






Age of Wonders II
is a turn-based strategy game developed by
Triumph Studios

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Displaying Special Instructional MessagesSend in by: Aquamote (09-10-2002) via e-mail. I found a cool way of displaying certain 'instruction' type messages. To do this, I am using a simple example of a key to a teleporter script. First of all:
This means that because the condition is of "Item in Area", the message will not show if you have already gone and picked up the item as it breaks the condition since the item is no longer in that area. This avoids instructions being given on how to get an item if you already have it. Thus, it makes it more 'realistic'. Next:
This means that the second message will only be shown if you have the item in your possession and whether you have seen the first message or not is irrelevant. However, if you really want the player to see the first message, then here's how you do it. Create the first message as before, but have it say something like "Now go to that teleporter to the south." Now,
This will instantaneously teleport you out of the caverns when you pick up the item. Next,
This means that you must enter the healing house AND have the item to teleport to the next place Note: set your message event to say something like "Come back here, when you have the item." or else the player might not know what's wrong with the teleporter and think it's a bug or something! |
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