Magic Spells – Earth

Index over the spells on this page:


Clear Terrain

Clear Terrain

Clears target area of vegetations and roads.

Level:1
Type:Global
Research:120
Casting Cost:20
Upkeep:0
Attack:N/A
Damage:N/A
Type:N/A
Shots:N/A
Radius:1

Dire Boar

Dire Boar

Summons a large beast of the wilderness.

Level:1
Type:Summon
Research:80
Casting Cost:40
Upkeep:6
Attack:N/A
Damage:N/A
Type:N/A
Shots:N/A
Radius:N/A

Free Movement

Free Movement

Gives a unit Mountaineering, Forestery, and Cave Crawling.

Level:1
Type:Enchantment
Research:70
Casting Cost:10
Upkeep:2
Attack:N/A
Damage:N/A
Type:N/A
Shots:N/A
Radius:N/A

Stone Skin

Stone Skin

Gives a unit +3 DEF. Does not work on flying units.

Level:1
Type:Enchantment
Research:50
Casting Cost:8
Upkeep:5
Attack:N/A
Damage:N/A
Type:N/A
Shots:N/A
Radius:N/A

Stoning

Stoning

Pelts the target with a barrage of rocks.

Level:1
Type:Combat
Research:70
Casting Cost:10
Upkeep:0
Attack:12
Damage:3
Type:Physical
Shots:4
Radius:N/A

Concealment

Concealment

Conceals a unit in vegetation on any terrain.

Level:2
Type:Enchantment
Research:100
Casting Cost:20
Upkeep:10
Attack:N/A
Damage:N/A
Type:N/A
Shots:N/A
Radius:N/A

Crash Gates

Crash Gates

Destroys the gates of a walled structure.

Level:2
Type:Combat
Research:150
Casting Cost:20
Upkeep:0
Attack:0
Damage:0
Type:Physical, Wall
Shots:0
Radius:N/A

Deep Fissure

Deep Fissure

Fires of the deep earth burn the target, Save for 1/2 DAM.

Level:2
Type:Combat
Research:80
Casting Cost:15
Upkeep:0
Attack:20
Damage:8
Type:Physical, Wall
Shots:1
Radius:N/A

Enchanted Roads

Enchanted Roads

Reduces movement costs by 1/3 for friendly units Walking your roads.

Level:2
Type:Global
Research:240
Casting Cost:80
Upkeep:10
Attack:N/A
Damage:N/A
Type:N/A
Shots:N/A
Radius:N/A

Minotaur

Minotaur

Summons a powerful and unnaturally-conceived beast.

Level:2
Type:Summon
Research:140
Casting Cost:70
Upkeep:9
Attack:N/A
Damage:N/A
Type:N/A
Shots:N/A
Radius:N/A

Poison Plants

Poison Plants

Creates a poisonous growth that lashes at anything moving.

Level:2
Type:Global
Research:100
Casting Cost:60
Upkeep:N/A
Attack:N/A
Damage:N/A
Type:N/A
Shots:N/A
Radius:N/A

Regenerate Walls

Regenerate Walls

Partially restores damaged or destroyed walls at the beginning of each round.

Level:2
Type:Combat
Research:120
Casting Cost:20
Upkeep:0
Attack:20
Damage:0
Type:N/A
Shots:1
Radius:N/A

Earth’s Awareness

Earth's Awareness

Reveals all cities that are not magically hidden.

Level:3
Type:Global
Research:100
Casting Cost:300
Upkeep:10
Attack:N/A
Damage:N/A
Type:N/A
Shots:N/A
Radius:N/A

Earth Elemental

Earth Elemental

Summons a hardened brute made of stone.

Level:3
Type:Summon
Research:240
Casting Cost:120
Upkeep:12
Attack:N/A
Damage:N/A
Type:N/A
Shots:N/A
Radius:N/A

Level Terrain

Level Terrain

Levels the earth to flatlands.

Level:3
Type:Global
Research:120
Casting Cost:50
Upkeep:0
Attack:N/A
Damage:N/A
Type:N/A
Shots:N/A
Radius:N/A

Tremors

Tremors

Shakes the entire battlefield, damaging units and structures.

Level:3
Type:Combat
Research:180
Casting Cost:20
Upkeep:0
Attack:10
Damage:8
Type:Physical, Wall
Shots:1
Radius:N/A

Basilisk

Basilisk

Summons a deadly monster with baleful eyes.

Level:4
Type:Summon
Research:400
Casting Cost:200
Upkeep:15
Attack:N/A
Damage:N/A
Type:N/A
Shots:N/A
Radius:N/A

Earth Mastery

Earth Mastery

Turns all Nodes to Earth, and increases your Domain around them.

Level:4
Type:Global
Research:1000
Casting Cost:500
Upkeep:50
Attack:N/A
Damage:N/A
Type:N/A
Shots:N/A
Radius:N/A

City Quake

City Quake

Damages the target city’s structures and population.

Level:4
Type:Global
Research:200
Casting Cost:100
Upkeep:0
Attack:8
Damage:8
Type:N/A
Shots:N/A
Radius:N/A

Golden Age

Golden Age

Increases the income of all cities in your Domain.

Level:4
Type:Global
Research:400
Casting Cost:150
Upkeep:40
Attack:N/A
Damage:N/A
Type:N/A
Shots:N/A
Radius:N/A

Poison Domain

Poison Domain

Infects your Domain, poisoning all enemy units.

Level:4
Type:Global
Research:400
Casting Cost:120
Upkeep:20
Attack:N/A
Damage:N/A
Type:N/A
Shots:N/A
Radius:N/A

Raise Terrain

Raise Terrain

Raises mountains from the earth.

Level:4
Type:Global
Research:200
Casting Cost:85
Upkeep:0
Attack:N/A
Damage:N/A
Type:N/A
Shots:N/A
Radius:N/A