Scenario Design
SHADOW MAGIC SCRIPTING
Quick Reference Manual
Conditions
by J. Osborne
edited and updated by Talon-Thorn
Events | Triggers | Conditions
Conditions limit the occurrence of triggered events.
* New condition **AoW2:WT condition no longer available (see notes)
Area Visible
- Players = Player(s) who has(ve) the area visible.
- XYL = Center point of the location that needs to be visible.
- Radius = How many hexes out from XYL. Counts as valid visible area.
Return to Top
Counter
- CounterID = The ID of the counter.
- CounterMin = Minimum value that counter can be.
- CounterMax = Maximum value that counter can be.
Return to Top
Day
- DayMin = Minimum day (turn) that the game must be at.
- DayMax = Maximum day (turn) that the game must be at.
Return to Top
Diplomatic Relation
- PlayerA = One of the wizards
- PlayerB = The other wizard
- Relations = What are the possible relations that can make this condition pass.
Return to Top
Flagged
- FlagID = The ID of the flag to check and see if it's value is true.
Return to Top
Game Over
- Player = Player to check.
Return to Top
Gold
- Players = Players to check.
- GoldMin = Minimum amount of gold.
- GoldMax = Maximum amount of gold.
Return to Top
Item In Area
- XYL = The center location to search from.
- Radius = Number of hexes to look for the item from XYL.
- ItemID = The ID of the item to check for within radius of XYL.
Return to Top
Item Owned
- Players = Who can own the item.
- ItemID = The ID of the item that must be owned by one of the players.
Return to Top
Mana
- Players = Players to check.
- ManaMin = Minimum amount of mana necessary.
- ManaMax = Maximum amount of mana necessary.
Return to Top
Player Type
- Player = Player to check.
- PlayerTypes = Types player can be: Human, Peasant, Warrior, Knight, Lord, King, Emperor.
Return to Top
Random
- Percentage = 1 through 100 percentage chance that this condition will be met.
Return to Top
Structure Flagged
- Players = Who can be the owner of the structure.
- StructureID = The ID of the structure to be owned.
Return to Top
Structure Owned
Name of the AoW2:WT condition; imported as "Structure Flagged" into AoW:SM.
Return to Top
Structure Razed
- StructureID = The ID of the structure that is razed.
Return to Top
Unit In Area
- XYL = The center point of the area.
- Radius = Number of hexes from XYL that is a valid area.
Return to Top
Unit Killed
- UnitID = The ID of the unit to check for being killed.
Return to Top
Unit Visible
- Players = Players who must see the unit.
- UnitID = The ID of the unit that must be seen.
Return to Top
BACK TO SCENARIO DESIGN MAIN MENU
|