Magic Spells – Earth
Index over the spells on this page:
- Clear Terrain
- Dire Boar
- Free Movement
- Stone Skin
- Stoning
- Concealment
- Crash Gates
- Deep Fissure
- Enchanted Roads
- Minotaur
- Poison Plants
- Regenerate Walls
- Earth’s Awareness
- Earth Elemental
- Level Terrain
- Tremors
- Basilisk
- Earth Mastery
- City Quake
- Golden Age
- Poison Domain
- Raise Terrain
Clear Terrain
Clears target area of vegetations and roads.
Level: | 1 |
Type: | Global |
Research: | 120 |
Casting Cost: | 20 |
Upkeep: | 0 |
Attack: | N/A |
Damage: | N/A |
Type: | N/A |
Shots: | N/A |
Radius: | 1 |
Dire Boar
Summons a large beast of the wilderness.
Level: | 1 |
Type: | Summon |
Research: | 80 |
Casting Cost: | 40 |
Upkeep: | 6 |
Attack: | N/A |
Damage: | N/A |
Type: | N/A |
Shots: | N/A |
Radius: | N/A |
Free Movement
Gives a unit Mountaineering, Forestery, and Cave Crawling.
Level: | 1 |
Type: | Enchantment |
Research: | 70 |
Casting Cost: | 10 |
Upkeep: | 2 |
Attack: | N/A |
Damage: | N/A |
Type: | N/A |
Shots: | N/A |
Radius: | N/A |
Stone Skin
Gives a unit +3 DEF. Does not work on flying units.
Level: | 1 |
Type: | Enchantment |
Research: | 50 |
Casting Cost: | 8 |
Upkeep: | 5 |
Attack: | N/A |
Damage: | N/A |
Type: | N/A |
Shots: | N/A |
Radius: | N/A |
Stoning
Pelts the target with a barrage of rocks.
Level: | 1 |
Type: | Combat |
Research: | 70 |
Casting Cost: | 10 |
Upkeep: | 0 |
Attack: | 12 |
Damage: | 3 |
Type: | Physical |
Shots: | 4 |
Radius: | N/A |
Concealment
Conceals a unit in vegetation on any terrain.
Level: | 2 |
Type: | Enchantment |
Research: | 100 |
Casting Cost: | 20 |
Upkeep: | 10 |
Attack: | N/A |
Damage: | N/A |
Type: | N/A |
Shots: | N/A |
Radius: | N/A |
Crash Gates
Destroys the gates of a walled structure.
Level: | 2 |
Type: | Combat |
Research: | 150 |
Casting Cost: | 20 |
Upkeep: | 0 |
Attack: | 0 |
Damage: | 0 |
Type: | Physical, Wall |
Shots: | 0 |
Radius: | N/A |
Deep Fissure
Fires of the deep earth burn the target, Save for 1/2 DAM.
Level: | 2 |
Type: | Combat |
Research: | 80 |
Casting Cost: | 15 |
Upkeep: | 0 |
Attack: | 20 |
Damage: | 8 |
Type: | Physical, Wall |
Shots: | 1 |
Radius: | N/A |
Enchanted Roads
Reduces movement costs by 1/3 for friendly units Walking your roads.
Level: | 2 |
Type: | Global |
Research: | 240 |
Casting Cost: | 80 |
Upkeep: | 10 |
Attack: | N/A |
Damage: | N/A |
Type: | N/A |
Shots: | N/A |
Radius: | N/A |
Minotaur
Summons a powerful and unnaturally-conceived beast.
Level: | 2 |
Type: | Summon |
Research: | 140 |
Casting Cost: | 70 |
Upkeep: | 9 |
Attack: | N/A |
Damage: | N/A |
Type: | N/A |
Shots: | N/A |
Radius: | N/A |
Poison Plants
Creates a poisonous growth that lashes at anything moving.
Level: | 2 |
Type: | Global |
Research: | 100 |
Casting Cost: | 60 |
Upkeep: | N/A |
Attack: | N/A |
Damage: | N/A |
Type: | N/A |
Shots: | N/A |
Radius: | N/A |
Regenerate Walls
Partially restores damaged or destroyed walls at the beginning of each round.
Level: | 2 |
Type: | Combat |
Research: | 120 |
Casting Cost: | 20 |
Upkeep: | 0 |
Attack: | 20 |
Damage: | 0 |
Type: | N/A |
Shots: | 1 |
Radius: | N/A |
Earth’s Awareness
Reveals all cities that are not magically hidden.
Level: | 3 |
Type: | Global |
Research: | 100 |
Casting Cost: | 300 |
Upkeep: | 10 |
Attack: | N/A |
Damage: | N/A |
Type: | N/A |
Shots: | N/A |
Radius: | N/A |
Earth Elemental
Summons a hardened brute made of stone.
Level: | 3 |
Type: | Summon |
Research: | 240 |
Casting Cost: | 120 |
Upkeep: | 12 |
Attack: | N/A |
Damage: | N/A |
Type: | N/A |
Shots: | N/A |
Radius: | N/A |
Level Terrain
Levels the earth to flatlands.
Level: | 3 |
Type: | Global |
Research: | 120 |
Casting Cost: | 50 |
Upkeep: | 0 |
Attack: | N/A |
Damage: | N/A |
Type: | N/A |
Shots: | N/A |
Radius: | N/A |
Tremors
Shakes the entire battlefield, damaging units and structures.
Level: | 3 |
Type: | Combat |
Research: | 180 |
Casting Cost: | 20 |
Upkeep: | 0 |
Attack: | 10 |
Damage: | 8 |
Type: | Physical, Wall |
Shots: | 1 |
Radius: | N/A |
Basilisk
Summons a deadly monster with baleful eyes.
Level: | 4 |
Type: | Summon |
Research: | 400 |
Casting Cost: | 200 |
Upkeep: | 15 |
Attack: | N/A |
Damage: | N/A |
Type: | N/A |
Shots: | N/A |
Radius: | N/A |
Earth Mastery
Turns all Nodes to Earth, and increases your Domain around them.
Level: | 4 |
Type: | Global |
Research: | 1000 |
Casting Cost: | 500 |
Upkeep: | 50 |
Attack: | N/A |
Damage: | N/A |
Type: | N/A |
Shots: | N/A |
Radius: | N/A |
City Quake
Damages the target city’s structures and population.
Level: | 4 |
Type: | Global |
Research: | 200 |
Casting Cost: | 100 |
Upkeep: | 0 |
Attack: | 8 |
Damage: | 8 |
Type: | N/A |
Shots: | N/A |
Radius: | N/A |
Golden Age
Increases the income of all cities in your Domain.
Level: | 4 |
Type: | Global |
Research: | 400 |
Casting Cost: | 150 |
Upkeep: | 40 |
Attack: | N/A |
Damage: | N/A |
Type: | N/A |
Shots: | N/A |
Radius: | N/A |
Poison Domain
Infects your Domain, poisoning all enemy units.
Level: | 4 |
Type: | Global |
Research: | 400 |
Casting Cost: | 120 |
Upkeep: | 20 |
Attack: | N/A |
Damage: | N/A |
Type: | N/A |
Shots: | N/A |
Radius: | N/A |
Raise Terrain
Raises mountains from the earth.
Level: | 4 |
Type: | Global |
Research: | 200 |
Casting Cost: | 85 |
Upkeep: | 0 |
Attack: | N/A |
Damage: | N/A |
Type: | N/A |
Shots: | N/A |
Radius: | N/A |