






Age of Wonders II
is a turn-based strategy game developed by
Triumph Studios

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Creating A Teleport That Will Only Work If The Trigger Player Has The KeyPosted by: Tylertoo (07-06-2002) on the AOW2 Scenario Forum What the script does: Effectively creates a teleporter that will only work if player has the right "key." Create two teleporters. Do NOT specify matching coordinates to link the two. You end up with two seemingly dead teleporters. The "enter" button is greyed out. Then, create a trigger to link one to the other only when hero/unit has, say, the Evil Eye potion. Trigger type: Teleport Activate: Always Trigger event: Enter Area Trigger Conditions: AND Item Owned Additional notes: By not specifying coordinates for the teleporters themselves, they are useless without the key. When a stack enters the teleporter, the script checks for the item. If its there, stack is transported to second teleporter. Keep in mind the second teleporter needs its own script, with coordinates reversed, if you want stack to be able to go back. Just cut and paste the first script and then change the figures. |
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Age of Wonders II™ is a game by Triumph Studios and published by Gathering of Developers. Age of Wonders II Heaven Copyright © 1997-2004 HeavenGames LLC. All Rights Reserved. Written permission is required if you want to use any materials published on this website for use on your own website, in its original form, or translated into other languages. |