Last edited: 21 June 2006
· Race-thematic medal upgrades at Gold (can be viewed in relevant Units' section). All units will have medal upgrades as part of their descriptions. Existing descriptions for abilities and spells have been vastly improved and corrected.
· Racial Priests are now buildable at the Monasteries. Abilities and appearance are according to race now
· Changes to Unit Bodies and associated BlockChance.
· Sounds
· Forgecost revision for Abilities
· Changes to Units -
- Humans - Frostlings
- Draconians - Tigrans - Nomads - Elves
- Halflings - Syrons
- Dwarves - Archons - Dark
Elves - Orcs - Goblins
- Shadow Demons - Undead - Siege Machines - Non-racials
· Changes to City Buildings
· Changes to Items
· Spirits and Shrines
- Magic - Order - Nature
- War
· Changes to Heroes
· Changes to Spells (Spell level
distribution closer to 5/5/5/5)
- Life - Earth - Fire
- Air - Water - Death
- Cosmos
· Hundreds of New Units, New Structures, Terrainfeatures, Item and Event Images now supported by the Editor.
· 4 New Maps -
- Return of the Lizards - by Swolte and
King David (Single Player)
- The Secret of Marlenia - by The Groll (Single Player)
- Baffled Intentions - by The Stranger and Timelord
(Multiplayer)
- Choice of Weapons - by Horza666 (Multiplayer)
· Credits
Reduce size changeling to -> 0.9
Increase size Worldmap Titan to -> 0.9
Reduce size yeti to -> 0.9
Bugfixed: Draconian wizard (Ambir)
casting animation and Dragon Hatchling death animation
Bugfixed: Shadow Air/storm elemental
Bugfixed: Vorsar (evil) set
to male
Blockchance is a value that corresponds with a units size. It was an unused feature in v1.3. Currently,
positioning a unit behind a large (blocksize) Warlord
unit will shelter you more from arrows than standing behind a small Halfling.
It increases Tactical Combat Strategy.
Rules of thumb to determine blockchance for all
units:
Small/medium size -> small blockchance
Large size -> medium blockchance
Extra Large size -> large blockchance
All units with block: +1 blockchance
All units with flying: -2 blockchance (up to small)
All units etherical (physical protection): 0 up to
small blockchance
Exceptions:
Titan: +1 extra blockchance
Warlord +1 extra blockchance
Glutton +1 extra blockchance
Lord +1 extra blockchance
Many missing sounds were bugfixed.
For example: legionary, unicorn, Earth Elemental, Fire Elemental.
Kharagh Sound improved (no more squeek)
Quest Stones: Bugfixed unassigned Defenders.
Dragons' Peak: Bugfixed underground empty Dragons'
Peak. More variety in defenders and rewards (dragon themed
units).
Rogue Shack: More variety in rewards (rogue themed units).
Circus: More variety in defenders and rewards (circus themed units).
Chaos Node: Stronger defense.
Random Node: Bugfixed defenders.
Minimap indicator: Bugfixed.
Damage Type 'only' makes Protections in the game (more)
valuable.
Ability |
Attack |
Damage |
Turn Undead |
15 |
10 |
Lightning Bolts |
7 |
3 (ONLY lightning) |
Grasp |
17 |
12 |
Taunt |
12 |
N/A |
Ram |
12 |
12 |
Fire Pistol |
15 |
10 |
Hurl Boulder |
11 |
13 |
Whirlwind |
|
5 |
Throw Spear |
14 |
10 |
Venomous Spit |
11 |
10 (ONLY poison) |
Gas Breath |
15 |
5 (ONLY poison) |
Black Breath |
|
(ONLY death) |
Divine Breath |
|
(ONLY holy) |
Bombard |
|
(ONLY death) |
Ability |
Cost |
Archery |
50 |
Animate Corpse |
80 |
Bard's skills |
50 |
Black Bolts |
60 |
Black Breath |
50 |
Block |
100 |
Blurred |
100 |
Bombard |
60 |
Cause Fear |
70 |
Casting Specialist |
250 |
Cave Crawling |
30 |
Charge |
40 |
Cold Breath |
50 |
Cold Protection |
50 |
Cold Strike |
80 |
Concealment |
100 |
Control Animal |
50 |
Death Protection |
50 |
Death Strike |
80 |
Desert Concealment |
40 |
Dragon Slaying |
50 |
Dispel Magic |
50 |
Divine Breath |
50 |
Dominate |
550 |
Doom Gaze |
80 |
Double Strike |
200 |
Drain Will |
300 |
Energy Drain |
90 |
Entangle |
100 |
Entangle Strike |
200 |
Extra Strike |
100 |
Fire Bolts |
60 |
Fire Breath |
50 |
Fire Cannon |
100 |
Fire Crossbow |
50 |
Fire Pistol |
70 |
Fire Protection |
50 |
Fire Strike |
60 |
First Strike |
50 |
Floating |
200 |
Forestry |
40 |
Flame Throwing |
50 |
Frost Blowing |
50 |
Frost Bolts |
50 |
Gas Breath |
50 |
Grass Concealment |
100 |
Healing |
250 |
Holy Bolts |
50 |
Holy Champion |
70 |
Holy Protection |
50 |
Holy Strike |
60 |
Hurl Boulder |
70 |
Hurl Firebomb |
60 |
Hurl Lightning |
70 |
Hurl Stones |
50 |
Ignition |
90 |
Invisibility |
400 |
Leadership |
100 |
Lifestealing |
200 |
Lightning Protection |
50 |
Lightning Strike |
150 |
Magic Bolts |
50 |
Magic Protection |
150 |
Magic Relay |
200 |
Magic Strike |
30 |
Marksmanship |
30 |
Mountaineering |
40 |
Night Vision |
40 |
Pass Wall |
50 |
Path of Decay |
100 |
Path of Frost |
100 |
Path of Life |
100 |
Phase |
80 |
Physical Protection |
250 |
Pixie Dust |
70 |
Poison Darts |
50 |
Poison Protection |
50 |
Poison Strike |
80 |
Regeneration |
150 |
Resurgence |
250 |
Round Attack |
30 |
Repair Machine |
100 |
Sabotage |
40 |
Seduce |
150 |
Seeker |
100 |
Self-destruct |
10 |
Shoot Javelin |
90 |
Shadow Walking |
30 |
Shadow Shift |
80 |
Shoot Javelins |
120 |
Smoky Haze |
50 |
Snow Concealment |
70 |
Steal Enchantment |
80 |
Steam |
100 |
Steppe Concealment |
50 |
Strangle |
80 |
Swimming |
50 |
Taunt |
60 |
Throw Blade |
40 |
Throw Spear |
30 |
Trail of Darkness |
30 |
Trap |
90 |
True Seeing |
40 |
Tunneling |
60 |
Turn Undead |
50 |
Underground Concealment |
50 |
Unholy Champion |
250 |
Venomous Spit |
40 |
Vision |
30 |
Web |
100 |
Wall Climbing |
70 |
Wall Crushing |
70 |
Wasteland Concealment |
50 |
Water Concealment |
50 |
Whirlwind |
50 |
Willpower |
200 |
Only the relevant changes are given in the tables. A blank cell indicates that no changes were made to that trait/ability for that unit. The number in brackets for the Stats indicate the current value after the changes made in 1.4. All racial Priest units have their stats and abilities written in full since they are new units.
Name |
Att |
Dam |
Def |
Res |
HP |
MP |
Cost |
Abilities |
At Silver |
At Gold |
Halberdier |
+2(7) |
|
|
|
|
|
|
|
|
|
Infantry |
|
|
|
|
|
|
|
|
+Extra Strike |
|
Cavalry |
|
|
|
|
+1(16) |
|
-10(60) |
|
|
+VisionI |
Swashbuckler |
+1(9) |
|
|
|
+1(13) |
|
|
|
|
+Repair Machine |
Herbalist |
|
|
|
|
+1(16) |
+4(28) |
+10(120) |
|
+Control Animal |
+Entangle |
Knight |
|
|
|
|
+1(21) |
-4(32) |
|
+Block, -Willpower |
|
|
Chaplain |
|
|
|
|
|
|
-10(90) |
|
|
|
Air Galley |
|
|
|
|
|
|
+30(310) |
+ 2 x ShootJavelin(3/3), MMIII |
MM IV |
MM V |
Monk |
5 |
5 |
6 |
10 |
12 |
24 |
65 |
Magic Bolts, Magic Strike, Healing I, Death Prot, Holy Prot, Turn Undead |
MM I |
MM II, Death Imm, Holy Imm |
Name |
Att |
Dam |
Def |
Res |
HP |
MP |
Cost |
Abilities |
At Silver |
At Gold |
Snowscraper |
|
|
|
|
-1(7) |
+1(21) |
|
|
+Cold Immunity |
+Cold Strike |
Raider |
|
|
|
|
-1(11) |
+1(21) |
|
|
+Extra Strike, +Cold Imm |
+Cold Strike |
Shard Thrower |
+2 |
+2 |
|
|
-1(9) |
+1(21) |
|
+Strike |
+Cold Immunity |
|
Wolf Raider |
|
|
|
|
|
|
+5(55) |
+Throw Spear |
+Snow Concealment, MM I |
+Cold Strike, MM II |
Frost Witch |
|
|
|
|
+1(15) |
|
|
+MM I |
MM II |
MM III |
Icedrake Rider |
|
|
|
|
|
|
|
+Dragon, Charge, Vision II |
|
+Cold Strike |
Mammoth Rider |
|
|
-1(10) |
|
+4(30) |
|
|
|
+Cause Fear |
+Willpower |
Yeti |
|
|
|
|
+1(19) |
+2(32) |
|
|
|
|
Doom Wolf |
+1(16) |
|
|
|
+2(27) |
|
+30(310) |
+MM I |
MM II |
MM III |
Frostling Shaman |
5 |
5 |
6 |
10 |
11 |
24 |
60 |
Magic Bolts, Magic Strike, Healing I, Death Prot, Holy Prot, Cold Prot, Fire Weak, Snow Concealment, Turn Undead |
MM I, Cold Immunity |
MM II, Death Imm, Holy Imm, Cold Strike |
Name |
Att |
Dam |
Def |
Res |
HP |
MP |
Cost |
Abilities |
At Silver |
At Gold |
Hatchling |
|
|
|
|
|
|
|
-Cold Weakness |
|
|
Charger |
+1(8) |
|
|
|
|
|
|
+Cave Crawling, Night Vision |
+Fire Protection |
+Fire Immunity, Fire Strike |
Flamer |
|
|
|
|
|
+4(28) |
|
+Cave Crawling, Night Vision |
|
|
Crusher |
|
+1(9) |
|
|
|
+4(28) |
|
+Cave Crawling, Night Vision |
|
+Fire Strike |
Slither |
|
|
|
|
+1(15) |
|
|
+Swimming, Water Concealment, -Concealment, Cold Weakness |
|
|
Elder |
|
|
|
|
|
|
|
+Cave Crawling, Night Vision, Leadership I |
+Leadership II, Fire Prot |
+Leadership III, Fire Immunity |
Flyer |
|
|
|
|
+1(17) |
|
|
|
+Fire Protection |
+Fire Imm, Fire Strike |
Hydra |
+1(12) |
|
|
|
+2(26) |
+4(28) |
|
|
|
|
Red Dragon |
|
+1(11) |
|
|
|
|
+20(320) |
+Fire Strike, Night Vision, MM I |
MM II |
MM III |
Draconian Priest |
5 |
5 |
6 |
10 |
13 |
28 |
65 |
Fire Bolts, Fire Strike, Healing I, Death Prot, Holy Prot, Fire Prot, Cold Weak, Turn Undead, Shadow Walker |
MM I |
MM II, Death Imm, Holy Imm, Fire Imm |
Name |
Att |
Dam |
Def |
Res |
HP |
MP |
Cost |
Abilities |
At Silver |
At Gold |
Shredder |
|
|
|
|
-1(11) |
|
|
|
|
|
Hunter |
+1(9) |
|
|
|
|
|
|
+Steppe Concealment |
+Charge |
+Concealment |
Prowler |
|
|
|
|
+1(15) |
|
|
+Cave Crawling |
|
+Mountaineering |
Cat Master |
|
|
|
|
|
|
-5(75) |
|
|
+Charge |
Mystic |
+1(10) |
|
|
|
+1(16) |
|
|
|
|
|
Manticore |
|
|
|
|
+1(17) |
|
|
|
|
|
Beholder |
|
|
+1(9) |
|
|
|
|
|
|
|
Sphinx |
|
|
|
|
-4(26) |
|
+40(320) |
|
|
|
Tigran Healer |
5 |
5 |
6 |
10 |
12 |
24 |
65 |
Magic Bolts, Magic Strike, Healing I, Death Prot, Holy Prot, Turn Undead, Night Vision, Forestry |
MM I |
MM II, Death Imm, Holy Imm |
Name |
Att |
Dam |
Def |
Res |
HP |
MP |
Cost |
Abilities |
At Silver |
At Gold |
Spearman |
+1(6) |
|
|
|
|
|
|
|
Desert Concealment |
|
Barbarian |
+1(10) |
|
|
|
|
|
|
|
|
|
Djinn |
+2(10) |
-2(8) |
|
+1(10) |
+1(15) |
|
|
|
|
+Vision II |
Slaver |
|
|
|
|
|
|
|
|
Trap (Att 10) |
Trap (Att 12) |
Pit Guard |
|
|
|
|
|
|
-20(140) |
-Willpower |
+Willpower |
+Double Strike |
Roc |
|
|
|
+1(13) |
|
|
+20(320) |
|
|
|
Nomad Healer |
5 |
5 |
6 |
10 |
12 |
28 |
65 |
Magic Bolts, Magic Strike, Healing I, Death Prot, Holy Prot, Turn Undead |
MM I |
MM II, Death Imm, Holy Imm |
Name |
Att |
Dam |
Def |
Res |
HP |
MP |
Cost |
Abilities |
At Silver |
At Gold |
Longbowman |
+2 |
+2 |
|
|
|
|
|
|
|
+Concealment |
Swordsman |
|
|
|
|
|
|
|
|
+Extra Strike |
+Concealment |
Nymph |
|
|
|
|
|
|
|
|
|
+Concealment |
Scout |
+1(11) |
|
|
|
|
|
-5(65) |
|
|
+Concealment |
Iron Maiden |
|
|
|
|
|
|
|
|
+Holy Protection |
+Holy Immunity |
Treeman |
|
|
|
|
|
|
|
|
+Strangle |
+Entangle Strike |
Fairy Dragon |
|
-1(10) |
|
|
|
|
+10(310) |
|
+Magic Immunity |
|
Elven Priest |
7 |
4 |
6 |
10 |
12 |
24 |
65 |
Holy Bolts, Holy Strike, Healing I, Holy Prot, Turn Undead, Forestry |
MM I, Holy Immunity, Concealment |
MM II, Holy Champion |
Name |
Att |
Dam |
Def |
Res |
HP |
MP |
Cost |
Abilities |
At Silver |
At Gold |
Peasant |
+1(5) |
|
|
|
|
+1(21) |
|
|
|
+Grass Concealment |
Swordsman |
|
|
|
|
|
+1(21) |
|
|
+Extra Strike |
|
Slinger |
+2 |
+2 |
|
|
|
+1(21) |
|
|
|
+Grass Concealment, Dragonslaying |
Rogue |
|
|
|
|
|
|
+5(65) |
|
+Sabotage |
+Grass Concealment |
Pony Rider |
|
|
|
|
+1(15) |
|
|
|
+Concealment |
|
Sheriff |
+1(11) |
+1(8) |
|
|
|
|
|
+MM I |
+MM II |
+MM III |
Eagle Rider |
|
|
|
|
|
|
|
|
|
+Trap |
Centaur |
|
|
|
|
|
|
-10(140) |
|
|
|
Leprechaun |
|
|
+1(17) |
|
|
|
+20(280) |
+Magic Protection |
+Magic Immunity, Holy Strike |
+Extra Strike |
Halfling Priest |
5 |
5 |
6 |
12 |
10 |
24 |
60 |
Holy Bolts, Holy Strike, Healing I, Holy Prot, Turn Undead, Forestry, Concealment |
MM I, Holy Immunity |
MM II, Holy Champion, Grass Concealment, Bard's Skills |
Note: Shadowrunner and Changeling have traded
levels now. For both these units, abilities and stats are given in full.
Name |
Att |
Dam |
Def |
Res |
HP |
MP |
Cost |
Abilities |
At Silver |
At Gold |
Prospector |
|
|
|
|
|
|
|
+Forestry |
+Lightning Protection |
+Lightning Immunity |
Lightning Catcher |
|
|
|
|
|
|
-5(45) |
|
|
|
Spellbinder |
|
|
|
|
|
|
-10(40) |
|
|
|
Rider |
|
|
|
|
|
|
-10(70) |
|
|
|
Changeling |
12 |
5 |
6 |
14 |
12 |
28 |
60 |
Walking, Strike, Lightning Protection, Phase, Changeling, Shadow Walker, True Seeing |
Lightning Immunity |
|
ShadowRunner |
12 |
8 |
9 |
9 |
17 |
32 |
120 |
Walking, Strike, Shadow Walker, Shadow Shift, Death Strike, Black Bolts, Double Strike, Death Protection, Lightning Protection |
MM I, Death Immunity, Lightning Immunity |
Blurred, MM II |
Giant Warrior |
+1(14) |
|
|
|
|
|
|
+Willpower |
|
|
Astral Sprite |
|
|
|
|
|
|
|
+Death Weakness |
|
|
Forceship |
|
|
+2(12) |
+2(12) |
|
|
+20(300) |
|
|
|
Syron Healer |
5 |
5 |
6 |
10 |
11 |
24 |
65 |
Magic Bolts, Magic Strike, Healing I, Turn Undead, Floating, Shadow Walker, Lightning Immunity |
MM I, Magic Immunity |
MM II, Holy Champion |
Name |
Att |
Dam |
Def |
Res |
HP |
MP |
Cost |
Abilities |
At Silver |
At Gold |
Axeman |
|
|
|
|
|
+1(21) |
|
|
+Extra Strike |
|
Crossbowman |
|
|
|
|
|
+1(21) |
|
|
|
|
Boar Rider |
|
|
|
|
|
|
-5(65) |
|
+Extra Strike |
|
Engineer |
|
-2(6) |
|
|
|
|
-4(28) |
|
+Repair Machine2 |
+Build Roads |
Mole |
|
|
|
|
|
|
|
|
|
+Charge |
Runemaster |
|
|
|
|
|
|
-15(175) |
|
+Ignition |
|
Gargoyle |
|
|
|
|
|
|
|
+Lightning Immunity |
+Regeneration |
+Physical Protection |
Steam Tank |
|
|
|
-2(12) |
+3(38) |
|
+20(320) |
+Block |
|
|
Dwarven Priest |
5 |
5 |
7 |
10 |
12 |
24 |
65 |
Holy Bolts, Holy Strike, Healing I, Holy Prot, Turn Undead, Mountaineering, Poison Prot, Night Vision |
MM I, Holy Immunity |
MM II, Poison Immunity, Holy Champion |
Name |
Att |
Dam |
Def |
Res |
HP |
MP |
Cost |
Abilities |
At Silver |
At Gold |
Legionary |
|
|
|
|
|
|
|
|
+Extra Strike |
|
Archer |
+2 |
+2 |
|
|
|
|
|
|
|
|
Paladin |
|
|
|
|
|
|
-15(75) |
-True Seeing |
|
+Healing I |
Pegasus Rider |
|
|
|
|
|
|
|
|
|
+Dragonslaying |
Charioteer |
|
|
|
|
|
-4(36) |
|
|
|
|
Saint |
|
|
|
|
|
+4(28) |
|
-Walking |
+Healing2 |
+Healing3 |
Titan |
|
|
|
|
|
|
+20(320) |
|
|
|
Archon Priest |
5 |
5 |
6 |
10 |
12 |
24 |
65 |
Holy Bolts, Holy Strike, Healing I, Holy Prot, Turn Undead, Bard's Skills |
MM I, Holy Immunity |
MM II, Holy Champion |
Name |
Att |
Dam |
Def |
Res |
HP |
MP |
Cost |
Abilities |
At Silver |
At Gold |
Night Guard |
+2(7) |
|
|
|
|
|
|
|
|
|
Warrior |
|
|
|
|
|
|
|
|
+Extra Strike |
|
Archer |
+2 |
+2 |
|
|
|
|
|
|
|
|
Executioner |
|
|
|
|
|
|
-15(75) |
-Cave Crawling |
|
|
Bladedancer |
|
|
|
|
-1(17) |
|
|
|
|
|
Succubus |
|
|
|
|
|
|
|
+Night Vision |
|
|
Incarnate |
|
+2(5) |
|
|
|
|
+20(300) |
|
|
|
DarkElf Priest |
6 |
4 |
6 |
10 |
12 |
24 |
65 |
Lightning Bolts, Magic Strike, Healing I, Death Prot, Poison Prot, Turn Undead, Cave Crawling, Night Vision |
MM I, Death Immunity, Lightning Immunity |
MM II, Lightning Strike, Poison Immunity |
Name |
Att |
Dam |
Def |
Res |
HP |
MP |
Cost |
Abilities |
At Silver |
At Gold |
Impaler |
+2(7) |
+1(6) |
|
|
|
|
|
|
|
|
Axeman |
|
+1(6) |
|
|
|
|
|
|
+Extra Strike |
|
Archer |
+2 |
+2 |
|
|
|
|
|
|
|
|
Heavy Cavalry |
|
+1(8) |
|
|
|
|
-10(65) |
|
|
|
Abomination |
|
|
|
|
+1(15) |
|
|
|
|
|
Shaman |
|
|
|
|
|
|
+10(130) |
+Night Vision |
|
|
Warlord |
|
|
|
|
|
+4(28) |
-10(180) |
|
|
+Extra Strike |
Doom Bats |
|
|
|
|
|
|
|
+Night Vision |
|
|
Glutton |
|
|
|
+1(15) |
+6(36) |
|
+20(300) |
+Gas Breath, MM II |
+MM III |
+MM IV, Smoky Haze |
Orc Priest |
7 |
6 |
6 |
8 |
13 |
28 |
70 |
Black Bolts, Death Strike, Healing I, Death Prot, Turn Undead, Night Vision |
MM I, Death Immunity |
MM II, Unholy Champion |
Name |
Att |
Dam |
Def |
Res |
HP |
MP |
Cost |
Abilities |
At Silver |
At Gold |
Grunt |
+1(6) |
|
|
|
|
+1(21) |
|
|
|
|
Swordsman |
|
|
|
|
|
+1(21) |
|
|
+Extra Strike |
|
Darter |
+2 |
+2 |
|
|
|
+1(21) |
|
-MM I |
|
|
Wolf Rider |
|
|
|
|
|
|
+5(55) |
+Throw Spear |
+Poison Strike, MM I |
+Underground Concealment, MM II, -First Strike |
Butcher |
|
|
|
|
|
|
|
|
|
+Underground Concealment |
Big Beetle |
|
|
|
|
|
|
|
|
+Charge |
+Grasp |
Wyvern Rider |
|
|
|
|
|
|
|
|
-Vision III |
-Vision IV |
Troll |
|
|
|
-2(10) |
|
|
|
|
|
|
Kharagh |
|
+1(15) |
+1(12) |
|
|
|
+20(300) |
|
|
+Extra Strike |
Goblin Priest |
5 |
5 |
6 |
9 |
10 |
24 |
60 |
Black Bolts, Death Strike, Healing I, Death Prot, Turn Undead, Poison Imm, Cave Crawling, Night Vision |
MM I, Death Immunity, Underground Concealment |
MM II, Unholy Champion |
Name |
Att |
Dam |
Def |
Res |
HP |
MP |
Cost |
Abilities |
At Silver |
At Gold |
Larva |
|
|
|
|
|
|
+10(30) |
|
+Infect |
|
Spawn |
|
|
|
|
|
|
-10(20) |
|
+Wall Climbing |
|
Bombard |
|
|
|
|
|
|
+5(50) |
|
|
|
Stag Mount |
|
|
|
|
|
|
-5(65) |
|
|
|
Brain |
|
|
|
|
|
|
-30(170) |
+Death Immunity |
|
+Leadership IV |
Spirit |
|
|
|
|
|
|
+10(140) |
+Poison Immunity, -Walking |
|
|
Lord |
|
|
|
|
|
|
+20(300) |
|
|
|
Demon Healer |
5 |
5 |
6 |
10 |
12 |
24 |
65 |
Black Bolts, Death Strike, Healing I, Death Prot, Shadow Walker, Night Vision, Floating, Turn Undead |
MM I, Death Immunity |
MM II, Unholy Champion |
All undead will receive ‘Poison Immunity’ as a separate trait. For
clarification as well as the prevention of bugs (poison domain, swallowed).
Name |
Att |
Dam |
Def |
Res |
HP |
MP |
Cost |
Abilities |
At Silver |
At Gold |
Zombie |
+2(6) |
|
|
|
|
+1(21) |
|
|
+Smoky Haze |
+Regeneration |
Swordsman |
|
|
|
|
|
|
|
+Death Strike |
+Extra Strike |
+Regeneration |
Archer |
|
|
|
|
|
|
|
|
|
+Regeneration |
Death Knight |
|
|
|
|
|
|
-5(65) |
|
|
+Regeneration |
Vampire |
|
|
|
|
|
|
-20(70) |
+Night Vision |
|
+Resurgence |
Spectre |
|
|
|
|
-1(15) |
|
+10(140) |
|
|
+Regeneration |
Bone Horror |
|
|
|
|
|
+2(30) |
-20(160) |
|
|
+Willpower |
Dread Reaper |
|
|
|
|
|
|
+20(310) |
+Regeneration, -Pass Wall |
+Unholy Champion |
+Resurgence |
Doom Priest |
5 |
5 |
6 |
10 |
12 |
24 |
65 |
Black Bolts, Death Strike, Healing I, Death Prot, Undead |
MM I |
MM II, Unholy Champion |
Name |
Att |
Dam |
Def |
Res |
HP |
MP |
Cost |
Abilities |
At Silver |
At Gold |
Cannon |
|
|
|
|
|
|
|
+Block |
|
|
Flame Cannon |
|
|
+3(10) |
|
+7(25) |
|
-20(110) |
+Block |
|
|
Frost Cannon |
|
|
+1(8) |
|
+2(20) |
|
-20(110) |
+Block |
|
|
Repeater Ballista |
|
|
|
|
|
|
|
+Block |
|
|
Balloon |
|
|
|
|
|
+4(32) |
|
|
|
|
Magic Servant has been changed to lvl1 instead of lvl2 and hence, has
suffered a change in basic stats. Abilities remain unchanged.
Name |
Att |
Dam |
Def |
Res |
HP |
MP |
Cost |
Abilities |
At Silver |
At Gold |
Unicorn |
|
|
|
|
|
|
|
+Willpower |
|
+Healing |
Fairy |
|
|
|
+3(12) |
|
|
-10(70) |
+Magic Immunity |
+Holy Protection |
+Pixie Dust |
Angel |
|
|
|
|
|
|
+20(240) |
|
|
+Healing2 |
Black Spider |
|
|
|
|
-2(12) |
|
|
|
|
|
Bone Dragon (Pure Evil) |
|
|
|
|
-2(18) |
|
+10(160) |
|
|
|
Black Angel |
|
|
|
|
|
|
+20(240) |
|
|
|
Northern Glow (No alignment) |
|
|
|
|
|
|
-30(70) |
+Poison Immunity |
|
|
Air Elemental |
|
|
|
|
|
|
+10(160) |
|
+Cold Protection |
+Cold Immunity, Lightning Strike |
Ice Dragon |
|
|
|
|
|
|
+10(230) |
+Cold Strike, Magic Strike, Fire Weakness, -Night Vision, -True Seeing |
|
|
Lurker |
|
|
|
|
|
+4(28) |
-10(30) |
|
|
|
Water Elemental |
+1(13) |
-1(9) |
|
|
-7(18) |
|
+10(130) |
+Physical Protection |
+Death Protection |
+Death Immunity |
Wyrm |
+1(15) |
+1(12) |
+1(11) |
|
|
|
+10(190) |
+Dragon |
|
+Swallow Whole |
Hell Hound |
|
|
|
|
+1(13) |
|
|
+Night Vision |
|
|
Efreet |
|
|
|
|
|
|
|
|
+MM I |
+MM II |
Fire Elemental |
|
+2(12) |
|
|
+1(21) |
+4(36) |
+20(140) |
|
|
|
Phoenix |
|
|
|
|
|
|
+10(230) |
+Poison Immunity |
+Fire Strike, Vision III |
+Vision IV |
Dire Boar |
|
|
|
|
-2(14) |
-4(36) |
|
|
|
|
Minotaur |
-1(11) |
|
|
|
|
|
|
+Extra Strike |
|
|
Earth Elemental |
|
+1(11) |
|
|
|
|
+10(130) |
|
|
|
Basilisk |
|
|
|
|
|
|
+10(210) |
+Dragon |
|
|
Magic Servant |
5 |
4 |
5 |
12 |
10 |
24 |
50 |
|
|
|
Chaos Spawn |
|
|
|
|
|
|
-40(60) |
|
|
|
Chaos Lord |
+1(15) |
+1(13) |
+2(14) |
|
|
+2(32) |
|
|
|
|
Dragon Hatchling |
|
|
|
|
|
|
|
-Fire Breath |
+Fire Breath |
|
Black Dragon |
|
|
|
|
|
|
|
+Night Vision |
|
|
Wolf |
|
|
|
|
|
+4(36) |
|
|
|
|
Name |
Cost |
Effects |
Shipyard |
|
+10 Gold(10) |
Champions Guild |
+40(240) |
|
Sanctuary |
+50(250) |
+10 Mana(15) |
Stone Walls |
-20(80) |
+5 growth |
Wizard Tower 1 |
-100(400) |
|
Library |
+10(160) |
+5 Research(15) |
Tower Guard |
-20(100) |
|
Hall of Enchantment |
-20(200) |
|
Wizard Tower 2 |
-100(150) |
|
Farcaster |
+20(120) |
|
Casting Chamber |
+20(200) |
|
Enchanted Walls |
-80(120) |
|
Wizard Tower 3 |
-100(150) |
|
Item Forge |
-170(80) |
|
Forcefield |
-100(100) |
|
Teleporter |
-100(400) |
|
Chapter House |
|
+10 Mana |
Midwinter Hut |
+30(280) |
+10 Production |
Hydra's Pool |
+30(280) |
|
Mirage |
+20(270) |
|
Slave Pit |
+30(280) |
+5 Production |
Secret Glade |
+10(260) |
|
Great Garden |
+10(260) |
|
Hall of Stars |
+20(270) |
|
Stonemenders |
+10(260) |
+5 Gold |
Sanctum |
+10(260) |
+10 Mana |
Tower Relay |
+30(280) |
|
Blood Totem |
+30(280) |
|
Filth Hole |
+30(280) |
|
Hall of Darkness |
+20(270) |
|
Attack items: In general, most items received an attack or damage
bonus of +1, up to a max of +2.
Vine whip got entangle strike and was made ‘rare’.
Body items: In general, most armor received a defense bonus of
+1, up to a maximum of +2. Some had resistance bonus too.
All the capes of concealment received a +1 resistance bonus.
Shield items: In general, most shields gained ‘block’.
Head items: In general, most head items received a resistance
bonus of +1, up to a maximum of +3.
Diadem of Might (exceptional) got all stats +1 and Holy + Unholy champion.
Ring items: In general, most rings had a protection or ability
added within their theme.
Ring of Nature received ‘entangle’ (rare).
Use items: In general, most use items had cheaper level changes
as to simulate their ingame value more.
All ranged weapons received a +2 markmanship bonus.
Infidels have been assigned more reasonably compared to their strength. No more warlord+bats as an easy quest.
EFFECT: 10 mana, 10 research.
SPELL REWARDS: +AlterNode, +DispelMagic, +DoubleGravity, +MagicServant.
UNIT REWARDS (magical theme):
Note: FE = Fire Elemental, EE = Earth
Elemental, WE = Water Elemental, AE = Air Elemental
Low reward:
FE; WE; AE; EE; 2Efreet,1Hellhound; 2Minotaurs,1Boar; 2NorthGlow,1Zephyr; 2Fairy,1Unicorn;
2WaterDancers,1Lurker; 3Djinn.
Average reward:
2AE; 2EE; 2FE; 2WE; Ice Dragon; Phoenix; Basilisk; Wyrm;
2Mystics; 2Magicservants,2Chaosspawn.
Strong rewards:
SyronWarship,Spellbinder; ChaosLord,2Chaosspawn; Phoenix,Efreet; Basilisk,Minotaur;
Wyrm,2WaterDancer; Icedragon,2NGlows; 3AE; 3EE; 3FE; 3WE.
EFFECT: 15 Production, 40 Happiness.
SPELL REWARDS: + Bless, + Healing, +Holy Champion, - Sacred
wrath.
UNIT REWARDS
Low reward:
Saint,Avenger,Paladin; 2Sherrif;
Astralspirit,2Prospectors; 3Priests; Knight,2Crossbowmen; 2Chaplains;
3Catapults; 3Ballistae.
Average reward:
Charioteer,Pegasus,Avenger; Angel;
2Astralspirit,1SyronRider; 2Knight,1Cavalry; 2Cannon,1monk;
2RepeaterBallista,1monk.
Strong rewards:
GoldDragon; Angel,2Magicservant; Titan,Charioteer;
SteamTank,2catapults; SteamTank,2Ballista; AirGalley,Knight.
EFFECT: 15 Gold, 30 Growth.
Production bonus removed, Gold comes from Mother Earth.
SPELL REWARDS: + City Quake, + Concealment, + Free Movement, +
Stone Skin, - Static Shield, + Basilisk.
UNIT REWARDS
Low reward:
GoblinBeetle,2Wolfrider; Shaman,2Abomination; EE,2Boar; Manticore,Catmaster,Hunter;
3Penguins; 3Minotaurs; Hydra,Slither; Waterdancer,Lurker,EE; Treeman,Druid;
2Centaur.
Average reward:
2Trolls,1Darter; GoblinPioneer; Doomwolf;
2Herbalist,1Boars; 2EE,1Minotaur; 2Hydra,1Slither; 3Yeti; 2Treemen,1Nymph; ElvenPioneer; FairyDragon.
Strong rewards:
2Kharagh; 2Glutton; 2Basilisk; 4 EE; 2DoomWolves; 2Wyrm; 3Hydra3Slith;
2FairyDragon; 2Leperchauns; 4Hydras.
EFFECT: -5 Gold, -5 Growth
SPELL REWARDS: + Blazing Comet, + Panic Attack, + Resurgence, +
Unholy Champ, - Hellfire, + Black Dragon, - Chaos Lord.
UNIT REWARDS
Low reward:
Warlord,Axeman; Shade,Pikeman;
2Butchers,1Bomber; Harvester,Spawn; Mammoth,raider; DraconianFlyer,Flamer;
Manticore,Firecat; Pitguard,Barbarian;
repeaterBallista,Catapult; 2Flamethrower.
Average reward:
Shaman,DoomBat,Abomination; Beetle,Wyvernrider,Wolfrider;
BoneHorror,Necromancer,Deathknight; Spiderqueen,Succubus,Bladedancer; Airgalley;
Mammoth,Icedrake,Fr.wolfrider; RedDragon;
3Beholders; 2DragonHatchlings; 2Cannon1Catapult.
Strong rewards:
Reaper,Specte; Kharagh,Butcher;
Glutton,2Lurkers; Blackdragon; Lord,Stagmount;
RedDragon,2Flamers,Crusher; Sphinx,Prowler; Steamtank,Gargoyle; Chaoslord,2Chaosspawn; Roc,Chieftain.
(Changes listed for the classes are the total improvements. Changes to the Resources are in brackets and mean that these will affect any basic Hero Class, even those custom made).
Warrior |
: +4 hp, +1 att (+1/+1 from resources) |
Rogue |
: +3 hp, +1 res (+1 hp from resources) |
Ranger |
: +1 hp, +3 res (+ 1 resistance from resources) |
Paladin |
: +2 hp, +2 res (+1 hp from resources) |
Priest/Shaman |
: +4 res (+1 res from resources) |
Dragor |
: +Charge |
Oakleaf |
: +First Strike |
Natam |
: +Wallclimbing |
Grar |
: +Leadership I |
Petrog |
: +Poison Strike |
King Joseph |
: +Block |
Ector |
: +Block, Throw Spear |
Xulux |
: +Willpower |
Shenga |
: +Vengeful Vapour, -Weaken |
All Undead Heroes gain ‘Magical Mount’ and Death Strike.
All Dwarven Heroes gain Night Vision.
Halfling Rangers gain Forestry.
These abilities are now accessible, IN ADDITION TO, what is already available as hero upgrades.
Animate Corpse |
Undead Priest |
Block |
All Rangers |
Blurred |
Nomad, Syron, ShadowDemon Warriors |
Cave Crawling |
All Rangers |
Cold Immunity |
All Frostling |
All Protections |
All Rangers |
Concealment |
Human, Tigran, Nomad ranger/rogues |
Dispel Enchant |
All Priests/ Shaman |
Dragonslaying |
Human warriors |
Energy Drain |
Undead Priests |
Entangle |
Elven/ Halfling Rangers |
Extra strike |
All Warriors |
Fire Immunity |
Syron, Drac, Orc Priest, Shaman, Rangers |
Fire Strike |
Tigran, Drac, Dwarf Warriors |
First Strike |
Human, Tigran, Archon, DE, Gobl, warriors |
Magic Bolts |
Nomads |
Magic Immunity |
Archon/undead, priests |
Magic Relay |
Drac/Elves/Delves/Archons/Undead, Priests/ Shaman |
Poison Strike |
SD, warrior/Paladin |
Regeneration |
All rangers |
Resurgence |
Arch/Drac/Undead, Paladin, Shaman, Priests |
Round Attack |
Rogues |
Seeker |
Elf ranger |
Smokey Haze |
Goblin/ Orc, Rogue/Priest, Shaman |
Swallow whole |
SD warrior |
Wallcrushing |
Rogues/ warriors |
Wizards:
+2 RES
The following refers to the non-custom made, standard, Wizards only:
Amber set to ‘Female’.
O’Neron: + shadowwalking.
Tempest: + decadence (Explorer became 2 skillpicks).
Skills
Explorer: 2 skillpicks, 800 research.
Bureaucrat: only exclude Merchant.
Merchant: only exclude Bureaucrat.
Decadence: only exclude Survivalist.
Survivalist: only exclude Decadence.
Pacifist: exclude Constructor.
Constructor: exclude Pacifist, 700 research (Value
peace and quiet over hard sweaty labor for war.)
Technophobe: allows 2 positive skills.
Name |
Research |
Upkeep |
Casting Cost |
Att(Combat) |
Dam(Combat) |
Sacred Woods |
+40(120) |
+10(50) |
|
|
|
Turn Undead |
-50(100) |
|
|
|
+8(12) |
Holy Champion |
|
-2(6) |
|
|
|
Martyr |
|
|
+1(11) |
|
|
Call of the Forest |
-100(200) |
-15(15) |
-50(100) |
|
|
Sacred Wrath |
|
|
+2(32) |
|
|
High Prayer |
|
|
-10(30) |
|
|
Resurrect Hero |
+50(150) |
|
+60(110) |
|
|
Resurgence |
|
-5(10) |
-50(50) |
|
|
Divine Storm |
-100(250) |
|
-10(70) |
|
+2(11) |
Life Domain |
-220(80) |
-10(10) |
-100(200) |
|
|
Note: Concealment is now a level 3 spell
Name |
Research |
Upkeep |
Casting Cost |
Att(Combat) |
Dam(Combat) |
Crash Gates |
-50(100) |
|
-20(10) |
|
|
Deep Fissure |
|
|
+4(12) |
|
|
Poison Plants |
+40(140) |
|
+10(70) |
|
|
City Quake |
|
|
-30(70) |
+2(10) |
+2(10) |
Poison Domain |
-100(300) |
|
|
|
|
Raise Terrain |
|
|
-5(80) |
|
|
Earth Awareness |
+400(500) |
|
|
|
|
Note: Wildfire is removed as a startup spell and
Mass Confusion is now a level 3 spell
Name |
Research |
Upkeep |
Casting Cost |
Att(Combat) |
Dam(Combat) |
Blazing Comet |
|
|
|
|
+1(9) |
Blinding Flash |
|
|
-2(8) |
|
|
Combustion |
|
|
-5(15) |
|
|
Skin of Oil |
|
|
|
|
-2 att/dam, -1 def/res |
Wildfire |
+30(150) |
|
+10(30) |
|
|
Forge Blast |
|
|
-30(90) |
|
|
Wither |
-20(100) |
|
|
|
|
Anarchy |
|
|
-20(40) |
|
|
Swarm |
|
|
-4(11) |
|
|
Fire Domain |
-150(250) |
-10(10) |
|
|
|
Fire Storm |
-130(220) |
|
-20(60) |
|
+6(14) |
Note: Freeze Water is now a level 2 spell
Name |
Research |
Upkeep |
Casting Cost |
Att(Combat) |
Dam(Combat) |
Suffocate |
|
|
|
(18) |
|
Seeker |
|
-1(4) |
|
|
|
Winds of Fury |
-30(100) |
|
|
|
|
Wind Walking |
-50(200) |
-2(8) |
|
|
|
Haste Domain |
-100(300) |
|
|
|
|
Lightning Storm |
-100(250) |
|
-10(70) |
|
+2(12) |
Violent Storm |
|
|
-28(22) |
|
|
Note: Water-walking is a level 1 spell, MistCloak is a level 2 spell, Static Shield is a level 3
spell and Purifying Water is a level 4 spell.
Name |
Research |
Upkeep |
Casting Cost |
Att(Combat) |
Dam(Combat) |
Vengeful Vapour |
|
|
+4(10) |
|
-2(4); Type-only Cold |
Rot |
|
|
|
|
+4(12) |
Mud |
-30(120) |
|
|
|
|
Pestilence |
|
|
+10(40) |
+4(8) |
+1(4) |
Static Shield |
|
+2(10) |
|
|
|
Great Hail |
-20(160) |
|
-5(25) |
|
|
Liquid Form |
-30(170) |
-3(7) |
-10(40) |
|
|
Healing Showers |
|
|
|
|
+1(6) |
Ice Storm |
-100(250) |
|
-10(70) |
|
+2(11) |
Purifying Water |
-50(250) |
|
|
|
|
Wetland |
-100(250) |
-5(15) |
|
|
|
Spring Rains |
|
-30(20) |
|
|
|
Note:Damnation is a level 4 spell now
Name |
Research |
Upkeep |
Casting Cost |
Att(Combat) |
Dam(Combat) |
Dark Gift |
|
+1(4) |
|
|
|
Weaken |
|
+1(11) |
|
|
|
Corpus Furia |
|
-5(15) |
|
|
+3(11) |
Evil Woods |
+40(120) |
|
+10(50) |
|
|
Animate Hero |
+60(160) |
|
|
|
|
Animate Ruins |
|
|
+30(130) |
|
|
Infect |
|
|
-9(11) |
|
|
Damnation |
|
+10(30) |
+50(200) |
|
|
Death Storm |
-100(250) |
|
-10(70) |
|
+2(8) |
Animate Dead |
-40(140) |
|
-40(10) |
|
|
Unholy Champion |
|
-2(6) |
|
|
|
The new units below are available for mapmakers to use in their maps. These
won't be available in random maps or standard games without the mapmaker
placing them. For pictures of the new units (and we do have some new
graphics!), check out the Heavengames link.
Name |
Alignment |
Att |
Dam |
Def |
Res |
HP |
MP |
Cost |
Abilities |
At Silver |
At Gold |
Northerling Axeman |
Neutral |
7 |
6 |
7 |
5 |
12 |
24 |
40 |
Walking, Strike, Cold Protection, Block, Willpower |
Extra Strike |
Swimming |
Northerling Archer |
Neutral |
2 |
2 |
5 |
5 |
11 |
24 |
30 |
Walking, Strike, Cold Protection, Archery, Willpower |
Marksmanship I |
Marksmanship II, Swimming |
Northerling Cavalry |
Neutral |
9 |
8 |
8 |
5 |
17 |
40 |
65 |
Walking, Strike, Cold Protection, Charge, Willpower, Mounted |
|
Vision I |
Halberdier |
Neutral |
7 |
5 |
5 |
5 |
10 |
24 |
20 |
Walking, First Strike Pole Arm, Strike |
|
|
Infantry |
Neutral |
7 |
5 |
7 |
5 |
12 |
24 |
30 |
Walking, Block, Strike |
Extra Strike |
|
Crossbowman |
Neutral |
1 |
0 |
5 |
5 |
10 |
24 |
30 |
Walking, Fire Crossbow |
Markmanship I |
Markmanship II |
Cavalry |
Neutral |
9 |
7 |
8 |
5 |
16 |
40 |
60 |
Walking, Charge, Strike, Mounted |
|
Vision I |
Knight |
Neutral |
14 |
9 |
12 |
8 |
20 |
32 |
160 |
Walking, Charge, Strike, Mounted, Block, Dragon Slaying, Willpower |
|
Holy Champion |
Mashat'tapei |
Neutral |
5 |
5 |
5 |
5 |
11 |
24 |
30 |
Walking, Strike, Throw Spear, Pole Arm, Forestry, First Strike |
Marksmanship I, Concealment |
Marksmanship II, Poison Protection |
Hardishai |
Neutral |
2 |
2 |
5 |
5 |
12 |
24 |
55 |
Walking, Strike, Forestry, Poison Darts, Marksmanship I |
Marksmanship II, Concealment |
Marksmanship III, Poison Protection |
Madis'shijai |
Neutral |
10 |
8 |
9 |
12 |
15 |
28 |
120 |
Walking, Strike, Pole Arm, Forestry, First Strike, Poison Strike, Death Protection, Poison Protection, Control Animal, Bard's Skills, Leadership I |
Death Immunity, Poison Immunity, Leadership II, Concealment |
Leadership III, Healing I |
Arshint'tai |
Neutral |
9 |
7 |
8 |
6 |
13 |
24 |
130 |
Walking, Strike, Forestry, Throw Blade, Marksmanship II, Double Strike |
Marksmanship III, Concealment |
Marksmanship IV, Poison Protection, Seduce |
Elite Guard |
Neutral |
7 |
5 |
7 |
9 |
12 |
24 |
60 |
Walking, Strike, BLock, Throw Spear, Pole Arm, First Strike, Willpower |
Extra Strike, Magic Strike, Marksmanship I |
Double Strike, Marksmanship II |
Archer |
Neutral |
2 |
2 |
5 |
5 |
10 |
24 |
30 |
Walking, Strike, Archery |
Marksmanship I |
Marksmanship II |
Elite Maceman |
Neutral |
10 |
9 |
8 |
9 |
14 |
24 |
70 |
Walking, Strike, Extra Strike |
Magic Strike |
Willpower |
Squire |
Neutral |
10 |
8 |
9 |
6 |
17 |
40 |
90 |
Walking, Strike, Charge, Mounted |
Extra Strike |
Willpower |
Temple Virgin |
Good |
5 |
5 |
5 |
4 |
10 |
24 |
60 |
Walking, Strike, Seduce |
Seduce, Healing I |
Seduce |
Courtesan |
Neutral |
5 |
5 |
5 |
4 |
10 |
24 |
50 |
Walking, Strike, Seduce |
Seduce |
Seduce |
Lady of Pain |
Evil |
11 |
5 |
7 |
8 |
14 |
24 |
50 |
Walking, Strike, Seduce, Night Vision, Energy Drain, Cave Crawling, Poison Protection |
Seduce |
Seduce, Poison Immunity |
Princess |
Neutral |
4 |
4 |
6 |
8 |
11 |
24 |
200 |
Walking, Bard's Skills, Strike, Magic Strike, Willpower |
|
|
Dark Sorceress |
Evil |
9 |
6 |
9 |
15 |
15 |
28 |
160 |
Walking, Strike, Death Strike, Night Vision, Poison Immunity, Marksmanship II, Turn Undead, Magic Strike, Magic Protection, True Seeing, Magic Bolts, Shadow Walker, Physical Protection, Shadow Shift, Cave Crawling, Death Protection, Willpower |
Marksmanship III, Regeneration, Steal Enchantment, Death Immunity, Cause Fear |
Marksmanship IV, Magic Immunity, Magic Relay, Vision I |
Bandit |
Neutral |
6 |
5 |
5 |
5 |
11 |
28 |
30 |
Walking, Strike, Concealment |
Extra Strike |
|
Spy |
Neutral |
13 |
6 |
8 |
7 |
15 |
32 |
100 |
Walking, Strike, First Strike, Poison Strike, Fire Pistol, Marksmanship I, Concealment, Wall Climbing, Swimming, Mountaineering, Forestry, True Seeing, Sabotage, Vision I |
Marksmanship II, Night Vision, Steal Enchantment, Extra Strike, Underground Concealment |
Marksmanship III, Vision II, Trap(3/3), Water Concealment |
Gladiator |
Neutral |
11 |
10 |
9 |
8 |
16 |
28 |
100 |
Walking, Strike, Extra Strike, Block |
Willpower |
Double Strike |
Dreamweaver |
Neutral |
8 |
6 |
7 |
15 |
12 |
24 |
80 |
Walking, Strike, Death Strike, Magic Strike, Bard's Skills, True Seeing, Death Immunity, Summoned, Regeneration, Night Vision, Vision II, Willpower |
Poison Protection, Vision III |
Poison Immunity, Vision IV, Drain Will |
Cyclops |
Neutral |
15 |
14 |
14 |
14 |
34 |
32 |
300 |
Walking, Strike, Vision I, Wall Crushing |
Extra Strike, Willpower |
Cause Fear, Cold Protection |
Elf Militia |
Good |
5 |
5 |
5 |
5 |
10 |
24 |
20 |
Walking, Strike, First Strike, Pole Arm, Throw Spear, Forestry |
Marksmanship I |
Concealment, Marksmanship II |
Pixie Entangler |
Good |
12 |
3 |
15 |
15 |
7 |
36 |
120 |
Walking, Strike, Entangle Strike, Entangle, Taunt, Grass Concealment, Poison Immunity, Wall Climbing, Concealment, Forestry |
Extra Strike |
Willpower |
Pixie Warrior |
Good |
15 |
4 |
16 |
16 |
7 |
36 |
80 |
Walking, Strike, Poison Strike, First Strike, Poison Immunity, Concealment, Grass Concealment, Wall Climbing, Forestry, Charge |
Extra Strike |
Entangle |
Elven Sharpshooter |
Good |
0 |
0 |
6 |
8 |
12 |
24 |
80 |
Walkng, Archery, Marksmanship II, Seeker Enchantment, Forestry, Vision I |
Marksmanship III |
Marksmanship IV, Enchanted Weapon |
Elven Ranger |
Good |
13 |
10 |
10 |
10 |
16 |
32 |
150 |
Walking, Forestry, Strike, Concealment, Vision I, Wall Climbing, Poison Protection, Grass Concealment, Swimming, Night Vision, Mountaineering |
Vision II, Poison Immunity, Steppe Concealment, Water Concealment, Cold Protection |
Vision III, Underground Concealment, Cold Immunity, Healing I, Dragonslaying, Control Animal, Willpower |
Fairy |
Good |
8 |
5 |
10 |
12 |
11 |
32 |
140 |
Walking, Strike, Magic Strike, Magic Immunity, Concealment, Summoned |
Holy Protection |
Pixie Dust(3/3) |
Dwarven Veteran |
Good |
10 |
8 |
8 |
8 |
17 |
28 |
80 |
Walking, Strike, Charge, Double Strike, Poison Protection, Cave Crawling, Mountaineering, Night Vision, Willpower, Leadership I |
Wall Crushing |
Poison Immunity |
Satyr |
Good |
5 |
5 |
4 |
12 |
9 |
28 |
200 |
Walking, Strike, Forestry, Taunt, Dominate(Att 7), Bard's Skills, Willpower |
Poison Protection, Concealment, Dominate(Att 9) |
Magic strike, Dominate(Att 11) |
Spirit Puppet |
Pure Good |
5 |
5 |
5 |
10 |
8 |
24 |
20 |
Walking, Strike, Magic Strike, Cold Immunity, Holy Immunity, Death Immunity, Poison Immunity, Magic Immunity, Summoned |
|
|
White Knight |
Pure Good |
15 |
10 |
11 |
9 |
22 |
36 |
180 |
Walking, Strike, Holy Strike, Holy Champion, Holy Protection, Charge, Blessed, Block, Mounted |
Holy Immunity |
|
Cardinal |
Good |
9 |
9 |
9 |
19 |
20 |
28 |
200 |
Walking, Strike, Magic Immunity, Death Immunity, Holy Immunity, Fire Immunity, Healing II, Holy Strike, Turn Undead, Leadership II, Holy Bolts, Marksmanship I, Bard's Skills, Willpower |
True Seeing, Vision I, Night Vision, Leadership III, Marksmanship II, Seeker |
Resurrect, Marksmanship III, Magic Relay, Healing III, Leadership IV |
Orc Sniper |
Evil |
0 |
0 |
5 |
5 |
10 |
24 |
50 |
Walking, Forestry, Concealment, Wall Climbing, Vision I, Night Vision, Fire Crossbow, Marksmanship IV |
|
Enchanted Weapon |
Kobold |
Evil |
8 |
3 |
15 |
8 |
5 |
28 |
50 |
Walking, Strike, Poison Strike, Forestry, Concealment, Night Vision, Underground Concealment, Cave Crawling, Poison Protection, Wall Climbing |
Grass Concealment, Snow Concealment, Steppe Concealment, Vision I |
Desert Concealment, Haste, Poison Immunity |
Mummy |
Pure Evil |
10 |
5 |
8 |
10 |
20 |
24 |
100 |
Walking, Strike, Death Strike, Regeneration, Resurgence, Undead, Cave Crawling |
|
Cause Fear |
Orc Assassin |
Evil |
12 |
8 |
8 |
6 |
13 |
28 |
50 |
Walking, Strike, Poison Strike, Wall Climbing, Forestry, Concealment, Night Vision, Willpower |
Poison Protection |
Extra Strike |
Black Knight |
Pure Evil |
15 |
10 |
11 |
9 |
22 |
36 |
180 |
Walking, Strike, Charge, Death Strike, Dark Gift, Death Protection, Unholy Champion, Block, Mounted |
|
|
Green Wyvern |
Neutral |
11 |
7 |
9 |
9 |
16 |
40 |
120 |
Dragon, Flying, Charge, Strike, Poison Strike, Poison Immunity, Night Vision, Vision II |
Vision III |
Vision IV |
Green Dragon |
Neutral |
15 |
10 |
12 |
14 |
24 |
40 |
300 |
Dragon, Flying, Strike, Poison Strike, Magic Strike, Poison Immunity, Night Vision, Vision I, Gas Breath(3/3), Willpower |
Vision II |
Vision III |
Ghost Dragon |
Evil |
14 |
8 |
10 |
12 |
19 |
40 |
240 |
Dragon, Flying, Strike, Death Strike, Cause Fear, Undead, Vision I, Summoned, Black Breath(3/3), Physical Protection, Invisibility |
Vision II, Marksmanship I |
Vision III, Marksmanship II |
Fairy Dragon |
Good |
14 |
10 |
12 |
16 |
22 |
40 |
320 |
Dragon, Flying, Strike, Magic Strike, Magic Protection, Phase, Pixie Dust(3/3), Vision II, True Seeing, Summoned, Willpower |
Vision III, Marksmanship I, Magic Immunity |
Vision IV, Marksmanship II |
Ancient Dragon |
Creature |
18 |
15 |
14 |
20 |
50 |
36 |
1000 |
Dragon, Flying, Strike, Magic Strike, Death Strike, Holy Strike, Fire Strike, Magic Immunity, Death Protection, Holy Protection, Fire Immunity, Poison Immunity, Night Vision, Vision I, Fire Breath(3/3), Marksmanship IV, Leadership III, Cause Fear, Charge, Healing I, Shadow Walker, True Seeing, Summoned, Willpower, Swallow Whole |
Vision II, Cold Protection, Holy Immunity, Death Immunity |
Vision III, Regeneration, Cold Immunity |
Azure Drake |
Good |
11 |
7 |
9 |
9 |
16 |
44 |
140 |
Dragon, Flying, Strike, Magic Strike, Lightning Protection, Hurl Lightning(3/3), Vision II, Night Vision, True Seeing, Charge |
Vision III, Lightning Immunity, Marksmanship I, Magic Protection |
Vision IV, Lightning Strike, Magic Immunity, Marksmanship II |
Dragon Hatchling |
None |
13 |
8 |
9 |
14 |
10 |
28 |
100 |
Dragon, Flying, Strike, Magic Strike, Poison Immunity, Fire Immunity, Vision II, Dragon Growth, Shadow Walker, Willpower |
Gas Breath(3/3) |
|
Crocodile |
Neutral |
9 |
14 |
8 |
8 |
16 |
20 |
50 |
Walking, Strike, Water Concealment, Swimming, Animal, Poison Protection |
Poison Immunity |
Charge |
Black Panther |
None |
12 |
8 |
7 |
10 |
14 |
36 |
80 |
Walking, Strike, Charge, Animal, Wall Climbing, Night Vision, Forestry, Concealment |
|
|
Wild Boar |
None |
4 |
4 |
4 |
4 |
8 |
32 |
25 |
Walking, Charge, Strike, Forestry, Animal |
|
|
Dire Wolf |
None |
11 |
8 |
8 |
8 |
16 |
40 |
90 |
Walking, Charge, Strike, Animal, Night Vision, Forestry |
|
|
Great Bear |
Neutral |
13 |
12 |
10 |
11 |
23 |
32 |
150 |
Walking, Strike, Wall Crushing, Animal, Forestry |
Willpower, Poison Protection, Concealment |
Charge |
Polar Bear |
Neutral |
13 |
12 |
11 |
10 |
23 |
32 |
150 |
Walking, Strike, Wall Crushing, Animal, Cold Protection |
Willpower, Snow Concealment, Swimming |
Charge, Cold Immunity |
Giant Snake |
None |
7 |
4 |
6 |
8 |
8 |
28 |
50 |
Walking, Swimming, Animal, Forestry, Grass Concealment, Strike, Poison Strike, Poison Immunity, Wall Climbing, Energy Drain, Cold Weakness |
|
|
Sandslug |
Neutral |
6 |
4 |
10 |
4 |
14 |
32 |
40 |
Walking, Animal, Strike, True Seeing, Poison Immunity, Desert Concealment |
|
|
Ape |
Neutral |
10 |
9 |
8 |
7 |
18 |
28 |
60 |
Walking, Animal, Strike, Wall Climbing, Forestry, Concealment |
|
|
Giant Tick |
None |
10 |
2 |
10 |
4 |
4 |
28 |
30 |
Walking, Strike, Poison Strike, Double Strike, Poison Immunity, Animal, Life Stealing, Energy Drain, Forestry |
Charge |
|
Scorpion |
Neutral |
9 |
4 |
4 |
5 |
6 |
24 |
40 |
Walking, Strike, Poison Strike, Poison Immunity, wall Climbing, Cause Fear, Animal, Shadow Walker, Regeneration, Desert Concealment |
|
|
Dragonfly |
None |
12 |
4 |
10 |
12 |
6 |
32 |
70 |
Flying, Strike, Poison Strike, Magic Strike, Poison Protection, Magic Protection, Night Vision, Animal, Steal Enchantment |
Magic Immunity |
Vision I |
Dire Fungus |
None |
0 |
0 |
8 |
10 |
40 |
4 |
100 |
Walking, Venomous Spit, Swimming, Concealment, Poison Immunity, Smoky Haze, Bombard, Death Protection, Forestry, Regeneration, Willpower |
Marksmanship I, Death Immunity, Fire Protection |
Fire Immunity, Marksmanship II |
Seamonster |
None |
12 |
10 |
10 |
9 |
20 |
32 |
150 |
Swimming, Poison Protection, Strike, Charge |
Poison Immunity |
|
Treeman |
Neutral |
10 |
12 |
11 |
10 |
24 |
24 |
140 |
Walking, Strike, Wall Crushing, Poison Immunity, Regeneration, Fire Weakness, Forestry, Concealment |
Strangle |
Entangle Strike |
Treehulk |
Evil |
14 |
14 |
14 |
14 |
34 |
24 |
260 |
Walking, Strike, Wall Crushing, Poison Immunity, Regeneration, Fire Weakness, Forestry, Concealment, Strangle |
|
Entangle Strike |
Great Eagle |
None |
14 |
12 |
11 |
13 |
23 |
50 |
260 |
Flying, Vision II, Grasp(3/3), Charge, Animal, Strike, Transport I, Summoned, Cold Protection, Willpower |
Vision III, Poison Protection |
Vision IV |
Thunderbird |
None |
10 |
6 |
8 |
12 |
16 |
50 |
180 |
Flying, Vision II, Strike, Charge, Magic Strike, Lightning Strike, Magic Protection, Lightning Immunity |
Vision III |
Vision IV, Static Shield |
Woodwyrm |
Pure Neutral |
15 |
14 |
13 |
14 |
32 |
40 |
270 |
Walking, Strike, Dragon, Forestry, Concealment, Wall Crushing, Regeneration, Night Vision, Poison Immunity, Fire Weakness, Shadow Walker, Willpower |
Charge |
Path of Life |
Giant Squid |
None |
14 |
4 |
10 |
10 |
21 |
32 |
130 |
Swimming, Strike, Poison Strike, Double Strike, Extra Strike, Poison Immunity |
|
|
Nightmare |
Evil |
12 |
8 |
9 |
12 |
18 |
50 |
180 |
Floating, Strike, Willpower, Night Vision, Vision I, Fire Immunity, Fire Strike, Ignition, Charge, Regeneration, Trail of Darkness, Poison Protection, Death Strike, Death Immunity, Summoned, Shadow Walker, Cause Fear |
|
Blurred |
Sandworm |
Neutral |
16 |
20 |
16 |
18 |
103 |
36 |
1000 |
Walking, Willpower, Tunneling, Desert Concealment, Strike, Swallow Whole, Fire Immunity, Animal, Transport VII, Poison Immunity, Ram, Wall Crushing, Regeneration, Cave Crawling |
|
|
Fire Larva |
Neutral |
0 |
0 |
5 |
5 |
9 |
24 |
30 |
Walking, Regeneration, Resurgence, Fire Bolts, Fire Immunity, Magic Immunity, Cold Weakness |
Marksmanship I |
Marksmanship II |
Fire Bug |
Neutral |
0 |
0 |
10 |
10 |
23 |
24 |
120 |
Walking, Hurl Firebomb, Marksmanship IV, Fire Immunity, Cold Weakness, Magic Immunity |
|
Enchanted Weapon |
Fire Bug Queen |
Neutral |
14 |
12 |
14 |
18 |
42 |
32 |
320 |
Floating, Fire Immunity, Magic Immunity, Cold Weakness, Cause Fear, Wall Climbing, Regeneration, Leadership III, Healing I, True Seeing, Strike, Fire Strike, Magic Strike, Spread Attack, Magic Relay, Willpower |
|
Enchanted Weapon |
Storm Elemental |
None |
14 |
9 |
10 |
12 |
17 |
50 |
220 |
Flying, Strike, Static Shield, Lightning Strike, Physical Protection, Poison Immunity, Whirlwind(3/3), Vision I, Trail of Darkness, Summoned |
|
Vision II |
Magma Elemental |
None |
11 |
12 |
14 |
10 |
26 |
24 |
250 |
Walking, Strike, Fire Strike, Ignition, Fire Immunity, Wall Crushing, Poison Immunity, Resurgence |
|
|
Greater Demon |
Pure Evil |
20 |
18 |
20 |
20 |
61 |
32 |
1000 |
Walking, Strike, Death Strike, Fire Strike, Magic Strike, Death Immunity, Fire Immunity, Magic Immunity, Lightning Immunity, Poison Immunity, Physical Protection, Holy Weakness, Cause Fear, Ignition, Life Stealing, Mountaineering, Night Vision, Vision I, Strangle, Drain Will, Wall Crushing, Shadow Walker, Willpower |
|
|
Demon |
Pure Evil |
12 |
12 |
10 |
10 |
18 |
32 |
180 |
Flying, Strike, Fire Strike, Fire Immunity, Poison Immunity, Magic Protection, Holy Weakness, Regeneration, Resurgence, Cause Fear, Willpower, Night Vision |
|
Fire Breath(3/3) |
Demon Spirit |
Pure Evil |
12 |
8 |
10 |
10 |
18 |
36 |
160 |
Walking, Floating, Strike, Magic Strike, Fire Strike, Poison Immunity, Death Immunity, Fire Immunity, Physical Protection, Holy Weakness, Energy Drain, Pass Wall, Night Vision, Shadow Walker |
Cause Fear |
Life Stealing |
Infernal Beholder |
Neutral |
14 |
13 |
12 |
20 |
32 |
32 |
350 |
Floating, Strike, Night Vision, True Seeing, Magic Immunity, Dispel Magic, Fire Immunity, Vision I, Dominate, Doom Gaze, Swallow Whole, Shadow Walker, Regeneration, Poison Immunity, Cause Fear, Holy Weakness, Marksmanship II, Death Immunity, Fire Strike, Summoned |
Vision II, Death Strike, Marksmanship III |
Vision III, Marksmanship IV, Drain Will, Flying |
Soul Collector |
Evil |
0 |
0 |
10 |
15 |
16 |
32 |
300 |
Walking, Drain Will, Dominate, Cold Immunity, Physical Immunity, Poison Immunity, Lightning Immunity, Death Immunity, Magic Immunity, Holy Weakness, Fire Protection, Blurred, Night Vision, True Seeing, Willpower, Shadow Walker |
|
|
Mermaid |
Neutral |
5 |
4 |
8 |
10 |
11 |
32 |
70 |
Swimming, Water Concealment, Seduce, Bard's Skills, Strike, Magic Protection, Willpower |
Magic Strike, Magic Immunity |
Poison Protection |
Snow Troll |
Evil |
12 |
9 |
9 |
10 |
20 |
32 |
150 |
Walking, Strike, Hurl Boulder, Cold Protection, Night Vision, Wall Crushing, Regeneration, Mountaineering |
Cold Immunity, Marksmanship I |
Marksmanship II |
Naga |
Evil |
14 |
10 |
9 |
15 |
20 |
32 |
240 |
Walking, Swimming, Strike, Poison Strike, Double Strike, Death Protection, Magic Protection, Night Vision, Cave Crawling, Willpower |
Death Immunity, Seduce |
Cause Fear, Life Stealing |
Lizard Spearman |
Neutral |
6 |
5 |
5 |
5 |
10 |
24 |
25 |
Walking, Strike, Swimming, Pole Arm, Poison Protection, Forestry |
Poison Immunity, Water Concealment |
Poison Strike |
Lizard Poisoner |
Neutral |
5 |
5 |
5 |
5 |
10 |
24 |
25 |
Walking, Strike, Swimming, Poison Protection, Forestry, Gas Breath(3/3) |
Poison Immunity, Water Concealment, Marksmanship I |
Poison Strike, Marksmanship II |
Lizard Brute |
Neutral |
9 |
9 |
8 |
6 |
17 |
24 |
60 |
Walking, Strike, Swimming, Poison Protection, Wall Crushing, Forestry, Willpower |
Poison Immunity, Water Concealment |
Poison Strike |
Frog Rider |
Neutral |
9 |
6 |
5 |
5 |
14 |
32 |
50 |
Walking, Strike, Mounted, Charge, Swimming, Poison Protection, Throw Spear, Marksmanship I, Forestry |
Poison Immunity, Water Concealment, Marksmanship II |
Poison Strike, Marksmanship III |
Lizard Shaman |
Neutral |
5 |
5 |
5 |
10 |
11 |
24 |
60 |
Walking, Strike, Swimming, Poison Protection, Healing I, Forestry, Magic Bolts, Marksmanship I, Death Protection, Holy Protection, Magic Strike, Turn Undead |
Poison Immunity, Water Concealment, Marksmanship II |
Poison Strike, Marksmanship III, Death Immunity, Holy Immunity |
Pteradon Rider |
Neutral |
10 |
6 |
8 |
7 |
15 |
40 |
120 |
Flying, Strike, Vision II, Throw Spear, Marksmanship II, Mounted, Charge, Poison Protection |
Vision III, Marksmanship III, Poison Immunity |
Vision IV, Marksmanship IV |
Stegadon Rider |
Neutral |
13 |
12 |
11 |
9 |
24 |
32 |
170 |
Walking, Strike, Charge, Mounted, Block, Poison Protection, Cold Immunity, Wall Crushing |
Cause Fear, Poison Immunity |
Willpower |
Turtle Ballista |
Neutral |
0 |
0 |
10 |
8 |
10 |
20 |
140 |
Walking, Swimming, Animal, Shoot Javelin, Poison Protection |
Poison Immunity, Marksmanship I |
Marksmanship II |
Turtle Catapult |
Neutral |
0 |
0 |
10 |
8 |
10 |
20 |
140 |
Walking, Swimming, Animal, Hurl Boulder, Poison Protection |
Poison Immunity, Marksmanship I |
Marksmanship II |
Salamander |
None |
10 |
7 |
9 |
10 |
14 |
36 |
90 |
Walking, Strike, Fire Strike, Fire Immunity, Ignition, Poison Protection, Summoned |
Poison Immunity |
Willpower |
Dragon Turtle |
Neutral |
8 |
6 |
13 |
11 |
23 |
32 |
150 |
Swimming, Transport VII, Fire Immunity, Poison Protection, Fire Breath(3/3), Marksmanship I, Strike, Block |
Marksmanship II, Fire Strike |
Marksmanship III |
Stone GOlem |
None |
6 |
10 |
12 |
8 |
20 |
20 |
150 |
Walking, Strike, Poison Immunity, Fire Protection, Tunneling, Cave Crawling, Stone Skin, Wall Crushing |
|
Fire Immunity |
Drill |
None |
1 |
12 |
8 |
8 |
10 |
27 |
50 |
Walking, Strike, Extra Strike, Double Strike, Wall Crushing, Block, Cave Crawling, Tunneling, Poison Immunity |
|
|
War Balloon |
None |
0 |
0 |
10 |
10 |
22 |
32 |
150 |
Flying, Vision II, Fire Weakness, Transport VII, Poison Immunity, Hurl Firebomb(3/3), Marksmanship II |
Vision III, Marksmanship III |
Vision IV, Marksmanship IV |
Goblin Tank |
None |
0 |
0 |
14 |
10 |
22 |
32 |
200 |
Walking, Block, Fire Pistol, Sabotage, Poison Immunity, Cold Protection, Night Vision, Marksmanship II |
Marksmanship III |
Marksmanship IV |
Gyrocopter |
None |
0 |
0 |
10 |
10 |
15 |
36 |
210 |
Flying, Fire Pistol(3/3), Sabotage, Marksmanship II, Vision I, Poison Immunity, Fire Weakness |
Vision II, Marksmanship III |
Vision III, Marksmanship IV |
Builder |
None |
0 |
0 |
8 |
8 |
15 |
28 |
100 |
Walking, Poison Immunity, Build Roads, Build Watchtower, Rebuild Structure, Repair Machine |
|
|
Deathpult |
None |
0 |
0 |
6 |
6 |
16 |
20 |
120 |
Walking, Poison Immunity, Death Immunity, Bombard, Marksmanship I |
Marksmanship II |
Marksmanship III |
Sloop |
None |
0 |
0 |
8 |
8 |
10 |
28 |
10 |
Sailing, Transport III, Fire Weakness, Poison Immunity |
|
|
Flameboat |
None |
0 |
0 |
8 |
8 |
16 |
32 |
50 |
Sailing, Poison Immunity, Fire Immunity, Flame Throwing |
Marksmanship I |
Marksmanship II |
Elvenship |
None |
0 |
0 |
7 |
10 |
20 |
48 |
150 |
Sailing, Transport IV, Vision I, Fire Weakness, Poison Immunity, Shoot Javelins |
Marksmanship I |
Marksmanship II |
(by Swolte)
Before I start a long list, I must give very special thanks to PawelS. We have been corresponding on a daily basis for months and PawelS has been helping out with almost every aspect of the patch. His programming skills, sharp observation and analytic thinking were not only helpful in designing extra units and buildings but were helpful in testgames as well. When working on such a large project, his skills have been of great value and he certainly was a tremendous 'driving force' behind the project, present in almost every aspect!
Me doing a lot of the 'Public Relations' might give the false impression of this project primarily being made by Swolte with the assistance of the teams. This, however, is not true. The project has been a product of strong cooperation and contributions from a lot of people with a lot of different skills.
Managing the project was a huge journey but there was never a doubt in me
that we'd arrive in the end. Whenever there was a problem it became a
challenge, and the strength to overcome these relentlessly was fueled by the enthousiam of the teams, the cheers from the community and
the promise of so many great additions and improvements to play our favourite game with!
It was like magic!
BALANCE TEAM
Special thanks to:
- Dwiggs (for his inspirational mod!)
- Kris Lighthawk (your mod was our starting point!)
- Air Warlord (multiple online testgames and long
lists of excellent suggestions)
- Frall (multiple online testgames
and long lists/bookworks of excellent suggestions)
- Gandalf_DK (multiple online testgames)
- Viril Occidente (For his sacificial behaviour in multiple testgames for the sake of testing.
- Mad Martigen (all the testgames)
- Merlin82 (all the testgames)
- Timelord (all the pbem/online
testgames)
- Erupted (all the pbem testgames)
- JSroy (all the pbem testgames)
- ZombieEater & Hiranu
(pbem teamtestgame)
- PawelS (all the pbem testgames against me! Sorry! :p)
- All that volunteered to help play a testgame at Gamespy or private single player, and that have been a lot!
At some point we could not keep track.
- All of the suggestions from the Heavengames forums
from people that posted in the different threads; Tearion,
Lucretia, Greenmonster, flyguy, Truepurple, etc!! There
are simply too many people to name! We've gone over them one by one!
TECHNICAL TEAM
Special thanks to:
- Turbobeholder (made it possible to add new
abilities and helped out with creating and adapting several fx.
The waterfall being the crown on his work, I think!)
- Hatifnat (His mod, knowlegde
and his idea to start this project!)
DESCRIPTION TEAM
Special thanks to:
- Tearion, Darkmystery, Frall and the Heavengames
community (for there long posts and/or emails with ability/spell clarifications
and meticulous testings on certain issues!)
A-TEAM (authenticity team) or JURY:
EXTRA UNITS
Special thanks/credit to:
- Magog (In terms of extra units, we started looking
at your mod and took it from there! Also, great job on double checking a lot of
issues in the patch, and the mapmaking contest!)
- Climber (mod)
- Hatifnat (mod)
- Luc96 (mod)
- Kirky (mod)
- Kinboat, Aaglo (fans from
Civ3 forums that made a lot of extra units themselves)
- Dire Fungus, Dark Tree, Naga, Cyclops and Bear
adapted from Baldurs Gate2, Diablo Icewind Dale-series.
- HamletG (Although not involved in the actual
process, his ugpm-graphic user interface made life a
lot easier when recoloring units.
EXTRA STRUCTURES/TERRAIN
Special thanks to:
- RosenMcStern (His mod was an inspiration, even when
it wasn't even released! Thanks for keeping us sharp as well!)
MAPS
These maps and the work that went into it speak for
themselves...
MISCELLANEOUS
~ Swolte