Earth Sphere

Level 1
Clear Terrain
Clear Terrain
Clears target area of vegetations and roads.
Level:  1
Type:  Global
Research:  120
Casting Cost:  20
Upkeep:  0
Attack:  N/A
Damage:  N/A
Type:  N/A
Shots:  N/A
Radius:  1

Dire Boar
Dire Boar
Summons a large beast of the wilderness.
Level:  1
Type:  Summon
Research:  80
Casting Cost:  40
Upkeep:  6
Attack:  N/A
Damage:  N/A
Type:  N/A
Shots:  N/A
Radius:  N/A

Free Movement
Free Movement
Gives a unit Mountaineering, Forestery, and Cave Crawling.
Level:  1
Type:  Enchantment
Research:  70
Casting Cost:  10
Upkeep:  2
Attack:  N/A
Damage:  N/A
Type:  N/A
Shots:  N/A
Radius:  N/A

Stone Skin
Stone Skin
Gives a unit +3 DEF. Does not work on flying units.
Level:  1
Type:  Enchantment
Research:  50
Casting Cost:  8
Upkeep:  5
Attack:  N/A
Damage:  N/A
Type:  N/A
Shots:  N/A
Radius:  N/A

Stoning
Stoning
Pelts the target with a barrage of rocks.
Level:  1
Type:  Combat
Research:  70
Casting Cost:  10
Upkeep:  0
Attack:  12
Damage:  3
Type:  Physical
Shots:  4
Radius:  N/A

Level 2
Concealment
Concealment
Conceals a unit in vegetation on any terrain.
Level:  2
Type:  Enchantment
Research:  100
Casting Cost:  20
Upkeep:  10
Attack:  N/A
Damage:  N/A
Type:  N/A
Shots:  N/A
Radius:  N/A

Crash Gates
Crash Gates
Destroys the gates of a walled structure.
Level:  2
Type:  Combat
Research:  150
Casting Cost:  20
Upkeep:  0
Attack:  0
Damage:  0
Type:  Physical, Wall
Shots:  0
Radius:  N/A

Deep Fissure
Deep Fissure
Fires of the deep earth burn the target, Save for 1/2 DAM.
Level:  2
Type:  Combat
Research:  80
Casting Cost:  15
Upkeep:  0
Attack:  20
Damage:  8
Type:  Physical, Wall
Shots:  1
Radius:  N/A

Enchanted Roads
Enchanted Roads
Reduces movement costs by 1/3 for friendly units Walking your roads.
Level:  2
Type:  Global
Research:  240
Casting Cost:  80
Upkeep:  10
Attack:  N/A
Damage:  N/A
Type:  N/A
Shots:  N/A
Radius:  N/A

Minotaur
Minotaur
Summons a powerful and unnaturally-conceived beast.
Level:  2
Type:  Summon
Research:  140
Casting Cost:  70
Upkeep:  9
Attack:  N/A
Damage:  N/A
Type:  N/A
Shots:  N/A
Radius:  N/A

Poison Plants
Poison Plants
Creates a poisonous growth that lashes at anything moving.
Level:  2
Type:  Global
Research:  100
Casting Cost:  60
Upkeep:  N/A
Attack:  N/A
Damage:  N/A
Type:  N/A
Shots:  N/A
Radius:  N/A

Regenerate Walls
Regenerate Walls
Partially restores damaged or destroyed walls at the beginning of each round.
Level:  2
Type:  Combat
Research:  120
Casting Cost:  20
Upkeep:  0
Attack:  20
Damage:  0
Type:  N/A
Shots:  1
Radius:  N/A

Level 3
Earth's Awareness
Earth's Awareness
Reveals all cities that are not magically hidden.
Level:  3
Type:  Global
Research:  100
Casting Cost:  300
Upkeep:  10
Attack:  N/A
Damage:  N/A
Type:  N/A
Shots:  N/A
Radius:  N/A

Earth Elemental
Earth Elemental
Summons a hardened brute made of stone.
Level:  3
Type:  Summon
Research:  240
Casting Cost:  120
Upkeep:  12
Attack:  N/A
Damage:  N/A
Type:  N/A
Shots:  N/A
Radius:  N/A

Level Terrain
Level Terrain
Levels the earth to flatlands.
Level:  3
Type:  Global
Research:  120
Casting Cost:  50
Upkeep:  0
Attack:  N/A
Damage:  N/A
Type:  N/A
Shots:  N/A
Radius:  N/A

Tremors
Tremors
Shakes the entire battlefield, damaging units and structures.
Level:  3
Type:  Combat
Research:  180
Casting Cost:  20
Upkeep:  0
Attack:  10
Damage:  8
Type:  Physical, Wall
Shots:  1
Radius:  N/A

Level 4
Basilisk
Basilisk
Summons a deadly monster with baleful eyes.
Level:  4
Type:  Summon
Research:  400
Casting Cost:  200
Upkeep:  15
Attack:  N/A
Damage:  N/A
Type:  N/A
Shots:  N/A
Radius:  N/A

Earth Mastery
Earth Mastery
Turns all Nodes to Earth, and increases your Domain around them.
Level:  4
Type:  Global
Research:  1000
Casting Cost:  500
Upkeep:  50
Attack:  N/A
Damage:  N/A
Type:  N/A
Shots:  N/A
Radius:  N/A

City Quake
City Quake
Damages the target city's structures and population.
Level:  4
Type:  Global
Research:  200
Casting Cost:  100
Upkeep:  0
Attack:  8
Damage:  8
Type:  N/A
Shots:  N/A
Radius:  N/A

Golden Age
Golden Age
Increases the income of all cities in your Domain.
Level:  4
Type:  Global
Research:  400
Casting Cost:  150
Upkeep:  40
Attack:  N/A
Damage:  N/A
Type:  N/A
Shots:  N/A
Radius:  N/A

Poison Domain
Poison Domain
Infects your Domain, poisoning all enemy units.
Level:  4
Type:  Global
Research:  400
Casting Cost:  120
Upkeep:  20
Attack:  N/A
Damage:  N/A
Type:  N/A
Shots:  N/A
Radius:  N/A

Raise Terrain
Raise Terrain
Raises mountains from the earth.
Level:  4
Type:  Global
Research:  200
Casting Cost:  85
Upkeep:  0
Attack:  N/A
Damage:  N/A
Type:  N/A
Shots:  N/A
Radius:  N/A