Age of Wonders II Heaven Julia with Gameplay background
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Downloads Home » Scenarios » Whitcliff for BNW 3.2

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Whitcliff for BNW 3.2

Author File Description
Tendril
File Details
Ruleset: AoW: SM - Unofficial Patch 1.4
Map Size: L
Levels: 3
Single Player?: Yes
Co-Op vs. AI?: Yes
PBEM/Hotseat?: Yes
Multiplayer Online?: Yes
# of Wizards: 7
# of players: 3
Skill Level: Novice
Password Protected: No
Surface Minimap:
Cavern Minimap:
Shadow Minimap:
***This map needs brave new world 3.2 mod***
***I recommend you turn on allied victory***

This is not a normal map, in the first part you play cooperatively with up to 3 players. Choose from 18 heroes to form your total group of 6. Various quests to complete and an armory packed with goodies for rewards.
The second part gives you a more normal game pitting the three playable wizards (elves, dwarves and syrons) against three AI controlled ones.

BNW mod can be got here http://aow.heavengames.com/cgi-bin/forums/display.cgi?action=ct&f=33,5246,0,60




*Updated with minor message and event changes 28/9/2010* (and updated again 12 hours later when I realised I'd left in a stack of dragons I was using to test the map >.<)
AuthorReviews   ( All | Comments Only | Reviews Only )
rat_peddler
Rating
4.6
Breakdown
Playability4.0
Balance5.0
Creativity5.0
Map Design5.0
Story/Instructions4.0
Playability: 4
I could not transition from the quest stage to the more normal game. I recommend playing in simultaneous if you play single player.

Balance: 5
Good. The challenges ramp up as your heros do.

Creativity: 5
The strength of this map. Great quests, rewards, etc...

Map Design: 5
An interesting map design as well.

Story/Instructions: 4
Story is a 5. Instructions about a 3. I think that a map updated addressed some of these issues.

Additional Comments:
Fun to play and nice to get some hints from the author.
Oakbow2
Rating
5.0
Breakdown
Playability5.0
Balance5.0
Creativity5.0
Map Design5.0
Story/Instructions5.0
Playability: 5
(Insert Playability analysis here)

Balance: 5
(Insert Balance analysis here)

Creativity: 5
(Insert Creativity analysis here)

Map Design: 5
(Insert Map Design analysis here)

Story/Instructions: 5
(Insert Story/Instructions analysis here)

Additional Comments: This map is awesome. Let's face it - what makes all of us want to play again and again? Heroes! We need more maps like this - where heroes are the focus. I have played a ton of maps people have made, and almost never finish them because I get the edge on the computer and know I will eventually win but do not want to grind it out. However, with this map, getting to pick my 6 heroes and then taking them through all the quests was really fun. And finishing up the game after the RPG element ends does not take too long, so its fun to go ahead and do it. This map does a great job of letting you see all the fantastic variety Kirky has with his BNW mod. The mapmaker did an excellent job of providing you with exposure to tons of different units to fight against - this map is not just a slugfest of the highest level units so many maps become. There are some great challenging fights for your heroes, which the mapmaker does a great job of setting up through key points you have to hold against multiple series of attacks.

I finished the game on turn 115. I used 2 priests, 3 warriors, and the double strike rogue. At the end of the game, all my heroes had double strike, extra strike, phsyical protection and life stealing, and almost all 6 were 20/20/20/20. It was really fun getting them there too. I made my allies CPU Squire to make it a challenge at the end. Even though the AI gets some nice heroes, they split up and and are easy to kill, but its not easy to make sure your allies do not die before you finish the AI, so that was still a fun little challenge at the end.

Fantastic Map! More please!

[Edited on 07/22/11 @ 09:21 AM]


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HGDL v0.8.0

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Rating
4.8
Breakdown
Playability4.5
Balance5.0
Creativity5.0
Map Design5.0
Story/Instructions4.5
Statistics
Downloads:1,917
Favorites: [Who?]1
Size:356.85 KB
Added:09/20/10
Updated:06/26/11