






Age of Wonders II
is a turn-based strategy game developed by
Triumph Studios

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Scenario Design
Things - AI Block Adapted from a forum topic. The AI Block thing prevents AI-controlled units (both AI players and independents) from passing through the marked tiles.
Use the AI Block
to keep AI players and independents from wandering into areas where you don't want them to go. When playing the game
the AI Block tiles are not visible.
The path is blocked. ![]() The AI controlled units cannot get to the mine.
The AI Block thing is removed from the map during gameplay when a human controlled army is moved through the hexagon where it is placed. "I modified a map to test scripts and other things. I totally blocked off an area to
keep independents from getting to an AI player, and they didn't, until I sent a unit through the
blocks. It blocked the independents from getting in, and it blocked the AI player from getting
out. To get around this, you might want to use a script to make a customized (and more permanent) block. For more information on how to do this, read the article A Custom AI Block Using the "Teleport" Event (This article was adapted from a scenario design forum topic.) |
Headlines » AoW1 Summer 2008 Mapmaking Tournament » A new PBEM Singles Champion is crowned - Swolte!! Poll Age of Wonders Looking for info about the original AoW? HeavenGames Sites » Caesar 3 » Caesar 4 » Pharaoh » Zeus |
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Age of Wonders II™ is a game by Triumph Studios and published by Gathering of Developers. Age of Wonders II Heaven Copyright © 1997-2004 HeavenGames LLC. All Rights Reserved. Written permission is required if you want to use any materials published on this website for use on your own website, in its original form, or translated into other languages. |
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