| Animated |
Modifiers: N/A |
| The unit has been Animated, and will perish at the end of the Battle. |
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| Blinded |
Modifiers: -1/2 Movement -4 ATT |
| Reduces the unit's Movement Points by half, and inflicts -4 ATT. |
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| Burning |
Modifiers: -1 HP/Turn-2 ATT |
| Causes the unit to suffer -1 HP/Turn and -2 ATT for 3 Turns. |
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| Charmed |
Modifiers: N/A |
| The Unit is under the Control of another Unit. |
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| Cold Weakness |
Modifiers: N/A |
| Increases all Cold Damage the Unit takes by 50%. |
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| Confused |
Modifiers: N/A |
| The unit is uncontrollable, and behaves erratically. |
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| Controlled |
Modifiers: N/A |
| The Unit is under the Control of another Unit. |
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| Cursed |
Modifiers: -2 RES |
| Inflicts upon the Unit -2 RES, Death Weakness, and prevents healing. |
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| Death Weakness |
Modifiers: N/A |
| Increases all Death Damage the Unit takes by 50%. |
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| Dominated |
Modifiers: N/A |
| The Unit is under the Control of another Unit. |
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| Double Gravity |
Modifiers: N/A |
| The unit has been pulled to the ground. |
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| Energy Drained |
Modifiers: -3 ATT -3 DAM |
| Inflicts upon the Unit -3 ATT and -3 DAM. |
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| Enslaved |
Modifiers: N/A |
| The unit has been enslaved, and is under the control of another unit. |
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| Entangled |
Modifiers: N/A |
| The Unit is held by vines, and cannot move or make any actions for 3 Turns. |
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| Feral Mount |
Modifiers: N/A |
| The Unit's Mount is out of control, reducing it's MP by half. |
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| Fire Domain |
Modifiers: N/A |
| The Unit is within Enemy Domain and is struck by Fire each turn. |
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| Fire Weakness |
Modifiers: N/A |
| Increases all Fire Damage the Unit takes by 50%. |
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| Frozen |
Modifiers: N/A |
| Unit is encased in ice for 3 rounds, and cannot move or perform any action until hit. |
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| Infected |
Modifiers: N/A |
| The unit has a parasite within them, causing Physical Weakness. |
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| Holy Weakness |
Modifiers: N/A |
| Increases all Holy Damage the Unit takes by 50%. |
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| Lightning Weakness |
Modifiers: N/A |
| Increases all Lightning Damage the Unit takes by 50%. |
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| Magic Weakness |
Modifiers: N/A |
| Increases all Magic Damage the Unit takes by 50%. |
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| Martyr |
Modifiers: N/A |
| Gives the unit an extra 100% HP, at the cost of death once the battle ends. |
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| Mud |
Modifiers: +4 MP |
| Makes each hex moved cost +2 MP. |
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| Oily Skin |
Modifiers: -1 ATT -1 DAM -1 DEF -1 RES |
| Inflicts upon the Unit -1 to ATT, DEF, DAM & RES, and Fire Weakness. |
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| Panicked |
Modifiers: -40 Morale |
| The Unit will move about randomly in fear and has their moral decreased by 40. |
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| Paralyzed |
Modifiers: N/A |
| The unit is completely unable to move. |
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| Physical Weakness |
Modifiers: N/A |
| Increases all Physical Damage the Unit takes by 50%. |
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| Poison Domain |
Modifiers: -2 ATT -2 DEF -2 DAM -2 RES |
| Inflicts upon the Unit -2 ATT, -2 DEF, -2 DAM, and -2 RES. |
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| Poison Weakness |
Modifiers: N/A |
| Increases all Poison Damage the Unit takes by 50% |
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| Poisoned |
Modifiers: -2 ATT -2 DAM -2 DEF -2 RES |
| Inflicts upon the Unit -2 ATT, -2 DEF, -2 DAM and -2 RES. |
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| Possessed |
Modifiers: N/A |
| The Unit is now inhabited and controlled by another Unit. |
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| Resurrected |
Modifiers: N/A |
| The unit has been resurrected. |
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| Rotting |
Modifiers: -3 ATT -3 DAM -2HP/Round |
| Inflicts upon the unit -3 ATT & DAM, and -2 HP per Round. |
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| Seduced |
Modifiers: N/A |
| The Unit is under the control of another Unit. |
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| Shadow Sickness |
Modifiers: -50& ATT -50% DAM -50% DAM -50% RES |
| The illness lowers the unit's ATT, DAM, DEF and RES by 50%. |
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| Stunned |
Modifiers: N/A |
| The Unit has been shocked by Lightning, and cannot move for 1 turn. |
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| Swarmed |
Modifiers: -2 Hit/Turn |
| Biting insects inflict -2 HIT each turn. |
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| Taunted |
Modifiers: N/A |
| The Unit is enraged at an Enemy and will attack only it. |
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| Trapped |
Modifiers: N/A |
| The unit has been trapped, cannot move, and may become Enslaved. |
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| Weakened |
Modifiers: -4 DEF -4 RES |
| Inflicts upon the unit -4 DEF and -4 RES. |
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| Vertigo |
Modifiers: -2 ATT -2 DEF |
| Inflicts upon the Unit -2 ATT and -2 DEF. |
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| Weakened |
Modifiers: -2 DEF -2 RES |
| Inflicts upon the Unit -2 DEF and -2 DEF. |
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| Webbed |
Modifiers: N/A |
| The Unit is held by webbing, and cannot Move or make any actions for 2 Turns. |
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| Will Drained |
Modifiers: N/A |
| Negates Willpower, making the unit vulnerable to mind control. |
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| Wind Ward |
Modifiers: -50% ATT for Ranged |
| The unit's ranged attacks suffer a -50% to-hit penalty. |
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