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Unit Abilities - Handicaps

Index over the handicaps on this page:
  • Animated
  • Blinded
  • Burning
  • Charmed
  • Cold Weakness
  • Confused
  • Controlled
  • Cursed
  • Death Weakness
  • Dominated
  • Double Gravity
  • Energy Drained
  • Enslaved
  • Entangled
  • Feral Mount
  • Fire Domain
  • Fire Weakness
  • Frozen
  • Infected
  • Holy Weakness
  • Lightning Weakness
  • Magic Weakness
  • Martyr
  • Mud
  • Oily Skin
  • Panicked
  • Paralyzed
  • Physical Weakness
  • Poison Domain
  • Poison Weakness
  • Poisoned
  • Possessed
  • Resurrected
  • Rotting
  • Seduced
  • Shadow Sickness
  • Stunned
  • Swarmed
  • Taunted
  • Trapped
  • Weakened
  • Vertigo
  • Weakened
  • Webbed
  • Will Drained
  • Wind Ward


  • Animated Modifiers: N/A
    The unit has been Animated, and will perish at the end of the Battle.

    Blinded Modifiers: -1/2 Movement -4 ATT
    Reduces the unit's Movement Points by half, and inflicts -4 ATT.

    Burning Modifiers: -1 HP/Turn-2 ATT
    Causes the unit to suffer -1 HP/Turn and -2 ATT for 3 Turns.

    Charmed Modifiers: N/A
    The Unit is under the Control of another Unit.

    Cold Weakness Modifiers: N/A
    Increases all Cold Damage the Unit takes by 50%.

    Confused Modifiers: N/A
    The unit is uncontrollable, and behaves erratically.

    Controlled Modifiers: N/A
    The Unit is under the Control of another Unit.

    Cursed Modifiers: -2 RES
    Inflicts upon the Unit -2 RES, Death Weakness, and prevents healing.

    Death Weakness Modifiers: N/A
    Increases all Death Damage the Unit takes by 50%.

    Dominated Modifiers: N/A
    The Unit is under the Control of another Unit.

    Double Gravity Modifiers: N/A
    The unit has been pulled to the ground.

    Energy Drained Modifiers: -3 ATT -3 DAM
    Inflicts upon the Unit -3 ATT and -3 DAM.

    Enslaved Modifiers: N/A
    The unit has been enslaved, and is under the control of another unit.

    Entangled Modifiers: N/A
    The Unit is held by vines, and cannot move or make any actions for 3 Turns.

    Feral Mount Modifiers: N/A
    The Unit's Mount is out of control, reducing it's MP by half.

    Fire Domain Modifiers: N/A
    The Unit is within Enemy Domain and is struck by Fire each turn.

    Fire Weakness Modifiers: N/A
    Increases all Fire Damage the Unit takes by 50%.

    Frozen Modifiers: N/A
    Unit is encased in ice for 3 rounds, and cannot move or perform any action until hit.

    Infected Modifiers: N/A
    The unit has a parasite within them, causing Physical Weakness.

    Holy Weakness Modifiers: N/A
    Increases all Holy Damage the Unit takes by 50%.

    Lightning Weakness Modifiers: N/A
    Increases all Lightning Damage the Unit takes by 50%.

    Magic Weakness Modifiers: N/A
    Increases all Magic Damage the Unit takes by 50%.

    Martyr Modifiers: N/A
    Gives the unit an extra 100% HP, at the cost of death once the battle ends.

    Mud Modifiers: +4 MP
    Makes each hex moved cost +2 MP.

    Oily Skin Modifiers: -1 ATT -1 DAM -1 DEF -1 RES
    Inflicts upon the Unit -1 to ATT, DEF, DAM & RES, and Fire Weakness.

    Panicked Modifiers: -40 Morale
    The Unit will move about randomly in fear and has their moral decreased by 40.

    Paralyzed Modifiers: N/A
    The unit is completely unable to move.

    Physical Weakness Modifiers: N/A
    Increases all Physical Damage the Unit takes by 50%.

    Poison Domain Modifiers: -2 ATT -2 DEF -2 DAM -2 RES
    Inflicts upon the Unit -2 ATT, -2 DEF, -2 DAM, and -2 RES.

    Poison Weakness Modifiers: N/A
    Increases all Poison Damage the Unit takes by 50%

    Poisoned Modifiers: -2 ATT -2 DAM -2 DEF -2 RES
    Inflicts upon the Unit -2 ATT, -2 DEF, -2 DAM and -2 RES.

    Possessed Modifiers: N/A
    The Unit is now inhabited and controlled by another Unit.

    Resurrected Modifiers: N/A
    The unit has been resurrected.

    Rotting Modifiers: -3 ATT -3 DAM -2HP/Round
    Inflicts upon the unit -3 ATT & DAM, and -2 HP per Round.

    Seduced Modifiers: N/A
    The Unit is under the control of another Unit.

    Shadow Sickness Modifiers: -50& ATT -50% DAM -50% DAM -50% RES
    The illness lowers the unit's ATT, DAM, DEF and RES by 50%.

    Stunned Modifiers: N/A
    The Unit has been shocked by Lightning, and cannot move for 1 turn.

    Swarmed Modifiers: -2 Hit/Turn
    Biting insects inflict -2 HIT each turn.

    Taunted Modifiers: N/A
    The Unit is enraged at an Enemy and will attack only it.

    Trapped Modifiers: N/A
    The unit has been trapped, cannot move, and may become Enslaved.

    Weakened Modifiers: -4 DEF -4 RES
    Inflicts upon the unit -4 DEF and -4 RES.

    Vertigo Modifiers: -2 ATT -2 DEF
    Inflicts upon the Unit -2 ATT and -2 DEF.

    Weakened Modifiers: -2 DEF -2 RES
    Inflicts upon the Unit -2 DEF and -2 DEF.

    Webbed Modifiers: N/A
    The Unit is held by webbing, and cannot Move or make any actions for 2 Turns.

    Will Drained Modifiers: N/A
    Negates Willpower, making the unit vulnerable to mind control.

    Wind Ward Modifiers: -50% ATT for Ranged
    The unit's ranged attacks suffer a -50% to-hit penalty.

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