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Level 1
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Impaler
Requires: None
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Type: Humanoid
Alignment: Evil
Gender: Male
Size: Medium
Level: 1
Cost: 20 Gold
Upkeep: 6 Gold
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|
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Walking, Strike, Night vision, First strike, Polearm
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|
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Axeman
Requires: Barracks
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Type: Humanoid
Alignment: Evil
Gender: Male
Size: Medium
Level: 1
Cost: 30 Gold
Upkeep: 6 Gold
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|
|
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Walking, Strike, Night vision, Block
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Archer
Requires: Barracks
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Type: Humanoid
Alignment: Evil
Gender: Male
Size: Medium
Level: 1
Cost: 25 Gold
Upkeep: 6 Gold
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|
|
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Walking, Archery, Night vision
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Marksmanship I
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Marksmanship II
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Level 2
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Heavy Cavalry
Requires: War Hall
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Type: Humanoid
Alignment: Evil
Gender: Male
Size: Large
Level: 2
Cost: 75 Gold
Upkeep: 9 Gold
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Walking, Charge, Strike, Mounted, Night vision
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Abomination
Requires: War Hall
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Type: Humanoid
Alignment: Evil
Gender: Male
Size: Medium
Level: 2
Cost: 80 Gold
Upkeep: 9 Gold
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|
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Walking, Concealment, Forestry, Poison Protection, Poison Strike, Swimming, Strike, Entangle, Venomous Spit, Cave Crawling, Night Vision
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Marksmanship I
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Marksmanship II
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|
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Level 3
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Shaman
Requires: Champions Guild
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Type: Humanoid
Alignment: Evil
Gender: Male
Size: Medium
Level: 3
Cost: 120 Gold
Upkeep: 12 Gold
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|
|
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Walking, Wall Climbing, Concealment, Poison Strike, Control Animal, Strike, Energy Drain, Black Bolts, Forestry, Death Protection, Poison Protection
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Marksmanship I, Death Immunity, Poison Immunity
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Marksmanship II
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|
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Warlord
Requires: Champions Guild
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Type: Humanoid
Alignment: Evil
Gender: Male
Size: Medium
Level: 3
Cost: 190 Gold
Upkeep: 12 Gold
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No Medal
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16
|
|
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12
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13
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8
|
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22
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|
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24
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Walking, Round Attack, Strike, Night Vision
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Leadership I
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Leadership II
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Doom Bats
Requires: Blood Totem
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Type: Creature
Alignment: Evil
Gender: It
Size: Medium
Level: 3
Cost: 140 Gold
Upkeep: 12 Gold
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Flying, Death Immunity, Poison Immunity, Double Strike, Life Stealing, Poison Strike, Strike
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Cause Fear
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Level 4
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Glutton
Requires: Champions Guild, Masters Guild, Sanctuary
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Type: Creature
Alignment: Evil
Gender: It
Size: Extra Large
Level: 4
Cost: 280 Gold
Upkeep: 15 Gold
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|
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No Medal
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|
17
|
|
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13
|
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8
|
|
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14
|
|
30
|
|
|
28
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Walking, Cave Crawling, Night Vision, Strike, Poison Strike, Poison Immunity, Swimming, Death Protection, Swallow Whole, Taunt, Willpower
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Leadership I, Death Immunity
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Leadership II
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