Age of Wonders II Heaven Julia with Gameplay background

Unit Abilities - General Enhancements

Index over the general enhancements on this page:
  • Animal
  • Bard's Skills
  • Blessed
  • Block
  • Blurred
  • Build Outpost
  • Build Roads
  • Build Watch Tower
  • Casting Specialist
  • Cause Fear
  • Charge
  • Cold Immunity
  • Cold Protection
  • Cold Strike
  • Concealment
  • Crusader
  • Dark Gift
  • Death Immunity
  • Death Protection
  • Death Strike
  • Desert Concealment
  • Dispel Magic
  • Devour
  • Double Strike
  • Draconian Growth
  • Dragon
  • Dragon Slaying
  • Enchanted Weapon
  • Energy Drain
  • Extra Strike
  • Fire Halo
  • Fire Immunity
  • Fire Protection
  • Fire Strike
  • First Strike
  • Fury
  • Grass Concealment
  • Holy Champion
  • Holy Immunity
  • Holy Light
  • Holy Protection
  • Holy Strike
  • Ignition
  • Invisibility
  • Leadership
  • Life Domain
  • Life Stealing
  • Lightning Immunity
  • Lightning Protection
  • Lightning Strike
  • Liquid Form
  • Magic Immunity
  • Magic Protection
  • Magic Relay
  • Magic Strike
  • Magical Mount
  • Marksmanship
  • Metamorphosis
  • Mighty Meek
  • Mounted
  • Night Vision
  • Pass Wall
  • Path of Decay
  • Path of Frost
  • Path of Life
  • Phase
  • Physical Immunity
  • Physical Protection
  • Poison Immunity
  • Poison Protection
  • Poison Strike
  • Polearm
  • Rebuild Structure
  • Regeneration
  • Resurgence
  • Resurrected
  • Seeker
  • Shadow Shift
  • Smoky Haze
  • Snow Concealment
  • Static Shield
  • Steppe Concealment
  • Stone Skin
  • Summoned
  • Summoner's Aura
  • Swallow Whole
  • Trail of Darkness
  • Transport
  • True Seeing
  • Undead
  • Underground Concealment
  • Unholy Champion
  • Vision
  • Wall Climbing
  • Wall Crushing
  • Wasteland Concealment
  • Water Concealment
  • Willpower


  • Animal Forge Cost: N/A Modifiers: N/A
    The Unit is an Animal.

    Bard's Skills Forge Cost: 50 Modifiers: +30 Morale per Unit in Stack
    Improves the Morale of all Units in the Party.

    Blessed Forge Cost: N/A Modifiers: +2 RES +1 DEF
    Gives the Unit +2 RES, +1 DEF and Death Protection

    Block Forge Cost: 250 Modifiers: +5 DEF vs. Ranged ATT
    Adds +5 DEF when facing any Physical Ranged Attack, or the first Enemy Melee Strike.

    Blurred Forge Cost: 350 Modifiers: N/A
    Gives the Unit a 25% chance to evade any Enemy Melee Strike

    Build Outpost Forge Cost: N/A Modifiers: N/A
    Consumes the Unit to Construct a new City.

    Build Roads Forge Cost: N/A Modifiers: N/A
    Creates a New Road.

    Build Watch Tower Forge Cost: N/A Modifiers: N/A
    Comsumes the unit to construct a new Watchtower.

    Casting Specialist Forge Cost: 750 Modifiers: +10 Casting Mana
    Gives the Unit +10 Casting Points for Casting Spells per Turn.

    Cause Fear Forge Cost: N/A Modifiers: N/A
    Gives each Strike a chance (8 ATT) to make the enemy Panic.

    Charge Forge Cost: 150 Modifiers: +2 DAM for first melee strike
    Gives the Unit +2 DAM on their first Melee Strike when Attacking.

    Cold Immunity Forge Cost: N/A Modifiers: N/A
    The Unit is Immune to Cold Damage.

    Cold Protection Forge Cost: 75 Modifiers: N/A
    Reduces all Cold Damage the Unit takes by 50%.

    Cold Strike Forge Cost: N/A Modifiers: N/A
    Bestows Cold Damage upon the Unit's attacks (8 ATT).

    Concealment Forge Cost: N/A Modifiers: N/A
    Conceals the Unit in vegetation on any Terrain.

    Crusader Forge Cost: N/A Modifiers: +2 RES and Willpower
    The power of belief bestows upon the unit +2 RES and Willpower.

    Dark Gift Forge Cost: N/A Modifiers: +1 DAM +1 RES
    Gives the Unit +2 DAM, +1 RES and Death Strike.

    Death Immunity Forge Cost: N/A Modifiers: N/A
    The Unit is Immune to Death Damage.

    Death Protection Forge Cost: 75 Modifiers: N/A
    Reduces all Death Damage the Unit takes by 50%.

    Death Strike Forge Cost: N/A Modifiers: N/A
    Bestows Death Damage upon the Unit's attacks (8 ATT).

    Desert Concealment Forge Cost: 50 Modifiers: N/A
    Hides the Unit from sight when on Desert terrain.

    Dispel Magic Forge Cost: N/A Modifiers: N/A
    Attempts to remove Magical Abilities from the Target.

    Devour Forge Cost: N/A Modifiers: N/A
    Gives the unit a chance to eat its targer and produce a Larva with each melee strike.

    Double Strike Forge Cost: 500 Modifiers: N/A
    Gives the Unit 2 Strikes each Melee Round.

    Draconian Growth Forge Cost: N/A Modifiers: N/A
    Transforms the Hatchling into mature form when it reaches elite rank.

    Dragon Forge Cost: N/A Modifiers: N/A
    The Unit is a Dragon.

    Dragon Slaying Forge Cost: 300 Modifiers: +2 ATT vs Draconians, +5 ATT vs. Dragons
    Gives the unit +2 ATT vs Draconians and +5 ATT vs Dragons.

    Enchanted Weapon Forge Cost: N/A Modifiers: +1 ATT +1 DAM
    Gives the Unit +1 ATT, +1 DAM and Magic Strike.

    Energy Drain Forge Cost: N/A Modifiers: -50% ATT -50% DAM
    Gives each Melee Strike a chance (8 ATT) to sap the target's ability to fight.

    Extra Strike Forge Cost: N/A Modifiers: N/A
    Gives the Unit an additional Strike in Melee Combat.

    Fire Halo Forge Cost: N/A Modifiers: N/A
    Gives the Unit Fire Immunity, Ignite and Fire Strike.

    Fire Immunity Forge Cost: N/A Modifiers: N/A
    The Unit is Immune to Fire Damage and is capable of Walking on Lava.

    Fire Protection Forge Cost: 75 Modifiers: N/A
    Reduces all Fire Damage the Unit takes by 50%.

    Fire Strike Forge Cost: N/A Modifiers: N/A
    Bestows Fire damage upon the Unit's attacks (8 ATT).

    First Strike Forge Cost: 50 Modifiers: N/A
    Gives the Unit the initial Strike in Melee Combat.

    Fury Forge Cost: N/A Modifiers: +2 DAM
    Gives the Unit +2 DAM and Willpower.

    Grass Concealment Forge Cost: 50 Modifiers: N/A
    Hides the Unit from sight when on Grass terrain.

    Holy Champion Forge Cost: N/A Modifiers: +3 ATT vs. Evil Units, +3 DAM vs. Evil Units
    Gives the unit Willpower, and +3 ATT, +3 DAM vs. Evil Units.

    Holy Immunity Forge Cost: N/A Modifiers: N/A
    The Unit is Immune to Holy Damage.

    Holy Light Forge Cost: N/A Modifiers: +2 ATT +1DAM
    Gives Good units +2 ATT & +1 DAM, while giving Evil units -1DEF & -1RES.

    Holy Protection Forge Cost: 75 Modifiers: N/A
    Reduces all Holy Damage the Unit takes by 50%.

    Holy Strike Forge Cost: N/A Modifiers: N/A
    Bestows Holy Damage upon the Unit's attacks (8 ATT).

    Ignition Forge Cost: 150 Modifiers: N/A
    Burns enemies that strike the unit in melee combat.

    Invisibility Forge Cost: 300 Modifiers: N/A
    Hides the Unit from Sight.

    Leadership Forge Cost: 300 Modifiers: +1 ATT at Level 1 and 3 +1 DEF at Level 2 and 4
    +1 ATT at level 1 and 2, +1 DEF at Level 2 and 4.

    Life Domain Forge Cost: N/A Modifiers: N/A
    Bathes your Domain in a glow of life, Healing your Units with 5 HP each Turn.

    Life Stealing Forge Cost: 300 Modifiers: N/A
    Restores 2 HP to the Unit each time it Hits an Enemy in Melee Combat.

    Lightning Immunity Forge Cost: N/A Modifiers: N/A
    The Unit is Immune to Lightning Damage.

    Lightning Protection Forge Cost: 75 Modifiers: N/A
    Reduces all Lightning Damage the Unit takes by 50%.

    Lightning Strike Forge Cost: N/A Modifiers: N/A
    Bestows lightning damage upon the Unit's attacks (8 ATT).

    Liquid Form Forge Cost: N/A Modifiers: N/A
    Gives the Unit Physical Protection and Water Walking.

    Magic Immunity Forge Cost: N/A Modifiers: N/A
    The Unit is Immune to Magic Damage.

    Magic Protection Forge Cost: N/A Modifiers: N/A
    Reduces all Magic Damage the UnitTakes by 50%.

    Magic Relay Forge Cost: 500 Modifiers: N/A
    Creates an expanded pocket of Domain around the Unit.

    Magic Strike Forge Cost: N/A Modifiers: N/A
    Bestows Magic damage upon the Unit's attacks (8 ATT).

    Magical Mount Forge Cost: 50 Modifiers: N/A
    The Unit rides an enchanted steed, which is Immune to Enemy Control.

    Marksmanship Forge Cost: 100 Modifiers: +1 ATT per Marksmanship Level, +1 DAM per Marksmanship level
    Gives the Unit +1 ATT +1 DAM on Ranged Attacks per Marksmanship Level.

    Metamorphosis Forge Cost: N/A Modifiers: N/A
    Transforms the unit into a stronger form when it reaches Gold Medal rank.

    Mighty Meek Forge Cost: N/A Modifiers: +1 ATT per level of strongest target, +1 DAM per level of strongest target
    Gives the unit +1 ATT & +1 DAM per level that its target is stronger than it.

    Mounted Forge Cost: N/A Modifiers: N/A
    The Unit rides a steed.

    Night Vision Forge Cost: 50 Modifiers: N/A
    The Unit has improved Visual Range when in dark locations, such as Underground. This restores a Unit's normal Visual Range when Underground.

    Pass Wall Forge Cost: 100 Modifiers: N/A
    Allows the Unit to Move through Walls with ease.

    Path of Decay Forge Cost: N/A Modifiers: N/A
    Turns the Terrain to Wasteland as the Unit moves over it.

    Path of Frost Forge Cost: N/A Modifiers: N/A
    Turns Terrain to Snow as the Unit moves over it.

    Path of Life Forge Cost: N/A Modifiers: N/A
    Turns the Terrain to Grassland as the unit moves over it.

    Phase Forge Cost: N/A Modifiers: N/A
    Teleports the Unit to a new location, once per Combat.

    Physical Immunity Forge Cost: N/A Modifiers: N/A
    The Unit is immune to Physical Damage.

    Physical Protection Forge Cost: 400 Modifiers: N/A
    Reduces all Physical Damage the Unit takes by 50%.

    Poison Immunity Forge Cost: N/A Modifiers: N/A
    The Unit is Immune to Poison Damage

    Poison Protection Forge Cost: 75 Modifiers: N/A
    Reduces all Poison Damage the Unit takes by 50%.

    Poison Strike Forge Cost: N/A Modifiers: N/A
    Bestows poison damage upon the Unit's attacks (8 ATT).

    Polearm Forge Cost: N/A Modifiers: +3 ATT +3 DAM vs. mounted and flying units
    Adds +3 ATT, +3 DAM to melee strikes against mounted and flying enemies.

    Rebuild Structure Forge Cost: N/A Modifiers: N/A
    Consumes the Unit to Rebuild A Razed Structure.

    Regeneration Forge Cost: 450 Modifiers: N/A
    The Unit regains full HP at the beginning of each Day.

    Resurgence Forge Cost: N/A Modifiers: N/A
    When the Unit dies in Combat, Resurrects it 3 Rounds later or at the end of Combat if you are victorious. Units brought back by Resurgence are brought back with only 25% of their HP.

    Resurrected Forge Cost: N/A Modifiers: N/A
    This Unit has been Resurrected.

    Seeker Forge Cost: N/A Modifiers: +2 ATT
    Lets the target's ranged attacks ignore obstacles and gain +2 ATT.

    Shadow Shift Forge Cost: 350 Modifiers: N/A
    Moves the unit to and from the Shadow World.

    Smoky Haze Forge Cost: 125 Modifiers: N/A
    Poisons Enemies that Strike the Unit (8ATT).

    Snow Concealment Forge Cost: 50 Modifiers: N/A
    Hides the Unit from Sight when on Snow Terrain.

    Static Shield Forge Cost: N/A Modifiers: N/A
    Gives the unit Lightning Strike, and shocks enemiew that Strike it (8 ATT)

    Steppe Concealment Forge Cost: 50 Modifiers: N/A
    Hides the Unit from Sight when on Steppe Terrain.

    Stone Skin Forge Cost: N/A Modifiers: +3 DEF
    Gives the Unit +3 DEF.

    Summoned Forge Cost: N/A Modifiers: N/A
    The Unit has been Summoned magically.

    Summoner's Aura Forge Cost: N/A Modifiers: +4 RES +5HP/Turn
    Makes your Domain a Paradise for SUmmoned Units. Units heal 5 HP each Turn and get +4 to RES.

    Swallow Whole Forge Cost: N/A Modifiers: N/A
    Gives the unit a chance to eat its target and regain 1HP with each melee strike. Swallow Whole actually rolls against Hitpoints, and is a weighted %... so units with 1 HP left are very likely to be swallowed, while units with more than 19HP are completely immune. Additionally, any unit killed by the glutton is automatically swallowed, and Heroes (and Wizards) are immune.

    (That's all from memory, so might not be 100% accurate, but I think I'm remembering how I coded it correctly)...

    The exact formula is rather complicated, but it's basically a curve so that units with a lot of HP left aren't swallowed very often...

    /Josh Farley, Programmer, Triumph Studios

    Trail of Darkness Forge Cost: N/A Modifiers: N/A
    Hides the Terrain from view as the Unit moves over it.

    Transport Forge Cost: N/A Modifiers: N/A
    The Unit is capable of carrying other Units. The Level of transport is equal to the number of Units that a Unit with Transport can Transport.

    True Seeing Forge Cost: 50 Modifiers: N/A
    The Unit is capable of seeing Hidden Units.

    Undead Forge Cost: N/A Modifiers: N/A
    The Unit is Undead.

    Underground Concealment Forge Cost: 50 Modifiers: N/A
    Hides the Unit from Sight when Underground.

    Unholy Champion Forge Cost: N/A Modifiers: +2 ATT vs. Good Units +2 DAM vs. Good Units
    Gives the Unit Willpower, and + 2 ATT, +2 DAM vs. Good Units.

    Vision Forge Cost: N/A Modifiers: N/A
    Allows the Unit to see its surroundings. Increases a Unit's Visual Radius by 2 per Vision Level.

    Wall Climbing Forge Cost: 100 Modifiers: N/A
    The Unit is capable of scaling City Walls.

    Wall Crushing Forge Cost: N/A Modifiers: N/A
    Allows the Unit to Damage City Walls with Melee Strikes.

    Wasteland Concealment Forge Cost: 50 Modifiers: N/A
    Hides the Unit from Sight when on Wasteland Terrain.

    Water Concealment Forge Cost: 50 Modifiers: N/A
    Hides the Unit from Sight when in Water.

    Willpower Forge Cost: N/A Modifiers: N/A
    The Unit is immune to all forms of Enemy Control.

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