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Magic Spells - Air

Index over the spells on this page:
  • Freeze Water
  • Haste
  • Panic Attack
  • Seeker
  • Suffocate
  • Zephyr Bird
  • Northern Glow
  • Violent Storm
  • Winds of Fury
  • Wind Ward
  • Air Elemental
  • Ice Age
  • Chain Lightning
  • Recall Hero
  • Tornado
  • Wind Walking
  • Air Mastery
  • Haste Domain
  • Ice Dragon
  • Lightning Storm
  • Watcher


  • Level 1
    Freeze Water
    Freeze Water
    Freezes an area of water, making it solid enough to walk over.
    Level:  1
    Type:  Global
    Research:  120
    Casting Cost:  20
    Upkeep:  0
    Attack:  N/A
    Damage:  N/A
    Type:  N/A
    Shots:  N/A
    Radius:  N/A

    Haste
    Haste
    Allows the target unit to move at great speed.
    Level:  1
    Type:  Enchantment
    Research:  60
    Casting Cost:  15
    Upkeep:  4
    Attack:  N/A
    Damage:  N/A
    Type:  N/A
    Shots:  N/A
    Radius:  N/A

    Panic Attack
    Panic Attack
    Attempts to cripple the target with fear.
    Level:  1
    Type:  Combat
    Research:  120
    Casting Cost:  10
    Upkeep:  0
    Attack:  0
    Damage:  0
    Type:  N/A
    Shots:  1
    Radius:  N/A

    Seeker
    Seeker
    Lets the target's ranged attacks ignore obstacles and gain +2 ATT.
    Level:  1
    Type:  Enchantment
    Research:  150
    Casting Cost:  20
    Upkeep:  5
    Attack:  N/A
    Damage:  N/A
    Type:  N/A
    Shots:  N/A
    Radius:  N/A

    Suffocate
    Suffocate
    Pulls the air from the lungs of the target, Save for 1/2 DAM.
    Level:  1
    Type:  Combat
    Research:  80
    Casting Cost:  8
    Upkeep:  0
    Attack:  17
    Damage:  6
    Type:  Physical
    Shots:  1
    Radius:  N/A

    Zephyr Bird
    Zephyr Bird
    Summons a great eagle.
    Level:  1
    Type:  Summon
    Research:  120
    Casting Cost:  60
    Upkeep:  6
    Attack:  N/A
    Damage:  N/A
    Type:  N/A
    Shots:  N/A
    Radius:  N/A

    Level 2
    Northern Glow
    Northern Glow
    Summons a being of pure energy.
    Level:  2
    Type:  Summon
    Research:  200
    Casting Cost:  100
    Upkeep:  9
    Attack:  N/A
    Damage:  N/A
    Type:  N/A
    Shots:  N/A
    Radius:  N/A

    Violent Storm
    Violent Storm
    A violent storm descends on target location for 3 turns, damaging units.
    Level:  2
    Type:  Global
    Research:  100
    Casting Cost:  50
    Upkeep:  0
    Attack:  15
    Damage:  8
    Type:  N/A
    Shots:  N/A
    Radius:  N/A

    Winds of Fury
    Winds of Fury
    Throws the target about randomly, causing great harm.
    Level:  2
    Type:  Combat
    Research:  130
    Casting Cost:  10
    Upkeep:  0
    Attack:  18
    Damage:  8
    Type:  Physical
    Shots:  1
    Radius:  N/A

    Wind Ward
    Wind Ward
    Makes all enemy ranged attacks suffer a -50% to-hit penalty.
    Level:  2
    Type:  Combat
    Research:  120
    Casting Cost:  20
    Upkeep:  0
    Attack:  20
    Damage:  0
    Type:  Magic
    Shots:  1
    Radius:  N/A

    Level 3
    Air Elemental
    Air Elemental
    Summons an ethereal creature of the wind.
    Level:  3
    Type:  Summon
    Research:  300
    Casting Cost:  150
    Upkeep:  12
    Attack:  N/A
    Damage:  N/A
    Type:  N/A
    Shots:  N/A
    Radius:  N/A

    Ice Age
    Ice Age
    Fierce Blizzards blast the lands, but leave your cities unharmed.
    Level:  3
    Type:  Global
    Research:  250
    Casting Cost:  150
    Upkeep:  20
    Attack:  N/A
    Damage:  N/A
    Type:  N/A
    Shots:  N/A
    Radius:  N/A

    Chain Lightning
    Chain Lightning
    Unleashes electrical energy at the Targeted Area.
    Level:  3
    Type:  Combat
    Research:  100
    Casting Cost:  20
    Upkeep:  0
    Attack:  12
    Damage:  8
    Type:  Lightning
    Shots:  5
    Radius:  3

    Recall Hero
    Recall Hero
    Instantly brings a Hero back to their Wizard's side.
    Level:  3
    Type:  Global
    Research:  100
    Casting Cost:  40
    Upkeep:  0
    Attack:  N/A
    Damage:  N/A
    Type:  N/A
    Shots:  N/A
    Radius:  N/A

    Tornado
    Tornado
    Invokes a Tornado upon the target party, hurling some or all members far away, or removing lower-level units entirely.
    Level:  3
    Type:  Global
    Research:  350
    Casting Cost:  120
    Upkeep:  0
    Attack:  15
    Damage:  5
    Type:  N/A
    Shots:  N/A
    Radius:  N/A

    Wind Walking
    Wind Walking
    Allows a unit to Float across all terrain.
    Level:  3
    Type:  Encantment
    Research:  250
    Casting Cost:  50
    Upkeep:  10
    Attack:  N/A
    Damage:  N/A
    Type:  N/A
    Shots:  N/A
    Radius:  N/A

    Level 4
    Air Mastery
    Air Mastery
    Turns all Nodes to Air, and increases your Domain around them.
    Level:  4
    Type:  Global
    Research:  1000
    Casting Cost:  500
    Upkeep:  50
    Attack:  N/A
    Damage:  N/A
    Type:  N/A
    Shots:  N/A
    Radius:  N/A

    Haste Domain
    Haste Domain
    Alters time in your Domain, giving Haste to all friendly Units.
    Level:  4
    Type:  Global
    Research:  400
    Casting Cost:  120
    Upkeep:  20
    Attack:  N/A
    Damage:  N/A
    Type:  N/A
    Shots:  N/A
    Radius:  N/A

    Ice Dragon
    Ice Dragon
    Summons a great dragon of arctic birth.
    Level:  4
    Type:  Summon
    Research:  400
    Casting Cost:  220
    Upkeep:  15
    Attack:  N/A
    Damage:  N/A
    Type:  N/A
    Shots:  N/A
    Radius:  N/A

    Lightning Storm
    Lightning Storm
    The Storm devastates Structures and harms units caught within it.
    Level:  4
    Type:  Global
    Research:  350
    Casting Cost:  80
    Upkeep:  0
    Attack:  20
    Damage:  10
    Type:  N/A
    Shots:  N/A
    Radius:  N/A

    Watcher
    Watcher
    Unfogs your Domain, reveals hidden units and sees into Enemy Cities.
    Level:  4
    Type:  Global
    Research:  400
    Casting Cost:  120
    Upkeep:  20
    Attack:  N/A
    Damage:  N/A
    Type:  N/A
    Shots:  N/A
    Radius:  N/A

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