






Age of Wonders II
is a turn-based strategy game developed by
Triumph Studios

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Scenario Design
Terrain Change Event and Day Conditionsby Talon-Thorn DOWNLOAD: sample scenario file Outline:
Scripts:
First, the player is given instructions by an message event triggered by enter area centered on the wizard's starting position. When the wizard spawns in it sets off the trigger on Day 1.** Next, if the wizard captures the nearby tower, the swordsman will be drowned; a structure flagged event for the tower triggers a change terrain event (to water) centered on the swordsman. Finally, if the wizard moves to the ice terrain nearby the tower, the terrain where the swordsman was standing will be changed to beach. However, this is accomplished by an enter area event, centered on the ice, which also has a condition: AND Day 2. This change terrain event will occur only if the player enters the ice area on Day 2. (**) Note: If the wizard animation is turned off, the enter area trigger will not be triggered. Setup:
Details: Instructions
Event: Show Message
Trigger: Enter Area
Conditions: None Terrain to Water
Event: Change Terrain
Trigger: Flag Structure
Conditions: None Land to Water
Event: Show Message
Trigger: Flag Structure
Conditions: None Terrain to Beach
Event: Change Terrain
Trigger: Enter Area
Conditions:
Condition Day2
No Change Day 1
Event: Show Message
Trigger: Enter Area
Conditions:
Condition Day 1
Change Day 2
Event: Show Message
Trigger: Enter Area
Conditions:
Condition Day2
Wrong Wizard
Event: Show Message
Trigger: Enter Area
Conditions: None |
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Age of Wonders II™ is a game by Triumph Studios and published by Gathering of Developers. Age of Wonders II Heaven Copyright © 1997-2004 HeavenGames LLC. All Rights Reserved. Written permission is required if you want to use any materials published on this website for use on your own website, in its original form, or translated into other languages. |