
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gerd |
Posted on 10/30/10 @ 06:17 PM
This scenario has a good idea. I like challenging scenarios. But in my case the game crashes after turn 32.
There is a firework of fire spells in my domain and then I find myself on the Windows desktop.
I would like to play it longer, maybe there is a patch later ... |
Pages: [1] 2 3 » Last » |
HGDL v0.8.2 |
Rating |
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4.6 | Breakdown |
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Playability | 4.5 | Balance | 4.8 | Creativity | 4.8 | Map Design | 4.8 | Story/Instructions | 4.3 |
Statistics |
Downloads: | 2,152 |
Favorites: [] | 1 |
Size: | 105.45 KB |
Added: | 09/21/10 |
Updated: | 02/03/12 |
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