Quick Reference Manual: Events
by J. Osborne
edited and updated by Talon-Thorn
Events | Triggers | Conditions
Events can alter the course of a scenario, revealing hidden areas, summoning vicious monsters, or just playing pretty fireworks over the bodies littering the battlefield. Events define what actually happens during the game.
* New event ** Old event no longer available (but see notes)
Center View
- Players = The players for whom the view centers. Trigger player or one or more wizards.
- XYL = Location on map where view is centered.
Change Terrain
- XYL = Map location central hexagon where terrain is changed.
- TerrainType = The type of terrain to change target location to.
- Radius = Number of hexagons out from central hexagon that terrain is changed.
- FlagID = The ID assigned to the flag.
- Active = True or False
Control Counter
- CounterID = The ID assigned to the counter.
- Mode = Add or Set the counter’s value.
- Value = Value amount to change the counter by.
Control Player Relation
- PlayerFrom = The player whom the relations change is from.
- PlayerTo = The player whom the relation change is to.
- Modifier = Amount of change in relations.
Control Race Relation
- Modifier = Amount of change in relations.
- Race = Race for which the relations is changed.
- Players = The players for whom the relations change. Trigger player or one or more wizards.
- Reason = Text reason for the change.
Diplomatic Action
- PlayerFrom = Sender of the diplomatic action. Trigger player or one of the wizards.
- PlayerTo = Receiver of the diplomatic action. Trigger player or one of the wizards.
- Action = eaSendMessage for sending just a message, Offer Peace, Declare War, or Propose Alliance.
- Message = Message to send along with the diplomatic action.
Explore Area
- Players = The players to whom the structures and land are shown. (Does not show units nor clear fog of war.) Trigger player or one or more wizards.
- Radius = Number of hexes away from center hexagon that are shown.
- XYL = Map location central hexagon of the area that is shown.
Flag Structure
- StructureID = The ID of the structure.
- Player = The player who gains ownership of the structure. Trigger Player, one player, or independents.
Gold Reward
- Players = Players that are to receive the gold reward. Trigger player or one or more wizards.
- GoldMin = Minimum number of gold pieces to reward.
- GoldMax = Maximum number of gold pieces to reward.
Hero Join
- Player = Which player the hero offers to join. Trigger player or one of the wizards.
- HeroID = The ID of the hero.
- Compagnions = A list of units that will join along with the hero.
- Message = The message displayed with the join offer.
- Gold = The number of gold pieces that the hero will cost.
- XYL = The map location where the hero will appear when it offers to join.
Hero Upgrade
- HeroID = The ID of the hero.
Kill Unit
- UnitID = The ID of the unit.
- Source = The player who is responsible for the killing. Trigger Player, one player, or independents.
Lose Game
- Players = The players who immediately lose the game.
Mana Reward
- Players = The players who receive the mana reward.
- ManaMin = Minimum number of mana crystals the players will receive.
- ManaMax = Maximum number of mana crystals the players will receive.
Play FX
- FXType = Special effect type: Cosmos, Water, Fire, Air, Earth, Life or Death.
- FXFileName = FX file (.fx) to play instead of the FXType.
- XYL = Map location where the effects occur.
- CenterView = True or False: center the view at map location.
- Delay = Delay (in milliseconds) before launching the special effects.
- Number = Number of repetitions of the special effects.
- NumberDelay = Delay (in milliseconds) between each special effects.
- WaitTime = Wait time (in milliseconds) before any unit can move (and thus trigger the event again).
Play Movie
- Filename = Name of the BINK (*.bik) file.
Quest
- Player = The player who is offered the quest. Trigger player or one of the wizards.
- Spirit = The spirit (if any) who offers the quest.
- Message = Message to display describing the quest.
- MissionDescription = Description of the quest displayed when selecting the quest view.
- MisionDays = The number of days the player is given to complete the quest.
- QuestName = The name of the quest as displayed in the list of quests.
- QuestID = The ID of the quest, used in Spirit Quest Controls and certain conditions.
- AutoReward = True or False: provide an automatic reward when the quest is complete.
- QuestXYL = Map Location where view is centered.
- Difficulty = Setting for the difficulty. None, Easy, Average, Hard.
- Popup = True or False: show popup window. True or False.
- PopupHeader = Header text to display on the popup window.
Quest Control
- Action = Succeed or Failure.
- QuestID = The ID number of the quest for this control.
Raze Structure
- StructureID = The ID of the structure.
Rebuild Structure
- StructureID = The ID of the structure.
Request
- Players = The player who the view centers for. Trigger Player, one or more of the wizards and independents.
- Message = Request text to be asked.
- Header = Request header to show.
- Image = Spirit, race, or hero portrait to show.
- Spirit = Spirit (if any) that is to be associated with the request.
- RequestID = The ID assigned to the request.
Resurrect Hero
- XYL = Point on map where the hero spawns.
- Player = The player who is offered the resurrected hero. Trigger Player or one player.
- HeroID = The ID of the hero.
Set Timer
- TimerID = The ID assigned to the timmer.
- Days = Number of days before the timer should trigger.
Show Message
- Players = The players who are shown the message. Trigger player or one or more players or independents.
- Message = The message that is displayed when the event is clicked on.
- Header = The text that is displayed in the event window.
- Image = The image to display along with the image.
- Spirit = The spirit (if any) who delivers the message.
Spawn Campaign Hero
This is a defunct AoW2:WT event; it will be deleted when loaded by AoW:SM.
Spawn Units
- Player = Which player owns the spawned units.
- Units = A list of units to spawn.
- XYL = The coordinates where the units will spawn.
- Behavior = Gives Independantly spawned units an AI.
Spirit Quest
This is a AoW2:WT event. It is converted to a “Quest” event when loaded into AoW:SM.
Spirit Quest Control
This is a AoW2:WT event. It is converted to a “Quest Control” event when loaded into AoW:SM.
Storm
- XYL = The center point of the storm.
- StormType = Type of storm. Fire, death, divine, ice, lightning, pestilence.
- RandomRange = Number of random hexes away from XYL that the storm can be centered.
- SourcePlayer = The wizard that launches the storm.
Teleport
- FromXYL = The location to teleport from.
- ToXYL = The location to teleport to.
- Players = Who can teleport.
Tutorial Message
WARNING: This event may cause the game to crash. This is a AoW2:WT event. It can not be created in AoW:SM but will be imported into AoW:SM when the scenario is loaded.
- Message = The message to display in the tutorial event.
- Header = The message to display in the event window signifying the event.
- Image = The image to display along with the tutorial event.
Units Join
- Player = The player that is offered the join. Trigger player or one of the wizards.
- Units = A list of units that will join.
- Message = The message displayed in the join offer.
- Gold = Amount that the units will cost.
- XYL = Map location where the joining units appear.
Watch Area
- Players = The players for whom the area is revealed.
- Radius = Number of hexes out from the map location that are revealed.
- XYL = Map location central point for the watch.
- Duration = Number of turns the area remains revealed.
Win Game
- Player = The player who wins the game. Trigger player or one or more wizards and independents.