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Scenario Design
    Scripting Basics

SHADOW MAGIC SCRIPTING
Scripting Basics

by Talon-Thorn

Events | Triggers | Conditions | Conditions List | Units and Structures | Appendix


Part I: The Events Main Tab - Event Settings

The Events section of the Events Main Tab is just below the buttons "Main" and "Conditions". Ignore these buttons for now and go to the lines labeled "Type", "Name", and "Activate".

Type

To begin setting up an event, select a "Type" of event. For example, if you set the type to "Center View," the event will be to center the player's view on a user-defined map location.

Each event type has additional settings to define the details about the event. These additional settings vary by event type, and are displayed just below "Activate". A complete list of the event types available and their detail settings are included at the end of this article, in the Appendix.

Name

"Name" is simply a user-defined name given to the event. A descriptive name will make it easier to find the event later when making changes, or for someone else to revise your map events.

Activate

The "Activate" setting determines how many times the event will occur during a game. If set to "Always", the event will occur every time its trigger is set off and its conditions are satisfied. "Once", as expected, allows the event to occur only once for the first player who sets it off. "Once a Player" lets the trigger occur once for each player in the game. The "Player" can be either human or AI controlled. More specific conditions can be defined in the "Trigger" or "Conditions" to limit which players see an event.

Next, let's look at the conditions settings at the bottom of the events settings tab, as discussed in Part II.

Details about each trigger type and the additional settings for each trigger can be found in the Appendix at the end of this article.

Events | Triggers | Conditions | Conditions List | Units and Structures | Appendix

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