Age of Wonders:Shadow Magic Unofficial Patch 1.4 Release Notes

Last edited: 21 June 2006


 

·  Race-thematic medal upgrades at Gold (can be viewed in relevant Units' section). All units will have medal upgrades as part of their descriptions. Existing descriptions for abilities and spells have been vastly improved and corrected.

·  Racial Priests are now buildable at the Monasteries. Abilities and appearance are according to race now

·  Changes to Unit Bodies and associated BlockChance.

·  Sounds

·  World Map Structures

·  Abilities

·  Forgecost revision for Abilities

·  Changes to Units -
- Humans - Frostlings - Draconians - Tigrans - Nomads - Elves - Halflings - Syrons - Dwarves - Archons - Dark Elves - Orcs - Goblins - Shadow Demons - Undead - Siege Machines - Non-racials

·  Changes to City Buildings

·  Changes to Items

·  Spirits and Shrines
- Magic - Order - Nature - War

·  Changes to Heroes

·  Wizards and Skills

·  Changes to Spells (Spell level distribution closer to 5/5/5/5)
- Life - Earth - Fire - Air - Water - Death - Cosmos

·  Hundreds of New Units, New Structures, Terrainfeatures, Item and Event Images now supported by the Editor.

·  4 New Maps -
- Return of the Lizards - by Swolte and King David (Single Player)
- The Secret of Marlenia - by The Groll (Single Player)
- Baffled Intentions - by The Stranger and Timelord (Multiplayer)
- Choice of Weapons - by Horza666 (Multiplayer)

·  Credits


UNIT BODIES

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Unit Animation

Reduce size changeling to -> 0.9
Increase size Worldmap Titan to -> 0.9
Reduce size yeti to -> 0.9

Bugfixed: Draconian wizard (Ambir) casting animation and Dragon Hatchling death animation
Bugfixed: Shadow Air/storm elemental
Bugfixed: Vorsar (evil) set to male

Blockchance

Blockchance is a value that corresponds with a units size. It was an unused feature in v1.3. Currently, positioning a unit behind a large (blocksize) Warlord unit will shelter you more from arrows than standing behind a small Halfling. It increases Tactical Combat Strategy.

Rules of thumb to determine blockchance for all units:
Small/medium size -> small blockchance
Large size -> medium blockchance
Extra Large size -> large blockchance

All units with block: +1 blockchance
All units with flying: -2 blockchance (up to small)
All units etherical (physical protection): 0 up to small blockchance

Exceptions:
Titan: +1 extra blockchance
Warlord +1 extra blockchance
Glutton +1 extra blockchance
Lord +1 extra blockchance


SOUNDS

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Many missing sounds were bugfixed.
For example: legionary, unicorn, Earth Elemental, Fire Elemental.

Kharagh Sound improved (no more squeek)


WORLD MAP STRUCTURES

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Quest Stones: Bugfixed unassigned Defenders.
Dragons' Peak: Bugfixed underground empty Dragons' Peak. More variety in defenders and rewards (dragon themed units).
Rogue Shack: More variety in rewards (rogue themed units).
Circus: More variety in defenders and rewards (circus themed units).
Chaos Node: Stronger defense.
Random Node: Bugfixed defenders.

Minimap indicator: Bugfixed.


ABILITIES

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Damage Type 'only' makes Protections in the game (more) valuable.

Ability

Attack

Damage

Turn Undead

15

10

Lightning Bolts

7

3 (ONLY lightning)

Grasp

17

12

Taunt

12

N/A

Ram

12

12

Fire Pistol

15

10

Hurl Boulder

11

13

Whirlwind

 

5

Throw Spear

14

10

Venomous Spit

11

10 (ONLY poison)

Gas Breath

15

5 (ONLY poison)

Black Breath

 

(ONLY death)

Divine Breath

 

(ONLY holy)

Bombard

 

(ONLY death)


FORGECOST OF ABILITIES

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Ability

Cost

Archery

50

Animate Corpse

80

Bard's skills

50

Black Bolts

60

Black Breath

50

Block

100

Blurred

100

Bombard

60

Cause Fear

70

Casting Specialist

250

Cave Crawling

30

Charge

40

Cold Breath

50

Cold Protection

50

Cold Strike

80

Concealment

100

Control Animal

50

Death Protection

50

Death Strike

80

Desert Concealment

40

Dragon Slaying

50

Dispel Magic

50

Divine Breath

50

Dominate

550

Doom Gaze

80

Double Strike

200

Drain Will

300

Energy Drain

90

Entangle

100

Entangle Strike

200

Extra Strike

100

Fire Bolts

60

Fire Breath

50

Fire Cannon

100

Fire Crossbow

50

Fire Pistol

70

Fire Protection

50

Fire Strike

60

First Strike

50

Floating

200

Forestry

40

Flame Throwing

50

Frost Blowing

50

Frost Bolts

50

Gas Breath

50

Grass Concealment

100

Healing

250

Holy Bolts

50

Holy Champion

70

Holy Protection

50

Holy Strike

60

Hurl Boulder

70

Hurl Firebomb

60

Hurl Lightning

70

Hurl Stones

50

Ignition

90

Invisibility

400

Leadership

100

Lifestealing

200

Lightning Protection

50

Lightning Strike

150

Magic Bolts

50

Magic Protection

150

Magic Relay

200

Magic Strike

30

Marksmanship

30

Mountaineering

40

Night Vision

40

Pass Wall

50

Path of Decay

100

Path of Frost

100

Path of Life

100

Phase

80

Physical Protection

250

Pixie Dust

70

Poison Darts

50

Poison Protection

50

Poison Strike

80

Regeneration

150

Resurgence

250

Round Attack

30

Repair Machine

100

Sabotage

40

Seduce

150

Seeker

100

Self-destruct

10

Shoot Javelin

90

Shadow Walking

30

Shadow Shift

80

Shoot Javelins

120

Smoky Haze

50

Snow Concealment

70

Steal Enchantment

80

Steam

100

Steppe Concealment

50

Strangle

80

Swimming

50

Taunt

60

Throw Blade

40

Throw Spear

30

Trail of Darkness

30

Trap

90

True Seeing

40

Tunneling

60

Turn Undead

50

Underground Concealment

50

Unholy Champion

250

Venomous Spit

40

Vision

30

Web

100

Wall Climbing

70

Wall Crushing

70

Wasteland Concealment

50

Water Concealment

50

Whirlwind

50

Willpower

200


UNITS

Only the relevant changes are given in the tables. A blank cell indicates that no changes were made to that trait/ability for that unit. The number in brackets for the Stats indicate the current value after the changes made in 1.4. All racial Priest units have their stats and abilities written in full since they are new units.

 

HUMANS

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Name

Att

Dam

Def

Res

HP

MP

Cost

Abilities

At Silver

At Gold

Halberdier

+2(7)

 

 

 

 

 

 

 

 

 

Infantry

 

 

 

 

 

 

 

 

+Extra Strike

 

Cavalry

 

 

 

 

+1(16)

 

-10(60)

 

 

+VisionI

Swashbuckler

+1(9)

 

 

 

+1(13)

 

 

 

 

+Repair Machine

Herbalist

 

 

 

 

+1(16)

+4(28)

+10(120)

 

+Control Animal

+Entangle

Knight

 

 

 

 

+1(21)

-4(32)

 

+Block, -Willpower

 

 

Chaplain

 

 

 

 

 

 

-10(90)

 

 

 

Air Galley

 

 

 

 

 

 

+30(310)

+ 2 x ShootJavelin(3/3), MMIII

MM IV

MM V

Monk

5

5

6

10

12

24

65

Magic Bolts, Magic Strike, Healing I, Death Prot, Holy Prot, Turn Undead

MM I

MM II, Death Imm, Holy Imm

 

FROSTLINGS

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Name

Att

Dam

Def

Res

HP

MP

Cost

Abilities

At Silver

At Gold

Snowscraper

 

 

 

 

-1(7)

+1(21)

 

 

+Cold Immunity

+Cold Strike

Raider

 

 

 

 

-1(11)

+1(21)

 

 

+Extra Strike, +Cold Imm

+Cold Strike

Shard Thrower

+2

+2

 

 

-1(9)

+1(21)

 

+Strike

+Cold Immunity

 

Wolf Raider

 

 

 

 

 

 

+5(55)

+Throw Spear

+Snow Concealment, MM I

+Cold Strike, MM II

Frost Witch

 

 

 

 

+1(15)

 

 

+MM I

MM II

MM III

Icedrake Rider

 

 

 

 

 

 

 

+Dragon, Charge, Vision II

 

+Cold Strike

Mammoth Rider

 

 

-1(10)

 

+4(30)

 

 

 

+Cause Fear

+Willpower

Yeti

 

 

 

 

+1(19)

+2(32)

 

 

 

 

Doom Wolf

+1(16)

 

 

 

+2(27)

 

+30(310)

+MM I

MM II

MM III

Frostling Shaman

5

5

6

10

11

24

60

Magic Bolts, Magic Strike, Healing I, Death Prot, Holy Prot, Cold Prot, Fire Weak, Snow Concealment, Turn Undead

MM I, Cold Immunity

MM II, Death Imm, Holy Imm, Cold Strike

 

DRACONIANS

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Name

Att

Dam

Def

Res

HP

MP

Cost

Abilities

At Silver

At Gold

Hatchling

 

 

 

 

 

 

 

-Cold Weakness

 

 

Charger

+1(8)

 

 

 

 

 

 

+Cave Crawling, Night Vision

+Fire Protection

+Fire Immunity, Fire Strike

Flamer

 

 

 

 

 

+4(28)

 

+Cave Crawling, Night Vision

 

 

Crusher

 

+1(9)

 

 

 

+4(28)

 

+Cave Crawling, Night Vision

 

+Fire Strike

Slither

 

 

 

 

+1(15)

 

 

+Swimming, Water Concealment, -Concealment, Cold Weakness

 

 

Elder

 

 

 

 

 

 

 

+Cave Crawling, Night Vision, Leadership I

+Leadership II, Fire Prot

+Leadership III, Fire Immunity

Flyer

 

 

 

 

+1(17)

 

 

 

+Fire Protection

+Fire Imm, Fire Strike

Hydra

+1(12)

 

 

 

+2(26)

+4(28)

 

 

 

 

Red Dragon

 

+1(11)

 

 

 

 

+20(320)

+Fire Strike, Night Vision, MM I

MM II

MM III

Draconian Priest

5

5

6

10

13

28

65

Fire Bolts, Fire Strike, Healing I, Death Prot, Holy Prot, Fire Prot, Cold Weak, Turn Undead, Shadow Walker

MM I

MM II, Death Imm, Holy Imm, Fire Imm

 

TIGRANS

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Name

Att

Dam

Def

Res

HP

MP

Cost

Abilities

At Silver

At Gold

Shredder

 

 

 

 

-1(11)

 

 

 

 

 

Hunter

+1(9)

 

 

 

 

 

 

+Steppe Concealment

+Charge

+Concealment

Prowler

 

 

 

 

+1(15)

 

 

+Cave Crawling

 

+Mountaineering

Cat Master

 

 

 

 

 

 

-5(75)

 

 

+Charge

Mystic

+1(10)

 

 

 

+1(16)

 

 

 

 

 

Manticore

 

 

 

 

+1(17)

 

 

 

 

 

Beholder

 

 

+1(9)

 

 

 

 

 

 

 

Sphinx

 

 

 

 

-4(26)

 

+40(320)

 

 

 

Tigran Healer

5

5

6

10

12

24

65

Magic Bolts, Magic Strike, Healing I, Death Prot, Holy Prot, Turn Undead, Night Vision, Forestry

MM I

MM II, Death Imm, Holy Imm

 

NOMADS

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Name

Att

Dam

Def

Res

HP

MP

Cost

Abilities

At Silver

At Gold

Spearman

+1(6)

 

 

 

 

 

 

 

Desert Concealment

 

Barbarian

+1(10)

 

 

 

 

 

 

 

 

 

Djinn

+2(10)

-2(8)

 

+1(10)

+1(15)

 

 

 

 

+Vision II

Slaver

 

 

 

 

 

 

 

 

Trap (Att 10)

Trap (Att 12)

Pit Guard

 

 

 

 

 

 

-20(140)

-Willpower

+Willpower

+Double Strike

Roc

 

 

 

+1(13)

 

 

+20(320)

 

 

 

Nomad Healer

5

5

6

10

12

28

65

Magic Bolts, Magic Strike, Healing I, Death Prot, Holy Prot, Turn Undead

MM I

MM II, Death Imm, Holy Imm

 

ELVES

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Name

Att

Dam

Def

Res

HP

MP

Cost

Abilities

At Silver