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Scenario Design
    Story Elements

SHADOW MAGIC MAPMAKING
Shadow Magic Story Elements

Part 1 | Part 2 | Part 3 | Part 4 | Part 5

Part 4: Short Message Events

Short messages that pop up as the player explores the map keep the story moving and provide the player interactivity with the scenario. Below are some examples of how this effect can be achieved using message event scripts. (Note: These examples demonstrate message events triggered by "Enter Area." Other triggers could be used equally as well.)

 

 
 
t is said to be a terrible beast, with a lion's front, a bull's rear, and a horse's head, but with a mouth that goes from ear to ear. In place of teeth it has a solid bone ridge. It lies in wait for unsuspecting travellers, leading them into secluded places by mimicing the voice of a human in distress. Only once the traveller is lead down a dead end canyon does the Leucrotta reveal it's deadly plan...
 

On the left is a sample event script for having an encounter with a leucrotta - a mythical beast which is said to lure its prey into a trap. This event is triggered by an "Enter Area" event. As you can see in the script editor on the left, there are quite many other ways in which a popup message can be triggered. You can use different sort of triggers for your different needs. This article doesn't go into details on each of the triggers and their settings, but they are covered in detail in the scripting section of the Scenario Design Hall. To learn more about setting up scripts, see the Section III: Scripts - How to Make and Use Them.



Note: The heavy use of event scripts is quite common in story-driven maps. Popup messages are only one of the possible uses for event scripts.


Here are some more examples of what can be done using popup messages:

Message: "The covered path to the north may be the only safe way towards the City of Ebon."

Message: "Your scout exclaims, "Look there's the magic vault!"

Message: "You hear a strange sound from up ahead. Perhaps it is better to bring more men with you before venturing further."


Next, let's look at adding signs, Part 5.



Story Elements in AOW2: Part 1 | Part 2 | Part 3 | Part 4 | Part 5


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