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Unit Abilities - Movement

Index over the combat abilities on this page:
  • Cave Crawling
  • Floating
  • Flying
  • Forestry
  • Free Movement
  • Haste
  • Mountaineering
  • Sailing
  • Swimming
  • Tunneling
  • Walking
  • Water Walking
  • Wind Walking


  • Cave Crawling Forge Cost: 50
    Allows the unit to travel Underground without penalty.

    Floating Forge Cost: N/A
    Allows the unit to Float across all Terrain.

    Flying Forge Cost: 250
    Allows the unit to Fly across all Terrain and over obstacles.

    Forestry Forge Cost: N/A
    Allows the unit to travel through Forests without penalty.

    Free Movement Forge Cost: N/A
    Allows the unit to travel across all land without penalty.

    Haste Forge Cost: N/A
    Reduces the cost of each hex moved by 2 MP, to as low as 2 MP.

    Mountaineering Forge Cost: 50
    Allows the unit to travel over Mountains without penalty.

    Sailing Forge Cost: N/A
    Allows the unit to travel across Water.

    Swimming Forge Cost: N/A
    Allows the unit to travel across Water.

    Tunneling Forge Cost: 50
    The unit can burrow through Earth Walls when Underground.

    Walking Forge Cost: N/A
    Allows the unit to travel across normal Terrain.

    Water Walking Forge Cost: N/A
    Allows the unit to travel across Water.

    Wind Walking Forge Cost: N/A
    Allows the unit to Float across all Terrain.

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