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Scenarios » Project EO - The end of the Dread Crusade
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Project EO - The end of the Dread Crusade
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Author |
File Description |
Sahiden Ethare |
Posted on 12/09/09 @ 09:46 AM
File Details |
Ruleset: |
AoW: SM - Unofficial Patch 1.4 |
Map Size: |
XL |
Levels: |
3 |
Single Player?: |
Yes |
Co-Op vs. AI?: |
Yes |
PBEM/Hotseat?: |
Yes |
Multiplayer Online?: |
No |
# of Wizards: |
5 |
# of players: |
4 |
Skill Level: |
Expert |
Password Protected: |
No |
Surface Minimap:
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Cavern Minimap:
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Shadow Minimap:
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Story
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One hundred years of war is accounted as lot by human society. One thousand years seems like an eternity to them... Then it should not strike you as a wonder that humans cannot possibly comprehend the Dread Crusade, an unholy war that has lasted for millions of years between the Demon Emperor-King and the Divine Gods.
This war has been detailed, retold and molded into different stories on many worlds. But one thing always remains the same: Demons and Gods do not see eye to eye and never will. One cannot rest as long as the other has not perished. It was exactly this very war that brought itself to the realm of the mortals at one point. And from this time the stories range from heroic tales to dramatic anti-climaxes.
But the truth has to be discerned one day...
This is the story of a distant world called Nesellia, the true and only place where Demons and mortals met on the battlefield to conclude the one war that had already raged for far too long.
On this world several wizards felt an enormous force tearing at the essence of the world itself. All of them have their own reasons for investigating this anomaly, their own burdens to bear and their own legends to write. Still unknowning of the war playing out under their noses, they need to make their decision what side to fight on. Will they choose to stop the Demon threat? Or will they selfishly conquer the world ignoring the Demons. History has already told us what will happen to the Demons, but unknown to history was the fate of these brave souls.
Now choose, and forge your own legend at the dawn of the new age. This is the story that marks the very beginning of the Ethereal Order.
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Notes
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General
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*A multiplayer version of the map is included in the file. This is essentially the same map as the story map but with all the text messages stripped and a teleporter network set in place to speed things up. Take note that playing the multiplayer version may still take a lot of turns to finish, so I doubt it works for online play.
!!!Playing this map first may induce confusion as all story elements are stripped from the map but the quests are left in place. It is highly advised to play the story map first or check the map in the editor!!!
*This map has been in development for way too long, but between school and writing the novel there was precious little time to make the map.
*This is a quick release and it is far from perfect I'm afraid. Any bugs can be reported to me on the e-mail adress: Johan_lenaerts@hotmail.com
*I wrote most of the story on the fly, so the quality may not be of equal level for each wizard. As a writer in training I do mind about things like these, any typo's, errors etc can be reported to me on the e-mail adress mentioned above.
*A perfected version of the map may be released in the future complete with bugfixes, story fixes, AI fixes and a custom mod (once I can find everyone to credit for all the wonderful ILB's I've seen over the years ;) )
*The map is huge. I'm not kidding you, it will take approx 500+ turns to finish. (unless all the AI manage to kill themselves :p)
*Only the Goblin AI can be counted on not to die the first 100 turns really, the others are designed for human players and they can easily die within the first 10 turns. Do not be surprised.
*The story heroes tend to have superpowered equipment to boost them to boss level. As an extra challenge, try not to use their looted gear ;)
Map (alert: May contain spoilers)
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*Pillars. Scattered about the map are the Spheres representing each element, called the Pillars in the story; once you run into one of them with one of your units, you will gain the power of that element. There are many locations on the map where having that power will give you the power to change things on the map. (Ex, the power of earth is required to open up a rock tile in a tunnel)
*You can check the status of the pillars in the Shadow World. Once you have one of them, you will be able to see who has the others. Running into the pillar of another player will make it yours. Remember, every power can only belong to one person!
*Some events require multiple powers at your disposal, it's a diplomatic game since having all powers will likely win you the game. (Not that your allies need to be worried if you're going coop to defeat the final boss with allied victory enabled)
*The map has a final boss, killing him will make you win the game instantly. Needless to say, he is quite viscious in combat.
*To complete the EO quest at the very end of the game you must possess all Spheres scattered about the map, even those of your oppenents.
*The Shadow Demon player initially fights all the other players on the map as an agent of the Demonic forces. He can make the choice to join the others at some point too, but beware that betrayal means repercussions.
Regardless of this, the Shadow Demon player does get an extra set of tools at his disposal to hinder the other players from winning the game. These are the Demon Powers, which only he can use. (The pentagram graphic will notify you where you can use them)
Each of these powers help you in some way, even when you switch sides you can utilise some of your powers to help the other players.
That is all. If you have a lot of time, give it a shot.
This map is part of the Project EO IP and serves as extra backstory for the novels.
*Why AOWSM as a platform?
Well quite simple, because I like AOW ^^ I've been playing since the original AOW hit the shelves and I love the game, so I decided to see how far I could take the scripting engine to tell this story. :D
Have fun and keep playing guys ^^ |
Author | Reviews ( All | Comments Only | Reviews Only ) |
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Lord Mykola88 |
Posted on 12/11/09 @ 06:19 AM
Playability: 5
(Insert Playability analysis here)
Balance: 5
(Insert Balance analysis here)
Creativity: 4
(Insert Creativity analysis here)
Map Design: 5
(Insert Map Design analysis here)
Story/Instructions: 5
(Insert Story/Instructions analysis here)
Additional Comments:
Good...nice map....Try to enjoy it whith BNW 3.2.. |
AnderszPhilip |
Posted on 12/11/09 @ 09:35 AM
Playability: 4
Haven't finished yet, but enjoying it so far. Playing as the elfs and theonly thing I don't like, is all the long walking to get reinforcements from my towns.
Balance: 4
The Undead AI doesn't like this map too much. Dvarf AI isn't too happy for forced boat transporting (very slow expanding). Goblin AI is doing great and shadow demons are doing medicore.
Creativity: 5
I like the theme, nearly identical to a map I'm making at the moment, but you are out first :D
Map Design: 5
Some areas are very detalied and good. Other areas could need some rework (the place in the shadow world close to the goblins with a lot of shadowgates), but all in all this is very good.
Story/Instructions: 5
Many quests and much to do. The linear gameplay makes the story much more clear.
Additional Comments: Cool map, played with Children of many ages (CoMA) mod
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rat_peddler |
Posted on 12/27/09 @ 08:26 PM
Playability: 4
There were some areas I was never able to get to. Some of the layout was very hard to figure. Deducted here vs. map design. Looked great, but was difficult to follow.
Balance: 4
I never actually felt threatend by the AI. I had to contain it so could follow the story.
Creativity: 4
Lots of events, but they were not well communicated as to purpose or why they happened.
Map Design: 5
Very pretty map with lots of variety. The use of shadow voids was fairly unique in my experience.
Story/Instructions: 5
Good background and story. Inconsistent use of events. I probably did not follow the linear play enough to experience the whole story. Discounted on playability vs. this area as it is far above the norm.
Additional Comments:
391 days. I won the tradional way by killing all the enemy AIs. I could have won sooner but was hoping to explore the rest of the map and events. I did not suceed on the Dragons and Dungeons quest. I could not figure out how to get any decent troops in there. I was not able to get the the Golden life pillar either. I got a fairy in there but could not figure out how to get anything more substainal there. |
Inherit Eternity |
Posted on 01/07/10 @ 05:21 AM
Playability: 4
See comment for this one.
Balance: 5
In my game red demon player and goblins are the majors on this one. I'm playing undead. I didn't see any dwarves or elves so far.
Creativity: 5
(Insert Creativity analysis here)
Map Design: 4
(Insert Map Design analysis here)
Story/Instructions: 5
I really like the undead one!
Additional Comments:
Hi, I'm new to this forum, but AoW player for a long time. I've downloaded this map and had really fun with it as undead. But so far I don't know what to do. Looked in the editor but really didn't figure out.
First, I'm in the frostling lands so far and raze most of their cities. I don't know how to reach those two in the south though.
Second, I used to make my way to that storm altar and let Neminica enter it. But nothing happens, even a round later. Bug?
Third, I received the Stone of the Sky artifact, but again nothing happens. And now I really don't know where to go. Just try to climb that mountains and try to go to the gaves beneath that part of the map and using the teleporter in the northwest (not the one that lead to the portal).
Hope for some answers. Thanks!
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HGDL v0.8.2 |
Rating |
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4.6 | Breakdown |
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Playability | 4.3 | Balance | 4.5 | Creativity | 4.5 | Map Design | 4.8 | Story/Instructions | 5.0 |
Statistics |
Downloads: | 2,831 |
Favorites: [] | 0 |
Size: | 1.79 MB |
Added: | 12/09/09 |
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