Handicaps

Animated Modifiers: N/A
The unit has been Animated, and will perish at the end of the Battle.

Blinded Modifiers: -1/2 Movement -4 ATT
Reduces the unit's Movement Points by half, and inflicts -4 ATT.

Burning Modifiers: -1 HP/Turn-2 ATT
Causes the unit to suffer -1 HP/Turn and -2 ATT for 3 Turns.

Charmed Modifiers: N/A
The Unit is under the Control of another Unit.

Cold Weakness Modifiers: N/A
Increases all Cold Damage the Unit takes by 50%.

Confused Modifiers: N/A
The unit is uncontrollable, and behaves erratically.

Controlled Modifiers: N/A
The Unit is under the Control of another Unit.

Cursed Modifiers: -2 RES
Inflicts upon the Unit -2 RES, Death Weakness, and prevents healing.

Death Weakness Modifiers: N/A
Increases all Death Damage the Unit takes by 50%.

Dominated Modifiers: N/A
The Unit is under the Control of another Unit.

Double Gravity Modifiers: N/A
The unit has been pulled to the ground.

Energy Drained Modifiers: -3 ATT -3 DAM
Inflicts upon the Unit -3 ATT and -3 DAM.

Enslaved Modifiers: N/A
The unit has been enslaved, and is under the control of another unit.

Entangled Modifiers: N/A
The Unit is held by vines, and cannot move or make any actions for 3 Turns.

Feral Mount Modifiers: N/A
The Unit's Mount is out of control, reducing it's MP by half.

Fire Domain Modifiers: N/A
The Unit is within Enemy Domain and is struck by Fire each turn.

Fire Weakness Modifiers: N/A
Increases all Fire Damage the Unit takes by 50%.

Frozen Modifiers: N/A
Unit is encased in ice for 3 rounds, and cannot move or perform any action until hit.

Infected Modifiers: N/A
The unit has a parasite within them, causing Physical Weakness.

Holy Weakness Modifiers: N/A
Increases all Holy Damage the Unit takes by 50%.

Lightning Weakness Modifiers: N/A
Increases all Lightning Damage the Unit takes by 50%.

Magic Weakness Modifiers: N/A
Increases all Magic Damage the Unit takes by 50%.

Martyr Modifiers: N/A
Gives the unit an extra 100% HP, at the cost of death once the battle ends.

Mud Modifiers: +4 MP
Makes each hex moved cost +2 MP.

Oily Skin Modifiers: -1 ATT -1 DAM -1 DEF -1 RES
Inflicts upon the Unit -1 to ATT, DEF, DAM & RES, and Fire Weakness.

Panicked Modifiers: -40 Morale
The Unit will move about randomly in fear and has their moral decreased by 40.

Paralyzed Modifiers: N/A
The unit is completely unable to move.

Physical Weakness Modifiers: N/A
Increases all Physical Damage the Unit takes by 50%.

Poison Domain Modifiers: -2 ATT -2 DEF -2 DAM -2 RES
Inflicts upon the Unit -2 ATT, -2 DEF, -2 DAM, and -2 RES.

Poison Weakness Modifiers: N/A
Increases all Poison Damage the Unit takes by 50%

Poisoned Modifiers: -2 ATT -2 DAM -2 DEF -2 RES
Inflicts upon the Unit -2 ATT, -2 DEF, -2 DAM and -2 RES.

Possessed Modifiers: N/A
The Unit is now inhabited and controlled by another Unit.

Resurrected Modifiers: N/A
The unit has been resurrected.

Rotting Modifiers: -3 ATT -3 DAM -2HP/Round
Inflicts upon the unit -3 ATT & DAM, and -2 HP per Round.

Seduced Modifiers: N/A
The Unit is under the control of another Unit.

Shadow Sickness Modifiers: -50& ATT -50% DAM -50% DAM -50% RES
The illness lowers the unit's ATT, DAM, DEF and RES by 50%.

Stunned Modifiers: N/A
The Unit has been shocked by Lightning, and cannot move for 1 turn.

Swarmed Modifiers: -2 Hit/Turn
Biting insects inflict -2 HIT each turn.

Taunted Modifiers: N/A
The Unit is enraged at an Enemy and will attack only it.

Trapped Modifiers: N/A
The unit has been trapped, cannot move, and may become Enslaved.

Weakened Modifiers: -4 DEF -4 RES
Inflicts upon the unit -4 DEF and -4 RES.

Vertigo Modifiers: -2 ATT -2 DEF
Inflicts upon the Unit -2 ATT and -2 DEF.

Weakened Modifiers: -2 DEF -2 RES
Inflicts upon the Unit -2 DEF and -2 DEF.

Webbed Modifiers: N/A
The Unit is held by webbing, and cannot Move or make any actions for 2 Turns.

Will Drained Modifiers: N/A
Negates Willpower, making the unit vulnerable to mind control.

Wind Ward Modifiers: -50% ATT for Ranged
The unit's ranged attacks suffer a -50% to-hit penalty.