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Level 1
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Halberdier
Requires: None
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Type: Humanoid
Alignment: Neutral
Gender: Male
Size: Medium
Level: 1
Cost: 20 Gold
Upkeep: 6 Gold
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Walking, First Strike Pole Arm, Strike
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Infantry
Requires: Barracks
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Type: Humanoid
Alignment: Neutral
Gender: Male
Size: Medium
Level: 1
Cost: 30 Gold
Upkeep: 6 Gold
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Walking, Block, Strike
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Crossbowman
Requires: Barracks
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Type: Humanoid
Alignment: Neutral
Gender: Male
Size: Medium
Level: 1
Cost: 30 Gold
Upkeep: 6 Gold
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Walking, Fire Crossbow
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Markmanship I
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Markmanship II
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Level 2
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Cavalry
Requires: War Hall
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Type: Humanoid
Alignment: Neutral
Gender: Male
Size: Large
Level: 2
Cost: 70 Gold
Upkeep: 9 Gold
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Walking, Charge, Strike, Mounted
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SwashBuckler
Requires: War Hall
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Type: Humanoid
Alignment: Neutral
Gender: Male
Size: Medium
Level: 2
Cost: 80 Gold
Upkeep: 9 Gold
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Walking, Fire Pistol, Strike, Swimming, Taunt
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Markmanship I
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Markmanship II
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Level 3
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Knight
Requires: Champions Guild
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Type: Humanoid
Alignment: Neutral
Gender: Male
Size: Large
Level: 3
Cost: 150 Gold
Upkeep: 12 Gold
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Walking, Charge, Strike, Mounted, Willpower, Dragon Slaying
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Holy Champion
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Herbalist
Requires: Champions Guild
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Type: Humanoid
Alignment: Neutral
Gender: Female
Size: Medium
Level: 3
Cost: 110 Gold
Upkeep: 12 Gold
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Walking, Strike, Poison Protection, Poison Strike, Poison Darts, Concealment, Forestry, Healing, Markmanship I
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Markmanship II, Poison Immunity
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Markmanship III
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Chaplain
Requires: Chapter House
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Type: Humanoid
Alignment: Neutral
Gender: Male
Size: Medium
Level: 3
Cost: 100 Gold
Upkeep: 12 Gold
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Walking, True Seeing, Strike, Willpower, Turn Undead, Dispel Magic, Bard’s Skills, Leadership I
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Leadership II
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Leadership III
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Level 4
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Air Galley
Requires: Champions Guild, Mastery Guild, Sanctuary
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Type: Siege machine
Alignment: None
Gender: It
Size: Extra Large
Level: 4
Cost: 280 Gold
Upkeep: 15 Gold
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Flying, Transport VII, Shoot Javelin, Ram, Poison Immunity, Fire Weakness, Vision II, Markmanship I
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Markmanship II, Vision III
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Markmanship III, Vision IV
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