






Age of Wonders II
is a turn-based strategy game developed by
Triumph Studios

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Simulating Dynamic Teleporters - Teleporter destination switching through events.Send in by: Aquamote (09-11-2002) via e-mail. I'm trying to make it so that you have to complete certain sub-quests e.g. find an item, enter a special area etc. Then I found this way of "changing" a teleporter's XYL destination depending on set conditions. And you can do this with the same teleporter several times. (This script makes a physical teleport placed on the map work in such a way that its destination is dependent on events and conditions, such as owning one type of item will teleport you to one destination and owning a different teleport will take you to another. - BCH) First of all, in the Editor, place a teleporter that is accessible (let,s call this T1.)
This means that you can teleport normally between T1 and T2, then T2 will send you to T3. Now, the easiest example; you can use other methods:
This is where it gets tricky. At this point, you must decide how many of these 'phases' in the game you want. Say, you want 3. On this first scripted teleport,
This means that as soon as you pick up one of the other items, this teleport is 'disabled', allowing you to not confuse the computer by having 3 'always' teleports on the same hex. I don't even want to try it, but please Email me at aquamote@aol.com if you dare to try it :P This also means that before you have a chance to hit the 'enter' button on T1, you will be automatically teleported to area3. As long as you only have the item from area2 and you can no longer teleport to that area, but you can always teleport away from that area if, say, you had troops stuck over there. Next, that's not the end of it yet :) hehe.
The reason for this is that because you will definetly have the previous items from the earlier 'stages', this would deactivate it before you could use it.
Make area5 your showdown with enemy, eg. a wizard, Hint: make sure all the teleporters in all the places (except area1) are linked to T3 as this allows you to transport any troops 'stuck' in any of the areas back home. |
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