Scenario Design
SHADOW MAGIC SCRIPTING
Quick Reference Manual
Triggers
by J. Osborne
edited and updated by Talon-Thorn
Events | Triggers | Conditions
Triggers define the circumstances that cause events to occur during the course of a scenario.
* New trigger ** Old trigger no longer available (see notes)
Contact Player
- Players = List of wizards that can do the contacting.
- ViewingPlayer = The wizard being contacted.
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Counter Change
- CounterID = The ID of the counter.
- CounterMin = Min-range value for counter to set off trigger.
- CounterMin = Max-range value for counter to set off trigger.
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Diplomatic Action
- PlayerFrom = Player from which the action originated.
- PlayerTo = Player to which the action was directed.
- Action = Type of diplomatic action performed: War, Peace, Alliance.
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Enter Area
- Players = List of wizards that can set off the trigger.
- XYL = The center point of the area that can be entered.
- Radius = Number of hexes out from XYL that counts as valid for exploring the area.
- StopMovement = True or False, a unit stops moving when entering this area.
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Explore Structure
- Players = List of wizards and independents that count when flagging a structure.
- StructureID = The ID of the structure that needs to be flagged.
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Flag Structure
- Players = List of wizards and independents that count when flagging a structure.
- StructureID = The ID of the structure that needs to be flagged.
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Game Over
- Players = The players for whom the game is over.
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Gold Reached
- Players = The players who can be checked for gold.
- GoldMin = Minimum number of gold coins needed to fire this trigger.
- GoldMax = Maximum number of gold coins needed to fire this trigger.
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Interface Click
- InterfaceControl = Unknnown.
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Kill Unit
- Players = The players who can kill the unit.
- UnitID = The ID of the dead unit.
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Mana Reached
- Players = The players who can be checked for mana.
- ManaMin = Minimum number of mana needed to fire this trigger.
- ManaMax = Maximum number of mana needed to fire this trigger.
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New Turn
- Players = Players who are checked at new turn for this trigger.
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Pickup Item
- Players = Players checked for the pickup of the item.
- ItemID = The # of the item to be picked up.
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Quest
- Players = The players who can trigger this event.
- Outcome = Outcome necessary of the quest needed to trigger this event: succeeded, failed, declined.
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Raze Structure
- Players = Who can raze the structure.
- StructureID = The ID of the structure to raze.
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Rebuild Structure (Animate Ruins does not trigger)
- Players = Who can rebuild the structure.
- StructureID = The ID of the structure to rebuild.
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Request Reply
- Player = The player who replied to the request.
- RequestID = The ID of the request.
- Reply = Yes or No.
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Timer
- TimerID = The ID of the timer that timed out.
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Tutorial Event
This is a AoW2:WT trigger which may be imported into AoW:SM.
- TutorialID = The ID of the tutorial event.
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