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Scenario Design
Wizards and Kingdoms and Things
SHADOW MAGIC MAPMAKING
Things - Power Nodes
There is a power node for each realm of magic, plus one special power node
(with a question mark over it) that generates a random node type at the start
of the game.
There is also one special "treasure" site that converts into a power node after
explored; it is called a Chaos Node.
NOTES:
- These things provide mana income each day when owned. The income is 20 mana if of
the same magic realm as the wizard and 10 mana if different.
- These things clear the fog of war around them for a radius of 6.
- These things are structures and thus can be razed and can be manipulated by
scripts.
- These things can be set to randomly generate defenders.
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The regular power node "things" and the random power node can all be found
toward the top of the Places palette.
The palette is on the right side of the editor.
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The Chaos Node is a special "treasure site" power node that can be found
lower down on the Places palette.
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Power Node Properties
- The power node sites provide mana income to the player.
Each day/turn, the player
receives mana from each owned power node at
the beginning of the turn -- 20 mana from each same-sphere power node and 10
mana from all others.
- Power nodes can be owned by a player, and will remove the fog of war for the
owner, for a radius of 6 hexagons around the structure.
- Power nodes can be razed.
- Razing is the burning down or destruction of the node
so that it no longer provides income.
- The node will also no longer be owned by any
player and will not clear the fog of war surrounding it.
- A power node can be set as razed in the editor. Right-click on the
power node to pull up the properties window, then click on the "Razed" box.
- A power node can be razed or rebuilt
during the course of the game.
- A power node can also be razed or rebuilt by using scripts.
- Power nodes are structures that can be flagged and manipulated by scripts.
Events
Triggers
Conditions
- Power nodes can be set to generate random defenders.
- Right click on the power node to pull up a window for setting the defenders
at the site.
- There are five settings allowed: None, Weak, Average, Strong, and Random which
randomly selects one of the previous three settings.
- Note that the defender settings are somewhat random in nature; the site may not be guarded by
"strong" defenders just because the defenders setting was set to "strong."
- Setting the defenders to "weak" may result in no defenders.
Random Power Node
One of the power
nodes allows random mana node generation for the scenario. This node
is represented by a power node with a question mark over it.
This node is always replaced by one of the seven power nodes (one for each realm) when
the game begins.
- The "defenders" feature on the random power node does not work, regardless of what
setting is used (except perhaps the "none" setting :D ). Look at the Chaos Node
as an alternate way of placing random power nodes with randomly generated defenders.
- Once the game begins, the random power node becomes an Air, Cosmos, Death, Earth,
Fire, Life, or Water power node and functions the same as if that kind of node had
initially been placed.
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Chaos Node
The Chaos Node is similar
to the random power node in that it generates a power node of a random magic realm type.
However, the node type is not determined at the beginning of the game, but rather when
a player captures the node. The magic realm type that the Chaos Node becomes
is the same type as the magic realm of the capturing player. Once converted, all
features of a power node apply for the Chaos Node.
- A Chaos Node can not be razed (placed as razed on a map); the resulting power node (once explored) can.
- Since it is a "treasure site," a Chaos Node has an option
to mark it as "explored." An explored Chaos Node
works the same as an unexplored Chaos Node; the only difference is the "whisps"
graphics do not show if marked as explored.
- The Chaos Node may be useful to the map designer who wants to place random
power nodes and wants to use the "defenders" setting (since this setting does not work for
the random power node). The only drawback (or advantage) is that the captured node
will always have the same magic realm as that of the player who captures it.
- NOTE: A Chaos Node set to explored will not show up in the editor window. The only
way to locate it is to click on the location where it is placed; the status bar at the bottom
of the editor window will say "Chaos Node." Otherwise, the graphic does not show up, making
it look like nothing is there. The graphic does show up in the game.
- NOTE: A Chaos Node placed with a mana pile will not form a power node when captured. This appears to be a game bug.
I have not encountered this bug when placing it with other items such as gold pile or magic catalyst.
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power_node-life_alt.jpg
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