Age of Wonders:Shadow Magic Unofficial Patch 1.4 Release Notes

Last edited: 21 June 2006


 

·  Race-thematic medal upgrades at Gold (can be viewed in relevant Units' section). All units will have medal upgrades as part of their descriptions. Existing descriptions for abilities and spells have been vastly improved and corrected.

·  Racial Priests are now buildable at the Monasteries. Abilities and appearance are according to race now

·  Changes to Unit Bodies and associated BlockChance.

·  Sounds

·  World Map Structures

·  Abilities

·  Forgecost revision for Abilities

·  Changes to Units -
- Humans - Frostlings - Draconians - Tigrans - Nomads - Elves - Halflings - Syrons - Dwarves - Archons - Dark Elves - Orcs - Goblins - Shadow Demons - Undead - Siege Machines - Non-racials

·  Changes to City Buildings

·  Changes to Items

·  Spirits and Shrines
- Magic - Order - Nature - War

·  Changes to Heroes

·  Wizards and Skills

·  Changes to Spells (Spell level distribution closer to 5/5/5/5)
- Life - Earth - Fire - Air - Water - Death - Cosmos

·  Hundreds of New Units, New Structures, Terrainfeatures, Item and Event Images now supported by the Editor.

·  4 New Maps -
- Return of the Lizards - by Swolte and King David (Single Player)
- The Secret of Marlenia - by The Groll (Single Player)
- Baffled Intentions - by The Stranger and Timelord (Multiplayer)
- Choice of Weapons - by Horza666 (Multiplayer)

·  Credits


UNIT BODIES

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Unit Animation

Reduce size changeling to -> 0.9
Increase size Worldmap Titan to -> 0.9
Reduce size yeti to -> 0.9

Bugfixed: Draconian wizard (Ambir) casting animation and Dragon Hatchling death animation
Bugfixed: Shadow Air/storm elemental
Bugfixed: Vorsar (evil) set to male

Blockchance

Blockchance is a value that corresponds with a units size. It was an unused feature in v1.3. Currently, positioning a unit behind a large (blocksize) Warlord unit will shelter you more from arrows than standing behind a small Halfling. It increases Tactical Combat Strategy.

Rules of thumb to determine blockchance for all units:
Small/medium size -> small blockchance
Large size -> medium blockchance
Extra Large size -> large blockchance

All units with block: +1 blockchance
All units with flying: -2 blockchance (up to small)
All units etherical (physical protection): 0 up to small blockchance

Exceptions:
Titan: +1 extra blockchance
Warlord +1 extra blockchance
Glutton +1 extra blockchance
Lord +1 extra blockchance


SOUNDS

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Many missing sounds were bugfixed.
For example: legionary, unicorn, Earth Elemental, Fire Elemental.

Kharagh Sound improved (no more squeek)


WORLD MAP STRUCTURES

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Quest Stones: Bugfixed unassigned Defenders.
Dragons' Peak: Bugfixed underground empty Dragons' Peak. More variety in defenders and rewards (dragon themed units).
Rogue Shack: More variety in rewards (rogue themed units).
Circus: More variety in defenders and rewards (circus themed units).
Chaos Node: Stronger defense.
Random Node: Bugfixed defenders.

Minimap indicator: Bugfixed.


ABILITIES

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Damage Type 'only' makes Protections in the game (more) valuable.

Ability

Attack

Damage

Turn Undead

15

10

Lightning Bolts

7

3 (ONLY lightning)

Grasp

17

12

Taunt

12

N/A

Ram

12

12

Fire Pistol

15

10

Hurl Boulder

11

13

Whirlwind

 

5

Throw Spear

14

10

Venomous Spit

11

10 (ONLY poison)

Gas Breath

15

5 (ONLY poison)

Black Breath

 

(ONLY death)

Divine Breath

 

(ONLY holy)

Bombard

 

(ONLY death)


FORGECOST OF ABILITIES

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Ability

Cost

Archery

50

Animate Corpse

80

Bard's skills

50

Black Bolts

60

Black Breath

50

Block

100

Blurred

100

Bombard

60

Cause Fear

70

Casting Specialist

250

Cave Crawling

30

Charge

40

Cold Breath

50

Cold Protection

50

Cold Strike

80

Concealment

100

Control Animal

50

Death Protection

50

Death Strike

80

Desert Concealment

40

Dragon Slaying

50

Dispel Magic

50

Divine Breath

50

Dominate

550

Doom Gaze

80

Double Strike

200

Drain Will

300

Energy Drain

90

Entangle

100

Entangle Strike

200

Extra Strike

100

Fire Bolts

60

Fire Breath

50

Fire Cannon

100

Fire Crossbow

50

Fire Pistol

70

Fire Protection

50

Fire Strike

60

First Strike

50

Floating

200

Forestry

40

Flame Throwing

50

Frost Blowing

50

Frost Bolts

50

Gas Breath

50

Grass Concealment

100

Healing

250

Holy Bolts

50

Holy Champion

70

Holy Protection

50

Holy Strike

60

Hurl Boulder

70

Hurl Firebomb

60

Hurl Lightning

70

Hurl Stones

50

Ignition

90

Invisibility

400

Leadership

100

Lifestealing

200

Lightning Protection

50

Lightning Strike

150

Magic Bolts

50

Magic Protection

150

Magic Relay

200

Magic Strike

30

Marksmanship

30

Mountaineering

40

Night Vision

40

Pass Wall

50

Path of Decay

100

Path of Frost

100

Path of Life

100

Phase

80

Physical Protection

250

Pixie Dust

70

Poison Darts

50

Poison Protection

50

Poison Strike

80

Regeneration

150

Resurgence

250

Round Attack

30

Repair Machine

100

Sabotage

40

Seduce

150

Seeker

100

Self-destruct

10

Shoot Javelin

90

Shadow Walking

30

Shadow Shift

80

Shoot Javelins

120

Smoky Haze

50

Snow Concealment

70

Steal Enchantment

80

Steam

100

Steppe Concealment

50

Strangle

80

Swimming

50

Taunt

60

Throw Blade

40

Throw Spear

30

Trail of Darkness

30

Trap

90

True Seeing

40

Tunneling

60

Turn Undead

50

Underground Concealment

50

Unholy Champion

250

Venomous Spit

40

Vision

30

Web

100

Wall Climbing

70

Wall Crushing

70

Wasteland Concealment

50

Water Concealment

50

Whirlwind

50

Willpower

200


UNITS

Only the relevant changes are given in the tables. A blank cell indicates that no changes were made to that trait/ability for that unit. The number in brackets for the Stats indicate the current value after the changes made in 1.4. All racial Priest units have their stats and abilities written in full since they are new units.

 

HUMANS

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Name

Att

Dam

Def

Res

HP

MP

Cost

Abilities

At Silver

At Gold

Halberdier

+2(7)

 

 

 

 

 

 

 

 

 

Infantry

 

 

 

 

 

 

 

 

+Extra Strike

 

Cavalry

 

 

 

 

+1(16)

 

-10(60)

 

 

+VisionI

Swashbuckler

+1(9)

 

 

 

+1(13)

 

 

 

 

+Repair Machine

Herbalist

 

 

 

 

+1(16)

+4(28)

+10(120)

 

+Control Animal

+Entangle

Knight

 

 

 

 

+1(21)

-4(32)

 

+Block, -Willpower

 

 

Chaplain

 

 

 

 

 

 

-10(90)

 

 

 

Air Galley

 

 

 

 

 

 

+30(310)

+ 2 x ShootJavelin(3/3), MMIII

MM IV

MM V

Monk

5

5

6

10

12

24

65

Magic Bolts, Magic Strike, Healing I, Death Prot, Holy Prot, Turn Undead

MM I

MM II, Death Imm, Holy Imm

 

FROSTLINGS

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Name

Att

Dam

Def

Res

HP

MP

Cost

Abilities

At Silver

At Gold

Snowscraper

 

 

 

 

-1(7)

+1(21)

 

 

+Cold Immunity

+Cold Strike

Raider

 

 

 

 

-1(11)

+1(21)

 

 

+Extra Strike, +Cold Imm

+Cold Strike

Shard Thrower

+2

+2

 

 

-1(9)

+1(21)

 

+Strike

+Cold Immunity

 

Wolf Raider

 

 

 

 

 

 

+5(55)

+Throw Spear

+Snow Concealment, MM I

+Cold Strike, MM II

Frost Witch

 

 

 

 

+1(15)

 

 

+MM I

MM II

MM III

Icedrake Rider

 

 

 

 

 

 

 

+Dragon, Charge, Vision II

 

+Cold Strike

Mammoth Rider

 

 

-1(10)

 

+4(30)

 

 

 

+Cause Fear

+Willpower

Yeti

 

 

 

 

+1(19)

+2(32)

 

 

 

 

Doom Wolf

+1(16)

 

 

 

+2(27)

 

+30(310)

+MM I

MM II

MM III

Frostling Shaman

5

5

6

10

11

24

60

Magic Bolts, Magic Strike, Healing I, Death Prot, Holy Prot, Cold Prot, Fire Weak, Snow Concealment, Turn Undead

MM I, Cold Immunity

MM II, Death Imm, Holy Imm, Cold Strike

 

DRACONIANS

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Name

Att

Dam

Def

Res

HP

MP

Cost

Abilities

At Silver

At Gold

Hatchling

 

 

 

 

 

 

 

-Cold Weakness

 

 

Charger

+1(8)

 

 

 

 

 

 

+Cave Crawling, Night Vision

+Fire Protection

+Fire Immunity, Fire Strike

Flamer

 

 

 

 

 

+4(28)

 

+Cave Crawling, Night Vision

 

 

Crusher

 

+1(9)

 

 

 

+4(28)

 

+Cave Crawling, Night Vision

 

+Fire Strike

Slither

 

 

 

 

+1(15)

 

 

+Swimming, Water Concealment, -Concealment, Cold Weakness

 

 

Elder

 

 

 

 

 

 

 

+Cave Crawling, Night Vision, Leadership I

+Leadership II, Fire Prot

+Leadership III, Fire Immunity

Flyer

 

 

 

 

+1(17)

 

 

 

+Fire Protection

+Fire Imm, Fire Strike

Hydra

+1(12)

 

 

 

+2(26)

+4(28)

 

 

 

 

Red Dragon

 

+1(11)

 

 

 

 

+20(320)

+Fire Strike, Night Vision, MM I

MM II

MM III

Draconian Priest

5

5

6

10

13

28

65

Fire Bolts, Fire Strike, Healing I, Death Prot, Holy Prot, Fire Prot, Cold Weak, Turn Undead, Shadow Walker

MM I

MM II, Death Imm, Holy Imm, Fire Imm

 

TIGRANS

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Name

Att

Dam

Def

Res

HP

MP

Cost

Abilities

At Silver

At Gold

Shredder

 

 

 

 

-1(11)

 

 

 

 

 

Hunter

+1(9)

 

 

 

 

 

 

+Steppe Concealment

+Charge

+Concealment

Prowler

 

 

 

 

+1(15)

 

 

+Cave Crawling

 

+Mountaineering

Cat Master

 

 

 

 

 

 

-5(75)

 

 

+Charge

Mystic

+1(10)

 

 

 

+1(16)

 

 

 

 

 

Manticore

 

 

 

 

+1(17)

 

 

 

 

 

Beholder

 

 

+1(9)

 

 

 

 

 

 

 

Sphinx

 

 

 

 

-4(26)

 

+40(320)

 

 

 

Tigran Healer

5

5

6

10

12

24

65

Magic Bolts, Magic Strike, Healing I, Death Prot, Holy Prot, Turn Undead, Night Vision, Forestry

MM I

MM II, Death Imm, Holy Imm

 

NOMADS

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Name

Att

Dam

Def

Res

HP

MP

Cost

Abilities

At Silver

At Gold

Spearman

+1(6)

 

 

 

 

 

 

 

Desert Concealment

 

Barbarian

+1(10)

 

 

 

 

 

 

 

 

 

Djinn

+2(10)

-2(8)

 

+1(10)

+1(15)

 

 

 

 

+Vision II

Slaver

 

 

 

 

 

 

 

 

Trap (Att 10)

Trap (Att 12)

Pit Guard

 

 

 

 

 

 

-20(140)

-Willpower

+Willpower

+Double Strike

Roc

 

 

 

+1(13)

 

 

+20(320)

 

 

 

Nomad Healer

5

5

6

10

12

28

65

Magic Bolts, Magic Strike, Healing I, Death Prot, Holy Prot, Turn Undead

MM I

MM II, Death Imm, Holy Imm

 

ELVES

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Name

Att

Dam

Def

Res

HP

MP

Cost

Abilities

At Silver

At Gold

Longbowman

+2

+2

 

 

 

 

 

 

 

+Concealment

Swordsman

 

 

 

 

 

 

 

 

+Extra Strike

+Concealment

Nymph

 

 

 

 

 

 

 

 

 

+Concealment

Scout

+1(11)

 

 

 

 

 

-5(65)

 

 

+Concealment

Iron Maiden

 

 

 

 

 

 

 

 

+Holy Protection

+Holy Immunity

Treeman

 

 

 

 

 

 

 

 

+Strangle

+Entangle Strike

Fairy Dragon

 

-1(10)

 

 

 

 

+10(310)

 

+Magic Immunity

 

Elven Priest

7

4

6

10

12

24

65

Holy Bolts, Holy Strike, Healing I, Holy Prot, Turn Undead, Forestry

MM I, Holy Immunity, Concealment

MM II, Holy Champion

 

HALFLINGS

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Name

Att

Dam

Def

Res

HP

MP

Cost

Abilities

At Silver

At Gold

Peasant

+1(5)

 

 

 

 

+1(21)

 

 

 

+Grass Concealment

Swordsman

 

 

 

 

 

+1(21)

 

 

+Extra Strike

 

Slinger

+2

+2

 

 

 

+1(21)

 

 

 

+Grass Concealment, Dragonslaying

Rogue

 

 

 

 

 

 

+5(65)

 

+Sabotage

+Grass Concealment

Pony Rider

 

 

 

 

+1(15)

 

 

 

+Concealment

 

Sheriff

+1(11)

+1(8)

 

 

 

 

 

+MM I

+MM II

+MM III

Eagle Rider

 

 

 

 

 

 

 

 

 

+Trap

Centaur

 

 

 

 

 

 

-10(140)

 

 

 

Leprechaun

 

 

+1(17)

 

 

 

+20(280)

+Magic Protection

+Magic Immunity, Holy Strike

+Extra Strike

Halfling Priest

5

5

6

12

10

24

60

Holy Bolts, Holy Strike, Healing I, Holy Prot, Turn Undead, Forestry, Concealment

MM I, Holy Immunity

MM II, Holy Champion, Grass Concealment, Bard's Skills

 

SYRONS

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Note: Shadowrunner and Changeling have traded levels now. For both these units, abilities and stats are given in full.

Name

Att

Dam

Def

Res

HP

MP

Cost

Abilities

At Silver

At Gold

Prospector

 

 

 

 

 

 

 

+Forestry

+Lightning Protection

+Lightning Immunity

Lightning Catcher

 

 

 

 

 

 

-5(45)

 

 

 

Spellbinder

 

 

 

 

 

 

-10(40)

 

 

 

Rider

 

 

 

 

 

 

-10(70)

 

 

 

Changeling

12

5

6

14

12

28

60

Walking, Strike, Lightning Protection, Phase, Changeling, Shadow Walker, True Seeing

Lightning Immunity

 

ShadowRunner

12

8

9

9

17

32

120

Walking, Strike, Shadow Walker, Shadow Shift, Death Strike, Black Bolts, Double Strike, Death Protection, Lightning Protection

MM I, Death Immunity, Lightning Immunity

Blurred, MM II

Giant Warrior

+1(14)

 

 

 

 

 

 

+Willpower

 

 

Astral Sprite

 

 

 

 

 

 

 

+Death Weakness

 

 

Forceship

 

 

+2(12)

+2(12)

 

 

+20(300)

 

 

 

Syron Healer

5

5

6

10

11

24

65

Magic Bolts, Magic Strike, Healing I, Turn Undead, Floating, Shadow Walker, Lightning Immunity

MM I, Magic Immunity

MM II, Holy Champion

 

DWARVES

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Name

Att

Dam

Def

Res

HP

MP

Cost

Abilities

At Silver

At Gold

Axeman

 

 

 

 

 

+1(21)

 

 

+Extra Strike

 

Crossbowman

 

 

 

 

 

+1(21)

 

 

 

 

Boar Rider

 

 

 

 

 

 

-5(65)

 

+Extra Strike

 

Engineer

 

-2(6)

 

 

 

 

-4(28)

 

+Repair Machine2

+Build Roads

Mole

 

 

 

 

 

 

 

 

 

+Charge

Runemaster

 

 

 

 

 

 

-15(175)

 

+Ignition

 

Gargoyle

 

 

 

 

 

 

 

+Lightning Immunity

+Regeneration

+Physical Protection

Steam Tank

 

 

 

-2(12)

+3(38)

 

+20(320)

+Block

 

 

Dwarven Priest

5

5

7

10

12

24

65

Holy Bolts, Holy Strike, Healing I, Holy Prot, Turn Undead, Mountaineering, Poison Prot, Night Vision

MM I, Holy Immunity

MM II, Poison Immunity, Holy Champion

 

ARCHONS

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Name

Att

Dam

Def

Res

HP

MP

Cost

Abilities

At Silver

At Gold

Legionary

 

 

 

 

 

 

 

 

+Extra Strike

 

Archer

+2

+2

 

 

 

 

 

 

 

 

Paladin

 

 

 

 

 

 

-15(75)

-True Seeing

 

+Healing I

Pegasus Rider

 

 

 

 

 

 

 

 

 

+Dragonslaying

Charioteer

 

 

 

 

 

-4(36)

 

 

 

 

Saint

 

 

 

 

 

+4(28)

 

-Walking

+Healing2

+Healing3

Titan

 

 

 

 

 

 

+20(320)

 

 

 

Archon Priest

5

5

6

10

12

24

65

Holy Bolts, Holy Strike, Healing I, Holy Prot, Turn Undead, Bard's Skills

MM I, Holy Immunity

MM II, Holy Champion

 

DARK ELVES

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Name

Att

Dam

Def

Res

HP

MP

Cost

Abilities

At Silver

At Gold

Night Guard

+2(7)

 

 

 

 

 

 

 

 

 

Warrior

 

 

 

 

 

 

 

 

+Extra Strike

 

Archer

+2

+2

 

 

 

 

 

 

 

 

Executioner

 

 

 

 

 

 

-15(75)

-Cave Crawling

 

 

Bladedancer

 

 

 

 

-1(17)

 

 

 

 

 

Succubus

 

 

 

 

 

 

 

+Night Vision

 

 

Incarnate

 

+2(5)

 

 

 

 

+20(300)

 

 

 

DarkElf Priest

6

4

6

10

12

24

65

Lightning Bolts, Magic Strike, Healing I, Death Prot, Poison Prot, Turn Undead, Cave Crawling, Night Vision

MM I, Death Immunity, Lightning Immunity

MM II, Lightning Strike, Poison Immunity

 

ORCS

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Name

Att

Dam

Def

Res

HP

MP

Cost

Abilities

At Silver

At Gold

Impaler

+2(7)

+1(6)

 

 

 

 

 

 

 

 

Axeman

 

+1(6)

 

 

 

 

 

 

+Extra Strike

 

Archer

+2

+2

 

 

 

 

 

 

 

 

Heavy Cavalry

 

+1(8)

 

 

 

 

-10(65)

 

 

 

Abomination

 

 

 

 

+1(15)

 

 

 

 

 

Shaman

 

 

 

 

 

 

+10(130)

+Night Vision

 

 

Warlord

 

 

 

 

 

+4(28)

-10(180)

 

 

+Extra Strike

Doom Bats

 

 

 

 

 

 

 

+Night Vision

 

 

Glutton

 

 

 

+1(15)

+6(36)

 

+20(300)

+Gas Breath, MM II

+MM III

+MM IV, Smoky Haze

Orc Priest

7

6

6

8

13

28

70

Black Bolts, Death Strike, Healing I, Death Prot, Turn Undead, Night Vision

MM I, Death Immunity

MM II, Unholy Champion

 

GOBLINS

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Name

Att

Dam

Def

Res

HP

MP

Cost

Abilities

At Silver

At Gold

Grunt

+1(6)

 

 

 

 

+1(21)

 

 

 

 

Swordsman

 

 

 

 

 

+1(21)

 

 

+Extra Strike

 

Darter

+2

+2

 

 

 

+1(21)

 

-MM I

 

 

Wolf Rider

 

 

 

 

 

 

+5(55)

+Throw Spear

+Poison Strike, MM I

+Underground Concealment, MM II, -First Strike

Butcher

 

 

 

 

 

 

 

 

 

+Underground Concealment

Big Beetle

 

 

 

 

 

 

 

 

+Charge

+Grasp

Wyvern Rider

 

 

 

 

 

 

 

 

-Vision III

-Vision IV

Troll

 

 

 

-2(10)

 

 

 

 

 

 

Kharagh

 

+1(15)

+1(12)

 

 

 

+20(300)

 

 

+Extra Strike

Goblin Priest

5

5

6

9

10

24

60

Black Bolts, Death Strike, Healing I, Death Prot, Turn Undead, Poison Imm, Cave Crawling, Night Vision

MM I, Death Immunity, Underground Concealment

MM II, Unholy Champion

 

SHADOWDEMONS

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Name

Att

Dam

Def

Res

HP

MP

Cost

Abilities

At Silver

At Gold

Larva

 

 

 

 

 

 

+10(30)

 

+Infect

 

Spawn

 

 

 

 

 

 

-10(20)

 

+Wall Climbing

 

Bombard

 

 

 

 

 

 

+5(50)

 

 

 

Stag Mount

 

 

 

 

 

 

-5(65)

 

 

 

Brain

 

 

 

 

 

 

-30(170)

+Death Immunity

 

+Leadership IV

Spirit

 

 

 

 

 

 

+10(140)

+Poison Immunity, -Walking

 

 

Lord

 

 

 

 

 

 

+20(300)

 

 

 

Demon Healer

5

5

6

10

12

24

65

Black Bolts, Death Strike, Healing I, Death Prot, Shadow Walker, Night Vision, Floating, Turn Undead

MM I, Death Immunity

MM II, Unholy Champion

 

UNDEAD

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All undead will receive ‘Poison Immunity’ as a separate trait. For clarification as well as the prevention of bugs (poison domain, swallowed).

Name

Att

Dam

Def

Res

HP

MP

Cost

Abilities

At Silver

At Gold

Zombie

+2(6)

 

 

 

 

+1(21)

 

 

+Smoky Haze

+Regeneration

Swordsman

 

 

 

 

 

 

 

+Death Strike

+Extra Strike

+Regeneration

Archer

 

 

 

 

 

 

 

 

 

+Regeneration

Death Knight

 

 

 

 

 

 

-5(65)

 

 

+Regeneration

Vampire

 

 

 

 

 

 

-20(70)

+Night Vision

 

+Resurgence

Spectre

 

 

 

 

-1(15)

 

+10(140)

 

 

+Regeneration

Bone Horror

 

 

 

 

 

+2(30)

-20(160)

 

 

+Willpower

Dread Reaper

 

 

 

 

 

 

+20(310)

+Regeneration, -Pass Wall

+Unholy Champion

+Resurgence

Doom Priest

5

5

6

10

12

24

65

Black Bolts, Death Strike, Healing I, Death Prot, Undead

MM I

MM II, Unholy Champion

 

SIEGE MACHINES

Top

Name

Att

Dam

Def

Res

HP

MP

Cost

Abilities

At Silver

At Gold

Cannon

 

 

 

 

 

 

 

+Block

 

 

Flame Cannon

 

 

+3(10)

 

+7(25)

 

-20(110)

+Block

 

 

Frost Cannon

 

 

+1(8)

 

+2(20)

 

-20(110)

+Block

 

 

Repeater Ballista

 

 

 

 

 

 

 

+Block

 

 

Balloon

 

 

 

 

 

+4(32)

 

 

 

 

 

NON-RACIALS

Top

Magic Servant has been changed to lvl1 instead of lvl2 and hence, has suffered a change in basic stats. Abilities remain unchanged.

Name

Att

Dam

Def

Res

HP

MP

Cost

Abilities

At Silver

At Gold

Unicorn

 

 

 

 

 

 

 

+Willpower

 

+Healing

Fairy

 

 

 

+3(12)

 

 

-10(70)

+Magic Immunity

+Holy Protection

+Pixie Dust

Angel

 

 

 

 

 

 

+20(240)

 

 

+Healing2

Black Spider

 

 

 

 

-2(12)

 

 

 

 

 

Bone Dragon (Pure Evil)

 

 

 

 

-2(18)

 

+10(160)

 

 

 

Black Angel

 

 

 

 

 

 

+20(240)

 

 

 

Northern Glow (No alignment)

 

 

 

 

 

 

-30(70)

+Poison Immunity

 

 

Air Elemental

 

 

 

 

 

 

+10(160)

 

+Cold Protection

+Cold Immunity, Lightning Strike

Ice Dragon

 

 

 

 

 

 

+10(230)

+Cold Strike, Magic Strike, Fire Weakness, -Night Vision, -True Seeing

 

 

Lurker

 

 

 

 

 

+4(28)

-10(30)

 

 

 

Water Elemental

+1(13)

-1(9)

 

 

-7(18)

 

+10(130)

+Physical Protection

+Death Protection

+Death Immunity

Wyrm

+1(15)

+1(12)

+1(11)

 

 

 

+10(190)

+Dragon

 

+Swallow Whole

Hell Hound

 

 

 

 

+1(13)

 

 

+Night Vision

 

 

Efreet

 

 

 

 

 

 

 

 

+MM I

+MM II

Fire Elemental

 

+2(12)

 

 

+1(21)

+4(36)

+20(140)

 

 

 

Phoenix

 

 

 

 

 

 

+10(230)

+Poison Immunity

+Fire Strike, Vision III

+Vision IV

Dire Boar

 

 

 

 

-2(14)

-4(36)

 

 

 

 

Minotaur

-1(11)

 

 

 

 

 

 

+Extra Strike

 

 

Earth Elemental

 

+1(11)

 

 

 

 

+10(130)

 

 

 

Basilisk

 

 

 

 

 

 

+10(210)

+Dragon

 

 

Magic Servant

5

4

5

12

10

24

50

 

 

 

Chaos Spawn

 

 

 

 

 

 

-40(60)

 

 

 

Chaos Lord

+1(15)

+1(13)

+2(14)

 

 

+2(32)

 

 

 

 

Dragon Hatchling

 

 

 

 

 

 

 

-Fire Breath

+Fire Breath

 

Black Dragon

 

 

 

 

 

 

 

+Night Vision

 

 

Wolf

 

 

 

 

 

+4(36)

 

 

 

 

 


CITY BUILDINGS

Top

Name

Cost

Effects

Shipyard

 

+10 Gold(10)

Champions Guild

+40(240)

 

Sanctuary

+50(250)

+10 Mana(15)

Stone Walls

-20(80)

+5 growth

Wizard Tower 1

-100(400)

 

Library

+10(160)

+5 Research(15)

Tower Guard

-20(100)

 

Hall of Enchantment

-20(200)

 

Wizard Tower 2

-100(150)

 

Farcaster

+20(120)

 

Casting Chamber

+20(200)

 

Enchanted Walls

-80(120)

 

Wizard Tower 3

-100(150)

 

Item Forge

-170(80)

 

Forcefield

-100(100)

 

Teleporter

-100(400)

 

Chapter House

 

+10 Mana

Midwinter Hut

+30(280)

+10 Production

Hydra's Pool

+30(280)

 

Mirage

+20(270)

 

Slave Pit

+30(280)

+5 Production

Secret Glade

+10(260)

 

Great Garden

+10(260)

 

Hall of Stars

+20(270)

 

Stonemenders

+10(260)

+5 Gold

Sanctum

+10(260)

+10 Mana

Tower Relay

+30(280)

 

Blood Totem

+30(280)

 

Filth Hole

+30(280)

 

Hall of Darkness

+20(270)

 


ITEMS

Top

Attack items: In general, most items received an attack or damage bonus of +1, up to a max of +2.
Vine whip got entangle strike and was made ‘rare’.

Body items: In general, most armor received a defense bonus of +1, up to a maximum of +2. Some had resistance bonus too.
All the capes of concealment received a +1 resistance bonus.

Shield items: In general, most shields gained ‘block’.

Head items: In general, most head items received a resistance bonus of +1, up to a maximum of +3.
Diadem of Might (exceptional) got all stats +1 and Holy + Unholy champion.

Ring items: In general, most rings had a protection or ability added within their theme.
Ring of Nature received ‘entangle’ (rare).

Use items: In general, most use items had cheaper level changes as to simulate their ingame value more.
All ranged weapons received a +2 markmanship bonus.


SPIRITS AND SHRINES

Infidels have been assigned more reasonably compared to their strength. No more warlord+bats as an easy quest.

Top

MAGIC SHRINE

EFFECT: 10 mana, 10 research.
SPELL REWARDS: +AlterNode, +DispelMagic, +DoubleGravity, +MagicServant.

UNIT REWARDS (magical theme):
Note: FE = Fire Elemental, EE = Earth Elemental, WE = Water Elemental, AE = Air Elemental
Low reward:
FE; WE; AE; EE; 2Efreet,1Hellhound; 2Minotaurs,1Boar; 2NorthGlow,1Zephyr; 2Fairy,1Unicorn; 2WaterDancers,1Lurker; 3Djinn.

Average reward:
2AE; 2EE; 2FE; 2WE; Ice Dragon; Phoenix; Basilisk; Wyrm; 2Mystics; 2Magicservants,2Chaosspawn.

Strong rewards:
SyronWarship,Spellbinder; ChaosLord,2Chaosspawn; Phoenix,Efreet; Basilisk,Minotaur; Wyrm,2WaterDancer; Icedragon,2NGlows; 3AE; 3EE; 3FE; 3WE.

Top

ORDER SHRINE

EFFECT: 15 Production, 40 Happiness.
SPELL REWARDS: + Bless, + Healing, +Holy Champion, - Sacred wrath.

UNIT REWARDS
Low reward:
Saint,Avenger,Paladin; 2Sherrif; Astralspirit,2Prospectors; 3Priests; Knight,2Crossbowmen; 2Chaplains; 3Catapults; 3Ballistae.

Average reward:
Charioteer,Pegasus,Avenger; Angel; 2Astralspirit,1SyronRider; 2Knight,1Cavalry; 2Cannon,1monk; 2RepeaterBallista,1monk.

Strong rewards:
GoldDragon; Angel,2Magicservant; Titan,Charioteer; SteamTank,2catapults; SteamTank,2Ballista; AirGalley,Knight.

Top

NATURE SHRINE

EFFECT: 15 Gold, 30 Growth. Production bonus removed, Gold comes from Mother Earth.
SPELL REWARDS: + City Quake, + Concealment, + Free Movement, + Stone Skin, - Static Shield, + Basilisk.

UNIT REWARDS
Low reward:
GoblinBeetle,2Wolfrider; Shaman,2Abomination; EE,2Boar; Manticore,Catmaster,Hunter; 3Penguins; 3Minotaurs; Hydra,Slither; Waterdancer,Lurker,EE; Treeman,Druid; 2Centaur.

Average reward:
2Trolls,1Darter; GoblinPioneer; Doomwolf; 2Herbalist,1Boars; 2EE,1Minotaur; 2Hydra,1Slither; 3Yeti; 2Treemen,1Nymph; ElvenPioneer; FairyDragon.

Strong rewards:
2Kharagh; 2Glutton; 2Basilisk; 4 EE; 2DoomWolves; 2Wyrm; 3Hydra3Slith; 2FairyDragon; 2Leperchauns; 4Hydras.

Top

WAR SHRINE

EFFECT: -5 Gold, -5 Growth
SPELL REWARDS: + Blazing Comet, + Panic Attack, + Resurgence, + Unholy Champ, - Hellfire, + Black Dragon, - Chaos Lord.

UNIT REWARDS
Low reward:
Warlord,Axeman; Shade,Pikeman; 2Butchers,1Bomber; Harvester,Spawn; Mammoth,raider; DraconianFlyer,Flamer; Manticore,Firecat; Pitguard,Barbarian; repeaterBallista,Catapult; 2Flamethrower.

Average reward:
Shaman,DoomBat,Abomination; Beetle,Wyvernrider,Wolfrider; BoneHorror,Necromancer,Deathknight; Spiderqueen,Succubus,Bladedancer; Airgalley; Mammoth,Icedrake,Fr.wolfrider; RedDragon; 3Beholders; 2DragonHatchlings; 2Cannon1Catapult.

Strong rewards:
Reaper,Specte; Kharagh,Butcher; Glutton,2Lurkers; Blackdragon; Lord,Stagmount; RedDragon,2Flamers,Crusher; Sphinx,Prowler; Steamtank,Gargoyle; Chaoslord,2Chaosspawn; Roc,Chieftain.


HEROES

Top

(Changes listed for the classes are the total improvements. Changes to the Resources are in brackets and mean that these will affect any basic Hero Class, even those custom made).

Warrior

: +4 hp, +1 att (+1/+1 from resources)

Rogue

: +3 hp, +1 res (+1 hp from resources)

Ranger

: +1 hp, +3 res (+ 1 resistance from resources)

Paladin

: +2 hp, +2 res (+1 hp from resources)

Priest/Shaman

: +4 res (+1 res from resources)

 

Hero-specific Upgrades

Dragor

: +Charge

Oakleaf

: +First Strike

Natam

: +Wallclimbing

Grar

: +Leadership I

Petrog

: +Poison Strike

King Joseph

: +Block

Ector

: +Block, Throw Spear

Xulux

: +Willpower

Shenga

: +Vengeful Vapour, -Weaken

 

All Undead Heroes gain ‘Magical Mount’ and Death Strike.
All Dwarven Heroes gain Night Vision.
Halfling Rangers gain Forestry.

These abilities are now accessible, IN ADDITION TO, what is already available as hero upgrades.

Animate Corpse

Undead Priest

Block

All Rangers

Blurred

Nomad, Syron, ShadowDemon Warriors

Cave Crawling

All Rangers

Cold Immunity

All Frostling

All Protections

All Rangers

Concealment

Human, Tigran, Nomad ranger/rogues

Dispel Enchant

All Priests/ Shaman

Dragonslaying

Human warriors

Energy Drain

Undead Priests

Entangle

Elven/ Halfling Rangers

Extra strike

All Warriors

Fire Immunity

Syron, Drac, Orc Priest, Shaman, Rangers

Fire Strike

Tigran, Drac, Dwarf Warriors

First Strike

Human, Tigran, Archon, DE, Gobl, warriors

Magic Bolts

Nomads

Magic Immunity

Archon/undead, priests

Magic Relay

Drac/Elves/Delves/Archons/Undead, Priests/ Shaman

Poison Strike

SD, warrior/Paladin

Regeneration

All rangers

Resurgence

Arch/Drac/Undead, Paladin, Shaman, Priests

Round Attack

Rogues

Seeker

Elf ranger

Smokey Haze

Goblin/ Orc, Rogue/Priest, Shaman

Swallow whole

SD warrior

Wallcrushing

Rogues/ warriors


WIZARDS AND SKILLS

Top

Wizards:
+2 RES

The following refers to the non-custom made, standard, Wizards only:

Amber set to ‘Female’.
O’Neron: + shadowwalking.
Tempest: + decadence (Explorer became 2 skillpicks).

Skills
Explorer: 2 skillpicks, 800 research.

Bureaucrat: only exclude Merchant.
Merchant: only exclude Bureaucrat.

Decadence: only exclude Survivalist.
Survivalist: only exclude Decadence.

Pacifist: exclude Constructor.
Constructor: exclude Pacifist, 700 research (Value peace and quiet over hard sweaty labor for war.)

Technophobe: allows 2 positive skills.


SPELLS

 

Top

LIFE

Name

Research

Upkeep

Casting Cost

Att(Combat)

Dam(Combat)

Sacred Woods

+40(120)

+10(50)

 

 

 

Turn Undead

-50(100)

 

 

 

+8(12)

Holy Champion

 

-2(6)

 

 

 

Martyr

 

 

+1(11)

 

 

Call of the Forest

-100(200)

-15(15)

-50(100)

 

 

Sacred Wrath

 

 

+2(32)

 

 

High Prayer

 

 

-10(30)

 

 

Resurrect Hero

+50(150)

 

+60(110)

 

 

Resurgence

 

-5(10)

-50(50)

 

 

Divine Storm

-100(250)

 

-10(70)

 

+2(11)

Life Domain

-220(80)

-10(10)

-100(200)

 

 

Top

EARTH

Note: Concealment is now a level 3 spell

Name

Research

Upkeep

Casting Cost

Att(Combat)

Dam(Combat)

Crash Gates

-50(100)

 

-20(10)

 

 

Deep Fissure

 

 

+4(12)

 

 

Poison Plants

+40(140)

 

+10(70)

 

 

City Quake

 

 

-30(70)

+2(10)

+2(10)

Poison Domain

-100(300)

 

 

 

 

Raise Terrain

 

 

-5(80)

 

 

Earth Awareness

+400(500)

 

 

 

 

Top

FIRE

Note: Wildfire is removed as a startup spell and Mass Confusion is now a level 3 spell

Name

Research

Upkeep

Casting Cost

Att(Combat)

Dam(Combat)

Blazing Comet

 

 

 

 

+1(9)

Blinding Flash

 

 

-2(8)

 

 

Combustion

 

 

-5(15)

 

 

Skin of Oil

 

 

 

 

-2 att/dam, -1 def/res

Wildfire

+30(150)

 

+10(30)

 

 

Forge Blast

 

 

-30(90)

 

 

Wither

-20(100)

 

 

 

 

Anarchy

 

 

-20(40)

 

 

Swarm

 

 

-4(11)

 

 

Fire Domain

-150(250)

-10(10)

 

 

 

Fire Storm

-130(220)

 

-20(60)

 

+6(14)

Top

AIR

Note: Freeze Water is now a level 2 spell

Name

Research

Upkeep

Casting Cost

Att(Combat)

Dam(Combat)

Suffocate

 

 

 

(18)

 

Seeker

 

-1(4)

 

 

 

Winds of Fury

-30(100)

 

 

 

 

Wind Walking

-50(200)

-2(8)

 

 

 

Haste Domain

-100(300)

 

 

 

 

Lightning Storm

-100(250)

 

-10(70)

 

+2(12)

Violent Storm

 

 

-28(22)

 

 

Top

WATER

Note: Water-walking is a level 1 spell, MistCloak is a level 2 spell, Static Shield is a level 3 spell and Purifying Water is a level 4 spell.

Name

Research

Upkeep

Casting Cost

Att(Combat)

Dam(Combat)

Vengeful Vapour

 

 

+4(10)

 

-2(4); Type-only Cold

Rot

 

 

 

 

+4(12)

Mud

-30(120)

 

 

 

 

Pestilence

 

 

+10(40)

+4(8)

+1(4)

Static Shield

 

+2(10)

 

 

 

Great Hail

-20(160)

 

-5(25)

 

 

Liquid Form

-30(170)

-3(7)

-10(40)

 

 

Healing Showers

 

 

 

 

+1(6)

Ice Storm

-100(250)

 

-10(70)

 

+2(11)

Purifying Water

-50(250)

 

 

 

 

Wetland

-100(250)

-5(15)

 

 

 

Spring Rains

 

-30(20)

 

 

 

Top

DEATH

Note:Damnation is a level 4 spell now

Name

Research

Upkeep

Casting Cost

Att(Combat)

Dam(Combat)

Dark Gift

 

+1(4)

 

 

 

Weaken

 

+1(11)

 

 

 

Corpus Furia

 

-5(15)

 

 

+3(11)

Evil Woods

+40(120)

 

+10(50)

 

 

Animate Hero

+60(160)

 

 

 

 

Animate Ruins

 

 

+30(130)

 

 

Infect

 

 

-9(11)

 

 

Damnation

 

+10(30)

+50(200)

 

 

Death Storm

-100(250)

 

-10(70)

 

+2(8)

Animate Dead

-40(140)

 

-40(10)

 

 

Unholy Champion

 

-2(6)

 

 

 

 


NEW UNITS

Top

The new units below are available for mapmakers to use in their maps. These won't be available in random maps or standard games without the mapmaker placing them. For pictures of the new units (and we do have some new graphics!), check out the Heavengames link.

Name

Alignment

Att

Dam

Def

Res

HP

MP

Cost

Abilities

At Silver

At Gold

Northerling Axeman

Neutral

7

6

7

5

12

24

40

Walking, Strike, Cold Protection, Block, Willpower

Extra Strike

Swimming

Northerling Archer

Neutral

2

2

5

5

11

24

30

Walking, Strike, Cold Protection, Archery, Willpower

Marksmanship I

Marksmanship II, Swimming

Northerling Cavalry

Neutral

9

8

8

5

17

40

65

Walking, Strike, Cold Protection, Charge, Willpower, Mounted

 

Vision I

Halberdier

Neutral

7

5

5

5

10

24

20

Walking, First Strike Pole Arm, Strike

 

 

Infantry

Neutral

7

5

7

5

12

24

30

Walking, Block, Strike

Extra Strike

 

Crossbowman

Neutral

1

0

5

5

10

24

30

Walking, Fire Crossbow

Markmanship I

Markmanship II

Cavalry

Neutral

9

7

8

5

16

40

60

Walking, Charge, Strike, Mounted

 

Vision I

Knight

Neutral

14

9

12

8

20

32

160

Walking, Charge, Strike, Mounted, Block, Dragon Slaying, Willpower

 

Holy Champion

Mashat'tapei

Neutral

5

5

5

5

11

24

30

Walking, Strike, Throw Spear, Pole Arm, Forestry, First Strike

Marksmanship I, Concealment

Marksmanship II, Poison Protection

Hardishai

Neutral

2

2

5

5

12

24

55

Walking, Strike, Forestry, Poison Darts, Marksmanship I

Marksmanship II, Concealment

Marksmanship III, Poison Protection

Madis'shijai

Neutral

10

8

9

12

15

28

120

Walking, Strike, Pole Arm, Forestry, First Strike, Poison Strike, Death Protection, Poison Protection, Control Animal, Bard's Skills, Leadership I

Death Immunity, Poison Immunity, Leadership II, Concealment

Leadership III, Healing I

Arshint'tai

Neutral

9

7

8

6

13

24

130

Walking, Strike, Forestry, Throw Blade, Marksmanship II, Double Strike

Marksmanship III, Concealment

Marksmanship IV, Poison Protection, Seduce

Elite Guard

Neutral

7

5

7

9

12

24

60

Walking, Strike, BLock, Throw Spear, Pole Arm, First Strike, Willpower

Extra Strike, Magic Strike, Marksmanship I

Double Strike, Marksmanship II

Archer

Neutral

2

2

5

5

10

24

30

Walking, Strike, Archery

Marksmanship I

Marksmanship II

Elite Maceman

Neutral

10

9

8

9

14

24

70

Walking, Strike, Extra Strike

Magic Strike

Willpower

Squire

Neutral

10

8

9

6

17

40

90

Walking, Strike, Charge, Mounted

Extra Strike

Willpower

Temple Virgin

Good

5

5

5

4

10

24

60

Walking, Strike, Seduce

Seduce, Healing I

Seduce

Courtesan

Neutral

5

5

5

4

10

24

50

Walking, Strike, Seduce

Seduce

Seduce

Lady of Pain

Evil

11

5

7

8

14

24

50

Walking, Strike, Seduce, Night Vision, Energy Drain, Cave Crawling, Poison Protection

Seduce

Seduce, Poison Immunity

Princess

Neutral

4

4

6

8

11

24

200

Walking, Bard's Skills, Strike, Magic Strike, Willpower

 

 

Dark Sorceress

Evil

9

6

9

15

15

28

160

Walking, Strike, Death Strike, Night Vision, Poison Immunity, Marksmanship II, Turn Undead, Magic Strike, Magic Protection, True Seeing, Magic Bolts, Shadow Walker, Physical Protection, Shadow Shift, Cave Crawling, Death Protection, Willpower

Marksmanship III, Regeneration, Steal Enchantment, Death Immunity, Cause Fear

Marksmanship IV, Magic Immunity, Magic Relay, Vision I

Bandit

Neutral

6

5

5

5

11

28

30

Walking, Strike, Concealment

Extra Strike

 

Spy

Neutral

13

6

8

7

15

32

100

Walking, Strike, First Strike, Poison Strike, Fire Pistol, Marksmanship I, Concealment, Wall Climbing, Swimming, Mountaineering, Forestry, True Seeing, Sabotage, Vision I

Marksmanship II, Night Vision, Steal Enchantment, Extra Strike, Underground Concealment

Marksmanship III, Vision II, Trap(3/3), Water Concealment

Gladiator

Neutral

11

10

9

8

16

28

100

Walking, Strike, Extra Strike, Block

Willpower

Double Strike

Dreamweaver

Neutral

8

6

7

15

12

24

80

Walking, Strike, Death Strike, Magic Strike, Bard's Skills, True Seeing, Death Immunity, Summoned, Regeneration, Night Vision, Vision II, Willpower

Poison Protection, Vision III

Poison Immunity, Vision IV, Drain Will

Cyclops

Neutral

15

14

14

14

34

32

300

Walking, Strike, Vision I, Wall Crushing

Extra Strike, Willpower

Cause Fear, Cold Protection

Elf Militia

Good

5

5

5

5

10

24

20

Walking, Strike, First Strike, Pole Arm, Throw Spear, Forestry

Marksmanship I

Concealment, Marksmanship II

Pixie Entangler

Good

12

3

15

15

7

36

120

Walking, Strike, Entangle Strike, Entangle, Taunt, Grass Concealment, Poison Immunity, Wall Climbing, Concealment, Forestry

Extra Strike

Willpower

Pixie Warrior

Good

15

4

16

16

7

36

80

Walking, Strike, Poison Strike, First Strike, Poison Immunity, Concealment, Grass Concealment, Wall Climbing, Forestry, Charge

Extra Strike

Entangle

Elven Sharpshooter

Good

0

0

6

8

12

24

80

Walkng, Archery, Marksmanship II, Seeker Enchantment, Forestry, Vision I

Marksmanship III

Marksmanship IV, Enchanted Weapon

Elven Ranger

Good

13

10

10

10

16

32

150

Walking, Forestry, Strike, Concealment, Vision I, Wall Climbing, Poison Protection, Grass Concealment, Swimming, Night Vision, Mountaineering

Vision II, Poison Immunity, Steppe Concealment, Water Concealment, Cold Protection

Vision III, Underground Concealment, Cold Immunity, Healing I, Dragonslaying, Control Animal, Willpower

Fairy

Good

8

5

10

12

11

32

140

Walking, Strike, Magic Strike, Magic Immunity, Concealment, Summoned

Holy Protection

Pixie Dust(3/3)

Dwarven Veteran

Good

10

8

8

8

17

28

80

Walking, Strike, Charge, Double Strike, Poison Protection, Cave Crawling, Mountaineering, Night Vision, Willpower, Leadership I

Wall Crushing

Poison Immunity

Satyr

Good

5

5

4

12

9

28

200

Walking, Strike, Forestry, Taunt, Dominate(Att 7), Bard's Skills, Willpower

Poison Protection, Concealment, Dominate(Att 9)

Magic strike, Dominate(Att 11)

Spirit Puppet

Pure Good

5

5

5

10

8

24

20

Walking, Strike, Magic Strike, Cold Immunity, Holy Immunity, Death Immunity, Poison Immunity, Magic Immunity, Summoned

 

 

White Knight

Pure Good

15

10

11

9

22

36

180

Walking, Strike, Holy Strike, Holy Champion, Holy Protection, Charge, Blessed, Block, Mounted

Holy Immunity

 

Cardinal

Good

9

9

9

19

20

28

200

Walking, Strike, Magic Immunity, Death Immunity, Holy Immunity, Fire Immunity, Healing II, Holy Strike, Turn Undead, Leadership II, Holy Bolts, Marksmanship I, Bard's Skills, Willpower

True Seeing, Vision I, Night Vision, Leadership III, Marksmanship II, Seeker

Resurrect, Marksmanship III, Magic Relay, Healing III, Leadership IV

Orc Sniper

Evil

0

0

5

5

10

24

50

Walking, Forestry, Concealment, Wall Climbing, Vision I, Night Vision, Fire Crossbow, Marksmanship IV

 

Enchanted Weapon

Kobold

Evil

8

3

15

8

5

28

50

Walking, Strike, Poison Strike, Forestry, Concealment, Night Vision, Underground Concealment, Cave Crawling, Poison Protection, Wall Climbing

Grass Concealment, Snow Concealment, Steppe Concealment, Vision I

Desert Concealment, Haste, Poison Immunity

Mummy

Pure Evil

10

5

8

10

20

24

100

Walking, Strike, Death Strike, Regeneration, Resurgence, Undead, Cave Crawling

 

Cause Fear

Orc Assassin

Evil

12

8

8

6

13

28

50

Walking, Strike, Poison Strike, Wall Climbing, Forestry, Concealment, Night Vision, Willpower

Poison Protection

Extra Strike

Black Knight

Pure Evil

15

10

11

9

22

36

180

Walking, Strike, Charge, Death Strike, Dark Gift, Death Protection, Unholy Champion, Block, Mounted

 

 

Green Wyvern

Neutral

11

7

9

9

16

40

120

Dragon, Flying, Charge, Strike, Poison Strike, Poison Immunity, Night Vision, Vision II

Vision III

Vision IV

Green Dragon

Neutral

15

10

12

14

24

40

300

Dragon, Flying, Strike, Poison Strike, Magic Strike, Poison Immunity, Night Vision, Vision I, Gas Breath(3/3), Willpower

Vision II

Vision III

Ghost Dragon

Evil

14

8

10

12

19

40

240

Dragon, Flying, Strike, Death Strike, Cause Fear, Undead, Vision I, Summoned, Black Breath(3/3), Physical Protection, Invisibility

Vision II, Marksmanship I

Vision III, Marksmanship II

Fairy Dragon

Good

14

10

12

16

22

40

320

Dragon, Flying, Strike, Magic Strike, Magic Protection, Phase, Pixie Dust(3/3), Vision II, True Seeing, Summoned, Willpower

Vision III, Marksmanship I, Magic Immunity

Vision IV, Marksmanship II

Ancient Dragon

Creature

18

15

14

20

50

36

1000

Dragon, Flying, Strike, Magic Strike, Death Strike, Holy Strike, Fire Strike, Magic Immunity, Death Protection, Holy Protection, Fire Immunity, Poison Immunity, Night Vision, Vision I, Fire Breath(3/3), Marksmanship IV, Leadership III, Cause Fear, Charge, Healing I, Shadow Walker, True Seeing, Summoned, Willpower, Swallow Whole

Vision II, Cold Protection, Holy Immunity, Death Immunity

Vision III, Regeneration, Cold Immunity

Azure Drake

Good

11

7

9

9

16

44

140

Dragon, Flying, Strike, Magic Strike, Lightning Protection, Hurl Lightning(3/3), Vision II, Night Vision, True Seeing, Charge

Vision III, Lightning Immunity, Marksmanship I, Magic Protection

Vision IV, Lightning Strike, Magic Immunity, Marksmanship II

Dragon Hatchling

None

13

8

9

14

10

28

100

Dragon, Flying, Strike, Magic Strike, Poison Immunity, Fire Immunity, Vision II, Dragon Growth, Shadow Walker, Willpower

Gas Breath(3/3)

 

Crocodile

Neutral

9

14

8

8

16

20

50

Walking, Strike, Water Concealment, Swimming, Animal, Poison Protection

Poison Immunity

Charge

Black Panther

None

12

8

7

10

14

36

80

Walking, Strike, Charge, Animal, Wall Climbing, Night Vision, Forestry, Concealment

 

 

Wild Boar

None

4

4

4

4

8

32

25

Walking, Charge, Strike, Forestry, Animal

 

 

Dire Wolf

None

11

8

8

8

16

40

90

Walking, Charge, Strike, Animal, Night Vision, Forestry

 

 

Great Bear

Neutral

13

12

10

11

23

32

150

Walking, Strike, Wall Crushing, Animal, Forestry

Willpower, Poison Protection, Concealment

Charge

Polar Bear

Neutral

13

12

11

10

23

32

150

Walking, Strike, Wall Crushing, Animal, Cold Protection

Willpower, Snow Concealment, Swimming

Charge, Cold Immunity

Giant Snake

None

7

4

6

8

8

28

50

Walking, Swimming, Animal, Forestry, Grass Concealment, Strike, Poison Strike, Poison Immunity, Wall Climbing, Energy Drain, Cold Weakness

 

 

Sandslug

Neutral

6

4

10

4

14

32

40

Walking, Animal, Strike, True Seeing, Poison Immunity, Desert Concealment

 

 

Ape

Neutral

10

9

8

7

18

28

60

Walking, Animal, Strike, Wall Climbing, Forestry, Concealment

 

 

Giant Tick

None

10

2

10

4

4

28

30

Walking, Strike, Poison Strike, Double Strike, Poison Immunity, Animal, Life Stealing, Energy Drain, Forestry

Charge

 

Scorpion

Neutral

9

4

4

5

6

24

40

Walking, Strike, Poison Strike, Poison Immunity, wall Climbing, Cause Fear, Animal, Shadow Walker, Regeneration, Desert Concealment

 

 

Dragonfly

None

12

4

10

12

6

32

70

Flying, Strike, Poison Strike, Magic Strike, Poison Protection, Magic Protection, Night Vision, Animal, Steal Enchantment

Magic Immunity

Vision I

Dire Fungus

None

0

0

8

10

40

4

100

Walking, Venomous Spit, Swimming, Concealment, Poison Immunity, Smoky Haze, Bombard, Death Protection, Forestry, Regeneration, Willpower

Marksmanship I, Death Immunity, Fire Protection

Fire Immunity, Marksmanship II

Seamonster

None

12

10

10

9

20

32

150

Swimming, Poison Protection, Strike, Charge

Poison Immunity

 

Treeman

Neutral

10

12

11

10

24

24

140

Walking, Strike, Wall Crushing, Poison Immunity, Regeneration, Fire Weakness, Forestry, Concealment

Strangle

Entangle Strike

Treehulk

Evil

14

14

14

14

34

24

260

Walking, Strike, Wall Crushing, Poison Immunity, Regeneration, Fire Weakness, Forestry, Concealment, Strangle

 

Entangle Strike

Great Eagle

None

14

12

11

13

23

50

260

Flying, Vision II, Grasp(3/3), Charge, Animal, Strike, Transport I, Summoned, Cold Protection, Willpower

Vision III, Poison Protection

Vision IV

Thunderbird

None

10

6

8

12

16

50

180

Flying, Vision II, Strike, Charge, Magic Strike, Lightning Strike, Magic Protection, Lightning Immunity

Vision III

Vision IV, Static Shield

Woodwyrm

Pure Neutral

15

14

13

14

32

40

270

Walking, Strike, Dragon, Forestry, Concealment, Wall Crushing, Regeneration, Night Vision, Poison Immunity, Fire Weakness, Shadow Walker, Willpower

Charge

Path of Life

Giant Squid

None

14

4

10

10

21

32

130

Swimming, Strike, Poison Strike, Double Strike, Extra Strike, Poison Immunity

 

 

Nightmare

Evil

12

8

9

12

18

50

180

Floating, Strike, Willpower, Night Vision, Vision I, Fire Immunity, Fire Strike, Ignition, Charge, Regeneration, Trail of Darkness, Poison Protection, Death Strike, Death Immunity, Summoned, Shadow Walker, Cause Fear

 

Blurred

Sandworm

Neutral

16

20

16

18

103

36

1000

Walking, Willpower, Tunneling, Desert Concealment, Strike, Swallow Whole, Fire Immunity, Animal, Transport VII, Poison Immunity, Ram, Wall Crushing, Regeneration, Cave Crawling

 

 

Fire Larva

Neutral

0

0

5

5

9

24

30

Walking, Regeneration, Resurgence, Fire Bolts, Fire Immunity, Magic Immunity, Cold Weakness

Marksmanship I

Marksmanship II

Fire Bug

Neutral

0

0

10

10

23

24

120

Walking, Hurl Firebomb, Marksmanship IV, Fire Immunity, Cold Weakness, Magic Immunity

 

Enchanted Weapon

Fire Bug Queen

Neutral

14

12

14

18

42

32

320

Floating, Fire Immunity, Magic Immunity, Cold Weakness, Cause Fear, Wall Climbing, Regeneration, Leadership III, Healing I, True Seeing, Strike, Fire Strike, Magic Strike, Spread Attack, Magic Relay, Willpower

 

Enchanted Weapon

Storm Elemental

None

14

9

10

12

17

50

220

Flying, Strike, Static Shield, Lightning Strike, Physical Protection, Poison Immunity, Whirlwind(3/3), Vision I, Trail of Darkness, Summoned

 

Vision II

Magma Elemental

None

11

12

14

10

26

24

250

Walking, Strike, Fire Strike, Ignition, Fire Immunity, Wall Crushing, Poison Immunity, Resurgence

 

 

Greater Demon

Pure Evil

20

18

20

20

61

32

1000

Walking, Strike, Death Strike, Fire Strike, Magic Strike, Death Immunity, Fire Immunity, Magic Immunity, Lightning Immunity, Poison Immunity, Physical Protection, Holy Weakness, Cause Fear, Ignition, Life Stealing, Mountaineering, Night Vision, Vision I, Strangle, Drain Will, Wall Crushing, Shadow Walker, Willpower

 

 

Demon

Pure Evil

12

12

10

10

18

32

180

Flying, Strike, Fire Strike, Fire Immunity, Poison Immunity, Magic Protection, Holy Weakness, Regeneration, Resurgence, Cause Fear, Willpower, Night Vision

 

Fire Breath(3/3)

Demon Spirit

Pure Evil

12

8

10

10

18

36

160

Walking, Floating, Strike, Magic Strike, Fire Strike, Poison Immunity, Death Immunity, Fire Immunity, Physical Protection, Holy Weakness, Energy Drain, Pass Wall, Night Vision, Shadow Walker

Cause Fear

Life Stealing

Infernal Beholder

Neutral

14

13

12

20

32

32

350

Floating, Strike, Night Vision, True Seeing, Magic Immunity, Dispel Magic, Fire Immunity, Vision I, Dominate, Doom Gaze, Swallow Whole, Shadow Walker, Regeneration, Poison Immunity, Cause Fear, Holy Weakness, Marksmanship II, Death Immunity, Fire Strike, Summoned

Vision II, Death Strike, Marksmanship III

Vision III, Marksmanship IV, Drain Will, Flying

Soul Collector

Evil

0

0

10

15

16

32

300

Walking, Drain Will, Dominate, Cold Immunity, Physical Immunity, Poison Immunity, Lightning Immunity, Death Immunity, Magic Immunity, Holy Weakness, Fire Protection, Blurred, Night Vision, True Seeing, Willpower, Shadow Walker

 

 

Mermaid

Neutral

5

4

8

10

11

32

70

Swimming, Water Concealment, Seduce, Bard's Skills, Strike, Magic Protection, Willpower

Magic Strike, Magic Immunity

Poison Protection

Snow Troll

Evil

12

9

9

10

20

32

150

Walking, Strike, Hurl Boulder, Cold Protection, Night Vision, Wall Crushing, Regeneration, Mountaineering

Cold Immunity, Marksmanship I

Marksmanship II

Naga

Evil

14

10

9

15

20

32

240

Walking, Swimming, Strike, Poison Strike, Double Strike, Death Protection, Magic Protection, Night Vision, Cave Crawling, Willpower

Death Immunity, Seduce

Cause Fear, Life Stealing

Lizard Spearman

Neutral

6

5

5

5

10

24

25

Walking, Strike, Swimming, Pole Arm, Poison Protection, Forestry

Poison Immunity, Water Concealment

Poison Strike

Lizard Poisoner

Neutral

5

5

5

5

10

24

25

Walking, Strike, Swimming, Poison Protection, Forestry, Gas Breath(3/3)

Poison Immunity, Water Concealment, Marksmanship I

Poison Strike, Marksmanship II

Lizard Brute

Neutral

9

9

8

6

17

24

60

Walking, Strike, Swimming, Poison Protection, Wall Crushing, Forestry, Willpower

Poison Immunity, Water Concealment

Poison Strike

Frog Rider

Neutral

9

6

5

5

14

32

50

Walking, Strike, Mounted, Charge, Swimming, Poison Protection, Throw Spear, Marksmanship I, Forestry

Poison Immunity, Water Concealment, Marksmanship II

Poison Strike, Marksmanship III

Lizard Shaman

Neutral

5

5

5

10

11

24

60

Walking, Strike, Swimming, Poison Protection, Healing I, Forestry, Magic Bolts, Marksmanship I, Death Protection, Holy Protection, Magic Strike, Turn Undead

Poison Immunity, Water Concealment, Marksmanship II

Poison Strike, Marksmanship III, Death Immunity, Holy Immunity

Pteradon Rider

Neutral

10

6

8

7

15

40

120

Flying, Strike, Vision II, Throw Spear, Marksmanship II, Mounted, Charge, Poison Protection

Vision III, Marksmanship III, Poison Immunity

Vision IV, Marksmanship IV

Stegadon Rider

Neutral

13

12

11

9

24

32

170

Walking, Strike, Charge, Mounted, Block, Poison Protection, Cold Immunity, Wall Crushing

Cause Fear, Poison Immunity

Willpower

Turtle Ballista

Neutral

0

0

10

8

10

20

140

Walking, Swimming, Animal, Shoot Javelin, Poison Protection

Poison Immunity, Marksmanship I

Marksmanship II

Turtle Catapult

Neutral

0

0

10

8

10

20

140

Walking, Swimming, Animal, Hurl Boulder, Poison Protection

Poison Immunity, Marksmanship I

Marksmanship II

Salamander

None

10

7

9

10

14

36

90

Walking, Strike, Fire Strike, Fire Immunity, Ignition, Poison Protection, Summoned

Poison Immunity

Willpower

Dragon Turtle

Neutral

8

6

13

11

23

32

150

Swimming, Transport VII, Fire Immunity, Poison Protection, Fire Breath(3/3), Marksmanship I, Strike, Block

Marksmanship II, Fire Strike

Marksmanship III

Stone GOlem

None

6

10

12

8

20

20

150

Walking, Strike, Poison Immunity, Fire Protection, Tunneling, Cave Crawling, Stone Skin, Wall Crushing

 

Fire Immunity

Drill

None

1

12

8

8

10

27

50

Walking, Strike, Extra Strike, Double Strike, Wall Crushing, Block, Cave Crawling, Tunneling, Poison Immunity

 

 

War Balloon

None

0

0

10

10

22

32

150

Flying, Vision II, Fire Weakness, Transport VII, Poison Immunity, Hurl Firebomb(3/3), Marksmanship II

Vision III, Marksmanship III

Vision IV, Marksmanship IV

Goblin Tank

None

0

0

14

10

22

32

200

Walking, Block, Fire Pistol, Sabotage, Poison Immunity, Cold Protection, Night Vision, Marksmanship II

Marksmanship III

Marksmanship IV

Gyrocopter

None

0

0

10

10

15

36

210

Flying, Fire Pistol(3/3), Sabotage, Marksmanship II, Vision I, Poison Immunity, Fire Weakness

Vision II, Marksmanship III

Vision III, Marksmanship IV

Builder

None

0

0

8

8

15

28

100

Walking, Poison Immunity, Build Roads, Build Watchtower, Rebuild Structure, Repair Machine

 

 

Deathpult

None

0

0

6

6

16

20

120

Walking, Poison Immunity, Death Immunity, Bombard, Marksmanship I

Marksmanship II

Marksmanship III

Sloop

None

0

0

8

8

10

28

10

Sailing, Transport III, Fire Weakness, Poison Immunity

 

 

Flameboat

None

0

0

8

8

16

32

50

Sailing, Poison Immunity, Fire Immunity, Flame Throwing

Marksmanship I

Marksmanship II

Elvenship

None

0

0

7

10

20

48

150

Sailing, Transport IV, Vision I, Fire Weakness, Poison Immunity, Shoot Javelins

Marksmanship I

Marksmanship II

 


CREDITS

Top

(by Swolte)

Before I start a long list, I must give very special thanks to PawelS. We have been corresponding on a daily basis for months and PawelS has been helping out with almost every aspect of the patch. His programming skills, sharp observation and analytic thinking were not only helpful in designing extra units and buildings but were helpful in testgames as well. When working on such a large project, his skills have been of great value and he certainly was a tremendous 'driving force' behind the project, present in almost every aspect!

Me doing a lot of the 'Public Relations' might give the false impression of this project primarily being made by Swolte with the assistance of the teams. This, however, is not true. The project has been a product of strong cooperation and contributions from a lot of people with a lot of different skills.

Managing the project was a huge journey but there was never a doubt in me that we'd arrive in the end. Whenever there was a problem it became a challenge, and the strength to overcome these relentlessly was fueled by the enthousiam of the teams, the cheers from the community and the promise of so many great additions and improvements to play our favourite game with!
It was like magic!

BALANCE TEAM

Special thanks to:
- Dwiggs (for his inspirational mod!)
- Kris Lighthawk (your mod was our starting point!)
- Air Warlord (multiple online testgames and long lists of excellent suggestions)
- Frall (multiple online testgames and long lists/bookworks of excellent suggestions)
- Gandalf_DK (multiple online testgames)
- Viril Occidente (For his sacificial behaviour in multiple testgames for the sake of testing.
- Mad Martigen (all the testgames)
- Merlin82 (all the testgames)
- Timelord (all the pbem/online testgames)
- Erupted (all the pbem testgames)
- JSroy (all the pbem testgames)
- ZombieEater & Hiranu (pbem teamtestgame)
- PawelS (all the pbem testgames against me! Sorry! :p)
- All that volunteered to help play a testgame at Gamespy or private single player, and that have been a lot! At some point we could not keep track.
- All of the suggestions from the Heavengames forums from people that posted in the different threads; Tearion, Lucretia, Greenmonster, flyguy, Truepurple, etc!! There are simply too many people to name! We've gone over them one by one!

TECHNICAL TEAM

Special thanks to:
- Turbobeholder (made it possible to add new abilities and helped out with creating and adapting several fx. The waterfall being the crown on his work, I think!)
- Hatifnat (His mod, knowlegde and his idea to start this project!)

DESCRIPTION TEAM

Special thanks to:
- Tearion, Darkmystery, Frall and the Heavengames community (for there long posts and/or emails with ability/spell clarifications and meticulous testings on certain issues!)

A-TEAM (authenticity team) or JURY:

EXTRA UNITS

Special thanks/credit to:
- Magog (In terms of extra units, we started looking at your mod and took it from there! Also, great job on double checking a lot of issues in the patch, and the mapmaking contest!)
- Climber (mod)
- Hatifnat (mod)
- Luc96 (mod)
- Kirky (mod)
- Kinboat, Aaglo (fans from Civ3 forums that made a lot of extra units themselves)
- Dire Fungus, Dark Tree, Naga, Cyclops and Bear adapted from Baldurs Gate2, Diablo Icewind Dale-series.
- HamletG (Although not involved in the actual process, his ugpm-graphic user interface made life a lot easier when recoloring units.

EXTRA STRUCTURES/TERRAIN

Special thanks to:
- RosenMcStern (His mod was an inspiration, even when it wasn't even released! Thanks for keeping us sharp as well!)

MAPS

These maps and the work that went into it speak for themselves...

MISCELLANEOUS

~ Swolte