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Scenario Design
    Editor Interface

SHADOW MAGIC MAPMAKING
Shadow Magic Editor Interface

Tool Bar | Map-Events-Stats | Map Window


Part I: The Editor Toolbar

This toolbar resides at the top of part of screen in the editor. It contains the brush tools and the important Save and Validate Map buttons.


Open an existing map file
Save game (Remember to save your map regularly!)
Validate Button (This runs a check on your map. It is basically used to weed out Wizards that have not been placed, invalid teleporter destination coordinates - these things wil result in a map validation failure, which means that your map is not ready for play. Always use this to check your map before releasing it for play.)
Brush sizes (one hex, seven hex, nineteen hex effect, respectively)
Toggle between surface, underground, and shadow levels.
Raise and lower terrain. Use this to create hilly landscape effects. Simply click on one of this button and then click on a hex in the main map window to raise or lower it.
Erase (Be careful using this tool; there is no 'undo' button)
Select mode (The default mode)
Overwrite mode (With this mode on, any painted tile will replace existing objects on the map.
Preview Map (Look around your map in full screen mode. The size of the preview mode can be set under the "options/preview mode" menu.)

Next, we will review the Map/Events/Stats Tabs on the right side of the editor.

Tool Bar | Map-Events-Stats | Map Window


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