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Magic Spells - Cosmos

Index over the spells on this page:
  • City Spy
  • Dispel Magic
  • Enchant Weapon
  • Freedom
  • Shadow Walking
  • Alter Node
  • Disjunction
  • Magic Fist
  • Magic Servant
  • Banish Summoned
  • Call Hero
  • Cosmic Spray
  • Double Gravity
  • Shadow Shift
  • Summoner's Aura
  • Bind Summoned
  • Cosmos Mastery
  • Power Leak
  • Spell Ward
  • Shadow Lock


  • Level 1
    City Spy
    City Spy
    Allows you to see inside all cities within your Domain.
    Level:  1
    Type:  Global
    Research:  100
    Casting Cost:  30
    Upkeep:  5
    Attack:  N/A
    Damage:  N/A
    Type:  N/A
    Shots:  N/A
    Radius:  N/A

    Dispel Magic
    Dispel Magic
    Attempts to remova all magical abilities from the target unit.
    Level:  1
    Type:  Enchantment
    Research:  50
    Casting Cost:  10
    Upkeep:  0
    Attack:  N/A
    Damage:  N/A
    Type:  N/A
    Shots:  N/A
    Radius:  N/A

    Enchant Weapon
    Enchant Weapon
    Gives a unit +1 ATT, +1 DAM and Magic Strike.
    Level:  1
    Type:  Enchantment
    Research:  50
    Casting Cost:  10
    Upkeep:  3
    Attack:  N/A
    Damage:  N/A
    Type:  N/A
    Shots:  N/A
    Radius:  N/A

    Freedom
    Freedom
    Frees a unit from all effects that hinder movement.
    Level:  1
    Type:  Enchantment
    Research:  200
    Casting Cost:  10
    Upkeep:  0
    Attack:  N/A
    Damage:  N/A
    Type:  N/A
    Shots:  1
    Radius:  N/A

    Shadow Walking
    Shadow Walking
    Makes the target immune to the effect of the Shadow Sickness.
    Level:  1
    Type:  Enchantment
    Research:  80
    Casting Cost:  10
    Upkeep:  2
    Attack:  N/A
    Damage:  N/A
    Type:  N/A
    Shots:  N/A
    Radius:  N/A

    Level 2
    Alter Node
    Alter Node
    Converts a Node to your sphere of magic.
    Level:  2
    Type:  Global
    Research:  220
    Casting Cost:  60
    Upkeep:  0
    Attack:  N/A
    Damage:  N/A
    Type:  N/A
    Shots:  N/A
    Radius:  N/A

    Disjunction
    Disjunction
    Attempts to remove an enemy enchantment.
    Level:  2
    Type:  Global
    Research:  200
    Casting Cost:  Variable
    Upkeep:  0
    Attack:  N/A
    Damage:  N/A
    Type:  N/A
    Shots:  N/A
    Radius:  N/A

    Magic Fist
    Magic Fist
    Pounds an enemy with violent force.
    Level:  2
    Type:  Combat
    Research:  200
    Casting Cost:  15
    Upkeep:  0
    Attack:  20
    Damage:  10
    Type:  Magic, Physical, Wall
    Shots:  1
    Radius:  N/A

    Magic Servant
    Magic Servant
    Summons a small and obidient spirit.
    Level:  2
    Type:  Summon
    Research:  100
    Casting Cost:  50
    Upkeep:  9
    Attack:  N/A
    Damage:  N/A
    Type:  N/A
    Shots:  N/A
    Radius:  N/A

    Level 3
    Banish Summoned
    Banish Summoned
    Attempts to banish an enemy Summoned creature.
    Level:  3
    Type:  Combat
    Research:  200
    Casting Cost:  30
    Upkeep:  0
    Attack:  15
    Damage:  15
    Type:  Magic
    Shots:  1
    Radius:  N/A

    Call Hero
    Call Hero
    Attempts to summon a Hero to your cause.
    Level:  3
    Type:  Global
    Research:  200
    Casting Cost:  150
    Upkeep:  0
    Attack:  N/A
    Damage:  N/A
    Type:  N/A
    Shots:  N/A
    Radius:  N/A

    Cosmic Spray
    Cosmic Spray
    Blasts an area with bolts of random elemental energy.
    Level:  3
    Type:  Combat
    Research:  180
    Casting Cost:  20
    Upkeep:  0
    Attack:  17
    Damage:  10
    Type:  Magic
    Shots:  1
    Radius:  1

    Double Gravity
    Double Gravity
    Pulls enemy flying units downl to the ground.
    Level:  3
    Type:  Combat
    Research:  150
    Casting Cost:  20
    Upkeep:  0
    Attack:  14
    Damage:  0
    Type:  Magic
    Shots:  1
    Radius:  N/A

    Shadow Shift
    Shadow Shift
    Moves units to and from the Shadow World.
    Level:  3
    Type:  Global
    Research:  150
    Casting Cost:  30
    Upkeep:  0
    Attack:  N/A
    Damage:  N/A
    Type:  N/A
    Shots:  N/A
    Radius:  N/A

    Summoner's Aura
    Summoner's Aura
    Makes your Domain a paradise for summoned units. Units heal 5 HP each turn and get a +4 to RES.
    Level:  3
    Type:  Global
    Research:  300
    Casting Cost:  150
    Upkeep:  20
    Attack:  N/A
    Damage:  N/A
    Type:  N/A
    Shots:  N/A
    Radius:  N/A

    Level 4
    Bind Summoned
    Bind Summoned
    Attemps to take control of an enemy summoned creature.
    Level:  4
    Type:  Combat
    Research:  340
    Casting Cost:  60
    Upkeep:  0
    Attack:  16
    Damage:  5
    Type:  Magic
    Shots:  1
    Radius:  N/A

    Cosmos Mastery
    Cosmos Mastery
    Turns all Nodes to Cosmos, and increases your Domain around them.
    Level:  4
    Type:  Global
    Research:  1000
    Casting Cost:  500
    Upkeep:  50
    Attack:  N/A
    Damage:  N/A
    Type:  N/A
    Shots:  N/A
    Radius:  N/A

    Power Leak
    Power Leak
    Drains the Power Income of enemy Wizards.
    Level:  4
    Type:  Global
    Research:  400
    Casting Cost:  200
    Upkeep:  20
    Attack:  N/A
    Damage:  N/A
    Type:  N/A
    Shots:  N/A
    Radius:  N/A

    Spell Ward
    Spell Ward
    Blocks the Disjunction of any Global Spells until it is removed.
    Level:  4
    Type:  Global
    Research:  300
    Casting Cost:  130
    Upkeep:  15
    Attack:  N/A
    Damage:  N/A
    Type:  N/A
    Shots:  N/A
    Radius:  N/A

    Shadow Lock
    Shadow Lock
    Prevents all movement to and from the Shadow World.
    Level:  4
    Type:  Global
    Research:  100
    Casting Cost:  20
    Upkeep:  20
    Attack:  N/A
    Damage:  N/A
    Type:  N/A
    Shots:  N/A
    Radius:  N/A

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